@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 carrier and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            1 bomber moved from Western Germany to United Kingdom
            2 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Gibraltar
                Germans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                British defend with 2 fighters and 1 harbour
                    Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                    British roll dice for 2 fighters in Gibraltar, round 2 :  0/2 hits
                    2 fighters owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
                Casualties for British: 2 fighters
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom :  0/3 hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in United Kingdom causes 13 damage total.  Damaged units is as follows: factory_major = 6, airfield = 3, harbour = 4
            Cleaning up after air battles
Non Combat Move - Germans
            1 bomber moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from Norway to Finland
            6 infantry moved from Bulgaria to Romania
            3 infantry moved from Yugoslavia to Slovakia Hungary
            2 artilleries moved from Yugoslavia to Slovakia Hungary
            3 armour moved from Yugoslavia to Slovakia Hungary
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to France
            4 armour moved from France to Germany
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to France
            1 artillery and 1 infantry moved from Western Germany to Germany
            1 fighter moved from 112 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 artillery and 3 infantry placed in Western Germany
            1 infantry placed in France
            2 infantry placed in Normandy Bordeaux
            1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.318
        Median : 3.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 22
Null / Other
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 2.875
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 8
Germans Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 2.875
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 8
British Combat
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 4.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 armour and 1 mech_infantry moved from Sikang to Shensi
            1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            2 infantry moved from Kazakhstan to Tsinghai
            2 aaGuns moved from Samara to Novosibirsk
            3 armour moved from Ukraine to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            5 infantry moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            3 armour moved from Novgorod to Bryansk
            2 artilleries moved from Bryansk to Belarus
            5 infantry moved from Bryansk to Belarus
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
            10 infantry placed in Russia
            Russians undo move 1.
            3 infantry placed in Ukraine
            9 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            5 infantry moved from Manchuria to Amur
            1 artillery and 4 infantry moved from Korea to Amur
            2 bombers moved from Kwangsi to Amur
            1 fighter moved from Kiangsu to Amur
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            5 infantry moved from Manchuria to Amur
            1 artillery and 4 infantry moved from Korea to Amur
            2 bombers moved from Kwangsi to Amur
            1 fighter moved from Kiangsu to Amur
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 3 artilleries, 2 bombers, 1 fighter and 11 infantry
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur :  1/3 hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers and 11 infantry in Amur, round 2 :  5/16 hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  6/18 hits
                    3 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers and 5 infantry in Amur, round 3 :  4/10 hits
                    Russians roll dice for 15 infantry in Amur, round 3 :  3/15 hits
                    4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers and 2 infantry in Amur, round 4 :  5/7 hits
                    Russians roll dice for 11 infantry in Amur, round 4 :  5/11 hits
                    5 infantry owned by the Russians, 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Amur
                Russians win with 6 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 artilleries, 1 fighter and 11 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
                2 bombers owned by the Japanese retreated
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            2 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 aaGun moved from Jehol to Manchuria
            1 artillery and 2 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Jehol
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 bombers moved from Amur to Manchuria
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
            2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
            1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
            2 fighters moved from Kwangsi to Chahar
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu
Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 harbour placed in Hainan
            1 artillery placed in Japan
            1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Dice Statistics:
Total
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.310
        Median : 3.000
        Variance : 0.360
        Standard Deviation : 0.600
        Total rolls : 87
Japanese Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 8 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.026
        Median : 3.000
        Variance : 1.079
        Standard Deviation : 1.039
        Total rolls : 39
Russians Combat
            1 was rolled 11 times
            2 was rolled 6 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 8 times
            6 was rolled 11 times
        Average roll : 3.574
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 47
Chinese Combat
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Wow, hard times for the Churchill in the med. Gonna have to think on this… :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter and 4 infantry moved from Shensi to Kweichow
            7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 7 infantry
                Japanese defend with 1 artillery and 2 infantry
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
Place Units - Chinese
            1 infantry placed in Szechwan
            4 infantry placed in Suiyuyan
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
            British repair damage of 1x airfield; Remaining resources: 34 PUs;
            British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns
            EDIT: Removing units owned by Americans from Western United States: 1 infantry and 4 mech_infantrys
            EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
            EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
            EDIT: Turning off Edit Mode
            1 bomber moved from United Kingdom to 99 Sea Zone
            1 tactical_bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from United Kingdom to 93 Sea Zone
            1 armour moved from Egypt to Syria
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Kenya
            2 transports moved from 106 Sea Zone to 116 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to Newfoundland Labrador
Combat - British
            Battle in Kenya
                British attack with 1 artillery
                Italians defend with 1 infantry
                British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 transport
                Italians defend with 1 destroyer
                British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Syria
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 armour
                British win, taking Syria from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 99 Sea Zone
                British attack with 1 bomber and 1 tactical_bomber
                Italians defend with 1 battleship and 1 transport
                British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Italians: 1 battleship and 1 transport
            Battle in 93 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British win, taking 93 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 51
                Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - British
            1 fighter moved from 98 Sea Zone to Egypt
            1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 infantry moved from Shan State to Burma
            1 infantry moved from Malaya to Shan State
            3 aaGuns and 12 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from Eire to United Kingdom
            1 aaGun and 4 infantry moved from Scotland to United Kingdom
            2 fighters and 1 tactical_bomber moved from India to Burma
Place Units - British
            1 factory_minor placed in Egypt
            2 armour and 1 mech_infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
Turn Complete - British
            British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
            3 armour placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs total
            Some Units in India change ownership: 3 armour
evened things up a bit in z93
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 cruisers, 1 destroyer and 1 transport
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/3 hits
                    British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from British with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Egypt
                Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
                    AA fire in Egypt :  0/3 hits
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 :  6/10 hits
                    British roll dice for 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 :  4/8 hits
                    3 infantry owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 :  3/6 hits
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 3 :  2/3 hits
                    1 artillery owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery and 4 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                French defend with 1 cruiser
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the French lost in 92 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for French: 1 cruiser
Non Combat Move - Italians
            2 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Dice Statistics:
Total
            1 was rolled 6 times
            2 was rolled 10 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.200
        Median : 3.000
        Variance : 0.853
        Standard Deviation : 0.924
        Total rolls : 35
British Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
        Average roll : 3.067
        Median : 3.000
        Variance : 0.786
        Standard Deviation : 0.886
        Total rolls : 15
Italians Combat
            1 was rolled 4 times
            2 was rolled 6 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.300
        Median : 2.500
        Variance : 0.842
        Standard Deviation : 0.918
        Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Morocco to Algeria
Combat - French
            Battle in Algeria
                French attack with 2 infantry
                Italians defend with 1 artillery
                French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 armour moved from Slovakia Hungary to Western Ukraine
                  Germans take Eastern Poland from Russians
                  Germans take Western Ukraine from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 infantry moved from Romania to Eastern Poland
            2 armour, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            4 armour moved from Germany to Eastern Poland
            1 bomber moved from Southern France to 93 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Normandy Bordeaux to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 106 Sea Zone
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to 93 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
            Reseting Bonus Movement of Units
            Turning on Edit Mode
            EDIT: Changing ownership of Karelia from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Vyborg from Russians to Germans
            EDIT: Adding units owned by Germans to Vyborg: 1 infantry
            EDIT: Adding units owned by Germans to Karelia: 1 artillery and 7 infantry
            EDIT: Removing units owned by Germans from Finland: 1 artillery and 8 infantry
            EDIT: Turning off Edit Mode
            1 armour moved from Slovakia Hungary to Western Ukraine
                  Germans take Eastern Poland from Russians
                  Germans take Western Ukraine from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 infantry moved from Romania to Eastern Poland
            2 armour, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            4 armour moved from Germany to Eastern Poland
            1 bomber moved from Southern France to 93 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Normandy Bordeaux to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 106 Sea Zone
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to 93 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                    Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 :  6/8 hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 93 Sea Zone, round 2 :  3/4 hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British, 1 battleship owned by the British, 1 carrier owned by the British and 1 fighter owned by the Germans lost in 93 Sea Zone
                Germans win, taking 93 Sea Zone from British with 1 battleship, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
            Battle in Morocco
Non Combat Move - Germans
            2 bombers moved from 93 Sea Zone to Western Germany
            2 tactical_bombers moved from 93 Sea Zone to France
            1 fighter moved from 93 Sea Zone to France
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
            1 artillery and 3 infantry moved from Western Germany to Germany
            2 infantry moved from France to Western Germany
Place Units - Germans
            1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
            10 infantry placed in Germany
Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.167
        Median : 3.000
        Variance : 0.545
        Standard Deviation : 0.739
        Total rolls : 12
Germans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.375
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 8
British Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.750
        Median : 2.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 4
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 4 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            3 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
            1 armour moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 fighter moved from Kiangsu to Suiyuyan
            1 bomber moved from Manchuria to Jehol
            1 bomber moved from Manchuria to Szechwan
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 4 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            3 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
            1 armour moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 fighter moved from Kiangsu to Suiyuyan
            1 bomber moved from Manchuria to Jehol
            1 bomber moved from Manchuria to Szechwan
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Jehol
Combat - Japanese
            Japanese creates battle in territory 19 Sea Zone
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 19 Sea Zone, round 2 :  1/2 hits
                    British roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the British lost in 19 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 :  1/5 hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 :  0/2 hits
                    1 infantry owned by the Russians lost in Jehol
                    Japanese roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 :  3/5 hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 2 artilleries, 6 fighters, 4 infantry and 3 tactical_bombers
                Russians defend with 2 armour and 2 mech_infantrys; Chinese defend with 8 infantry
                    Japanese roll dice for 2 artilleries, 6 fighters, 4 infantry and 3 tactical_bombers in Suiyuyan, round 2 :  5/15 hits
                    Chinese roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Suiyuyan, round 2 :  2/12 hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry and 3 tactical_bombers in Suiyuyan, round 3 :  6/13 hits
                    Chinese roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Suiyuyan, round 3 :  5/7 hits
                    1 armour owned by the Russians, 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians, 3 infantry owned by the Chinese, 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in Suiyuyan, round 4 :  3/8 hits
                    Chinese roll dice for 1 armour in Suiyuyan, round 4 :  1/1 hits
                    1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Suiyuyan
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 artilleries, 2 fighters and 4 infantry
                Casualties for Russians: 2 armour and 2 mech_infantrys
                Casualties for Chinese: 8 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 :  3/7 hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 :  1/4 hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 :  3/6 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 4 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Korea, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery and 4 infantry in Korea, round 2 :  0/5 hits
                    Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery and 4 infantry in Korea, round 3 :  2/5 hits
                    Russians roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 2 :  1/2 hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Suiyuyan to Anhwe
            1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
            1 fighter and 2 tactical_bombers moved from Kweichow to Hopei
            1 bomber moved from Szechwan to Hopei
            1 bomber moved from Jehol to Japan
            1 tactical_bomber moved from Jehol to 19 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Manchuria to Jehol
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            Japanese undo move 1.
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 4 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Dice Statistics:
Total
            1 was rolled 17 times
            2 was rolled 10 times
            3 was rolled 21 times
            4 was rolled 15 times
            5 was rolled 28 times
            6 was rolled 22 times
        Average roll : 3.823
        Median : 4.000
        Variance : 1.777
        Standard Deviation : 1.333
        Total rolls : 113
Japanese Combat
            1 was rolled 13 times
            2 was rolled 4 times
            3 was rolled 16 times
            4 was rolled 11 times
            5 was rolled 20 times
            6 was rolled 16 times
        Average roll : 3.862
        Median : 4.000
        Variance : 1.924
        Standard Deviation : 1.387
        Total rolls : 80
Russians Combat
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
British Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
UK_Pacific Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Chinese Combat
            1 was rolled 4 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.655
        Median : 4.000
        Variance : 0.464
        Standard Deviation : 0.681
        Total rolls : 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Sikang
Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
            British repair damage of 2x harbour; Remaining resources: 30 PUs;
            British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 armour moved from Syria to Egypt
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Cyprus to Tobruk
            1 tactical_bomber moved from Cyprus to Greece
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            2 fighters and 1 tactical_bomber moved from Burma to Szechwan
            3 infantry moved from Burma to Shan State
            3 armour moved from India to Shan State
Combat - British
            Battle in Shan State
                British attack with 3 armour and 3 infantry
                Japanese defend with 2 infantry
                British win, taking Shan State from Japanese with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Egypt
                British attack with 1 armour and 3 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                British win, taking Egypt from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Greece
                British attack with 1 tactical_bomber
                Italians defend with 1 artillery
                British win with 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Tobruk
                British attack with 1 bomber
                Italians defend with 1 mech_infantry
                Italians win with no units remaining. Battle score for attacker is -8
                Casualties for British: 1 bomber
                Casualties for Italians: 1 mech_infantry
            Battle in Szechwan
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 armour
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Szechwan to Kansu
            1 battleship moved from 54 Sea Zone to 49 Sea Zone
            1 battleship moved from 49 Sea Zone to 47 Sea Zone
            1 battleship moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 tactical_bomber moved from Greece to Cyprus
            1 armour, 1 artillery and 2 infantry moved from Newfoundland Labrador to Quebec
            2 transports moved from 116 Sea Zone to 106 Sea Zone
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4
            British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
            6 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 aaGun
            EDIT: Adding units owned by British to Shan State: 1 aaGun
            EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 6 infantry