I forgot to move up the troops from Buryatia to Amur. Can I edit that on Anzac?
My last round USA buy wasn’t right. Bummer.
Surprised that Germany didn’t declare war.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 4x factory_minor, 4x airfield, 8x factory_major, 2x harbour; Remaining resources: 13 PUs;
British buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
6 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 4 infantry
Japanese defend with 1 armour
British win, taking Anglo Egyptian Sudan from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Holland Belgium
British attack with 6 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
6 fighters moved from Holland Belgium to 110 Sea Zone
1 armour, 7 artilleries, 19 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Iraq
3 artilleries and 17 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 infantry placed in Quebec
British undo move 1.
1 infantry placed in Egypt
1 infantry placed in United Kingdom
2 infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 1
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Changing PUs for British from 1 to 3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 83 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 27 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Romania to Yugoslavia
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Rostov to Bessarabia
2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Greece to Caucasus
1 bomber moved from Greece to Egypt
1 mech_infantry moved from Eastern Poland to Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
2 artilleries moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Northern Italy
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Greece to Yugoslavia
Combat - Italians
Battle in Algeria
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Italians attack with 1 fighter, 2 infantry and 3 mech_infantrys
French defend with 1 infantry
Italians win, taking Caucasus from British with 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 fighter moved from Caucasus to Greece
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Algeria to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
Combat - ANZAC
Battle in Kenya
Non Combat Move - ANZAC
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 destroyers, 1 infantry and 2 transports moved from 41 Sea Zone to 55 Sea Zone
2 artilleries and 1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 72 Sea Zone to Egypt
1 fighter moved from Northwest Persia to Egypt
2 infantry moved from Northwest Persia to Iraq
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 fighter moved from Malaya to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
5 bombers moved from Western Germany to 92 Sea Zone
scramble 92?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
5 bombers moved from Western Germany to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Germans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 4 bombers
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
1 bomber moved from 92 Sea Zone to Algeria
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
14 armour, 16 artilleries, 20 infantry and 18 mech_infantrys moved from Rostov to Caucasus
15 armour, 17 artilleries, 25 infantry and 21 mech_infantrys moved from Volgograd to Caucasus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Rostov to Bryansk
2 armour and 7 mech_infantrys moved from Bryansk to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Russia to Volgograd
2 armour moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns and 2 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in 113 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Ahh some dead bombers finally, though probably too late.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - Russians
Battle in 94 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Russians
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
3 aaGuns, 2 armour, 3 artilleries, 73 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 9 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 5 transports moved from 71 Sea Zone to 70 Sea Zone
1 armour moved from South West Africa to 70 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 5 transports moved from 70 Sea Zone to 68 Sea Zone
2 battleships, 7 carriers, 6 destroyers, 5 fighters, 9 submarines and 3 tactical_bombers moved from 71 Sea Zone to 68 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Caucasus
1 mech_infantry moved from Rostov to Bessarabia
1 mech_infantry moved from Belarus to Slovakia Hungary
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 bomber moved from French Indo China to Caroline Islands
5 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
3 fighters moved from Japan to Caroline Islands
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 7 infantry moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
Combat - Japanese
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Greece to Algeria
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
Place Units - Japanese
1 carrier, 7 destroyers and 2 transports placed in 6 Sea Zone
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,5,2,4,2,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,5,1,4,4,3,5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Japanese collect 40 PUs (21 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 9 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 5 transports moved from 71 Sea Zone to 70 Sea Zone
1 armour moved from South West Africa to 70 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 5 transports moved from 70 Sea Zone to 68 Sea Zone
2 battleships, 7 carriers, 6 destroyers, 5 fighters, 9 submarines and 3 tactical_bombers moved from 71 Sea Zone to 68 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Caucasus
1 mech_infantry moved from Rostov to Bessarabia
1 mech_infantry moved from Belarus to Slovakia Hungary
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 bomber moved from French Indo China to Caroline Islands
5 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
3 fighters moved from Japan to Caroline Islands
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 7 infantry moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
Combat - Japanese
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Greece to Algeria
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
Place Units - Japanese
1 carrier, 7 destroyers and 2 transports placed in 6 Sea Zone
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,5,2,4,2,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,5,1,4,4,3,5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Japanese collect 40 PUs (21 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Alright I concede, very good game! You must be the best/second best player I’ve ever played against (hard to gauge low luck and dice), because apart from an unoptimal move in Korea, this was pretty much my A game. I certainly underestimated the elites in the league, and I won’t be accepting such a low bid for the allies again. I’m sure you know that the allies truly need a higher bid than what most people think to reach the axis level.
Anyway good game again, up for a rematch? We could start a few days from now if you prefer, I don’t mind.
GG. This is the longest game I’ve played as the Axis including tabletop and TripleA live. And it’s the first time the Russian Africa push worked vrs me (typically my Axis takes Russia early in that scenario, but you kept Russia alive way too long for comfort) which raises some questions about my meta-strategy.
I haven’t played many elites (mostly I’ve been Allies vrs elites), but this was the best Allies challenge so far. Your bidding strategy, UK1, and meta-strategy were sophisticated and had me worried.
I definitely learned a thing or two over the course of the game. Perhaps I need a different approach in Europe…… Usually if Allies stack Russia then Axis can win the game by blitzing Africa but that didn’t happen this time. I suspect that blitzing the interior of Eurasia was not as optimal as it seemed because I missed the opportunity to try to blitz into Africa before your retreating Indians could block me.
You’re right about the Allied bid. Sometimes I bid a little lower than other elites but that’s usually cause I want to play Allies. On the other hand, I don’t think we’ve seen a fully optimized Allied strategy yet. Even your strategy could benefit from more optimization, and you were quite competitive with a 17 bid.
Sure, let’s rematch soon. I could use more games like this because they are the key to refining strategies. I’ll probably take a few days off but I’ll pm you when I’m ready.
My allied Europe strategy is based on getting Russia those African territories and swiping Norway with US, and it has been pretty refined so that I don’t really worry about a quick Moscow. I succeeded in doing both in this game, and usually that puts a stop to German expansion and I can focus in the Pacific, but in this one the Italians were a real pain in defending Normandy and your Germany carried on building up and eventually got Moscow. Only extra thing I could do really is convoy Italy, but I had to buy planes with UK for Moscow in the early rounds so that didn’t happen… I think you did exceptionally well as Euro-axis considering the loss of Norway and a rich Moscow.
Yup I’m quite satisfied with my UK1 response to a J1, considering the use of US can open to let UK strike freely in the med on the second round.
Like I said before, your play in Europe was exceptional and you achieved all your goals, and quickly enough, considering the early pressure from US. Any more US investment in Europe would have severe consequences in the Pacific. My Europe strategy seems to work pretty well, and people used to say I was nasty in Pacific so I wonder what I could do to have a better Allied game…
Yeah I want to play Allies as well, because honestly as Axis I rarely get a real challenge, no matter what the bid. When I saw your Axis opening round (which is quite similar to mine), I knew that this was at the very least going to be a tough game, because I know my Allies cannot defeat my Axis. You seem optimistic about finding a better Allied strategy than what we have now, while I think there isn’t much left to improve. Of course, the learning curve is longer for the Allies than for the Axis, but still.
Alright sounds good, I’m sure we’ll have many interesting games in the future. Cheers.
strong game, well played guys
adam, i think one refinement could be to not risk your chinese stack in szech like that. i think china fell too fast as a result. i’m also coming to the conclusion that korea just isn’t worth keeping the russian forces tied down in the far east. i know there are pros and cons to keeping them there, and that’s what i used to do all the time, but idk, lately i’ve been finding them withdrawing back to moscow and partially aiding china in kansu and tsinghai to be better.
also, i’m finding your decision for a uk2 taranto questionable. i think, while certainly you blew out the italian navy, you also sacrificed your own. it was quite costly. i feel the italian med can be dealt with far more efficiently a little later, when more of america arrives to the scene and less commitment of capital ships is required to get the job done (to avoid the counterstrike), especially considering that it could be seen early on that zhukov’s intentions were very land-focused (i.e., he didn’t show any signs of wanting to build up his euro fleets). i also think that some of that great spending you did in the pac could’ve been redirected toward further locking the med down with subs and planes in gib (while your main fleet was focused in the north, in taking norway), to prevent italy from breaking out of the convoy with just a dd–and it would’ve at least given you some return on investment for your troubles in blowing out his fleet
anyway, would like to analyze some more but the wife calls lol
good stuff. i look forward to observing your next match up
Yeah I think I should beef up szech a bit more next time, but usually on a J1 especially I get away with it. Japan did have more air in range than usual for szech. However, Japan did have to choose between the air blitz and Malaya/Java, so in the end I think it was pretty even. My reasoning for leaving the 12 inf +2AA in the East is this: there needs to be at least a deterrent force to discourage Japan to take those 3 territories that don’t border Mongolia (5-6 inf) or even to invade Amur and provoke Mongolia also, so might as well leave the 12+AA there to put some pressure in the North and threaten a Korea take.
When you look at it, you can see that I didn’t send much (Zhukov also killed the UK dd in Suez that was supposed to replace one of the figs in 97, pretty brilliant considering the impact). The ideal situation would have been 2 hits total by the Italians for me to conserve the carrier by killing the planes, but I did it to kill the tps that would otherwise get things like Cyprus and to allow US and UK to focus in the North on Norway and ignore Italy for a bit. The fact that Germany didn’t buy air actually encouraged me to attack 97 on UK 2 since the ships weren’t needed as much on defence and I could afford to clean the med. Yeah I should have indeed convoyed Italy, but I really was stretched thin on most fronts, I didn’t have anything to spare.