G4015LCmdrJenn (Allies+11)vsKarl7(Axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 infantry moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Tambov
                1 fighter moved from Bryansk to Tambov
                2 bombers moved from Romania to Rostov
                2 bombers moved from Romania to Tambov
                1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 bomber moved from Western Germany to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 3 bombers, 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Tambov from Russians with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Rostov
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Rostov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                3 bombers moved from Tambov to Bryansk
                1 fighter moved from Tambov to Bryansk
                2 bombers moved from Rostov to Bryansk
                1 artillery, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
                2 armour moved from Western Ukraine to Bryansk
                6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                3 armour moved from Romania to Ukraine
                2 infantry moved from France to Southern France
                1 fighter moved from Western Germany to Bryansk
                1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk

    Place Units - Germans
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                1 fighter placed in Western Germany
                1 fighter placed in Novgorod
                3 infantry placed in Southern France
                4 infantry placed in Western Germany
                Germans undo move 6.
                3 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 3 infantry moved from Russia to Tambov
                16 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 16 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                2 armour and 2 mech_infantrys moved from Yunnan to Sikang
                2 infantry moved from Yunnan to Hunan
                2 aaGuns moved from Amur to Korea
                2 infantry moved from Russia to Samara

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,1,5,1,6,3,2,3,5,3,1,1,3,2,2
                Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery and 13 infantry moved from Manchuria to Korea
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                3 fighters and 1 tactical_bomber moved from Japan to Korea
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from 54 Sea Zone to 61 Sea Zone
                4 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 61 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Korea
                    Japanese attack with 1 artillery, 8 fighters, 19 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 16 infantry
                    Japanese win, taking Korea from Russians with 1 artillery, 7 fighters, 11 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 fighter and 8 infantry
                    Casualties for Russians: 2 aaGuns and 16 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry and 2 transports
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in New South Wales
                    Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Japanese captures 8PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                1 fighter moved from 61 Sea Zone to 62 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                7 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                3 armour, 4 artilleries and 2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 fighter moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians

    Combat - Americans

    Non Combat Move - Americans
                1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
                1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 5 infantry, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                2 carriers, 2 cruisers, 6 destroyers and 4 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 destroyers placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Hunan

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                2 infantry placed in Shensi
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 artillery and 3 infantry moved from Shan State to Siam
                1 armour and 1 mech_infantry moved from Hunan to Hopei

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Shan State to Siam
                1 armour and 1 mech_infantry moved from Hunan to Hopei

    Combat - British
                Battle in Siam
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking Siam from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 aaGuns, 1 artillery and 10 infantry moved from Yunnan to Hunan
                1 infantry moved from India to West India
                1 infantry moved from Malaya to Shan State
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 bombers moved from Algeria to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry and 4 transports moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 artillery moved from West India to Eastern Persia

    Place Units - British
                1 fighter and 4 infantry placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
                British collect 23 PUs (2 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
                Some Units in India change ownership: 2 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 bomber moved from Southern France to Gibraltar
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Combat - Italians
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                2 artilleries moved from Northern Italy to Western Germany
                4 infantry moved from Northern Italy to Southern France
                10 infantry moved from Egypt to Anglo Egyptian Sudan
                1 aaGun moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 fighters moved from Iraq to Egypt
                1 mech_infantry moved from Persia to Trans-Jordan

    Place Units - Italians
                3 infantry placed in Egypt
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - ANZAC
                1 fighter and 2 infantry moved from South Australia to New South Wales

    Combat - ANZAC
                Battle in New South Wales
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC win, taking New South Wales from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 aaGuns, 1 artillery and 1 infantry moved from South Australia to Queensland
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from 54 Sea Zone to Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,1,6,6,4,3,3,5,5,2,4,5,3,4
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from United Kingdom to Scotland

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    I assume that it the entire french move?

    I will go ahead with Germany

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                21 armour, 6 artilleries, 5 bombers, 3 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                6 armour moved from Ukraine to Russia
                3 armour moved from Western Ukraine to Russia
                1 fighter moved from Novgorod to Russia
                4 infantry moved from Finland to Vyborg
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Russia
                    Germans attack with 30 armour, 6 artilleries, 5 bombers, 4 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 43 infantry
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 30 armour, 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
                    Casualties for Germans: 6 artilleries, 12 infantry and 10 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters and 43 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Russia
                1 fighter moved from Russia to Bryansk
                5 bombers moved from Russia to Germany
                1 tactical_bomber moved from Russia to Belarus
                3 fighters moved from Russia to Belarus
                3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
                3 artilleries and 3 infantry moved from France to Southern France
                1 fighter moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 carrier and 1 transport placed in 113 Sea Zone
                1 fighter placed in 113 Sea Zone
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Germany
                Germans undo move 6.
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 5 bombers
                EDIT: Adding units owned by Germans to Baltic States: 5 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,1,6,2,5,4,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Germans collect 62 PUs (4 lost to blockades); end with 86 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                21 armour, 6 artilleries, 5 bombers, 3 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                6 armour moved from Ukraine to Russia
                3 armour moved from Western Ukraine to Russia
                1 fighter moved from Novgorod to Russia
                4 infantry moved from Finland to Vyborg
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Russia
                    Germans attack with 30 armour, 6 artilleries, 5 bombers, 4 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 43 infantry
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 30 armour, 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
                    Casualties for Germans: 6 artilleries, 12 infantry and 10 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters and 43 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Russia
                1 fighter moved from Russia to Bryansk
                5 bombers moved from Russia to Germany
                1 tactical_bomber moved from Russia to Belarus
                3 fighters moved from Russia to Belarus
                3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
                3 artilleries and 3 infantry moved from France to Southern France
                1 fighter moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 carrier and 1 transport placed in 113 Sea Zone
                1 fighter placed in 113 Sea Zone
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Germany
                Germans undo move 6.
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 5 bombers
                EDIT: Adding units owned by Germans to Baltic States: 5 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,1,6,2,5,4,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Germans collect 62 PUs (4 lost to blockades); end with 86 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                2 artilleries and 3 infantry moved from Samara to Volgograd
                1 infantry moved from Tambov to Volgograd
                2 armour and 2 mech_infantrys moved from Sikang to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                4 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
                1 infantry moved from Chahar to Hopei
                1 fighter and 2 tactical_bombers moved from Kiangsu to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to Anhwe

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Siberia
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Caroline Islands from Americans, taking Siberia from Russians with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter and 2 tactical_bombers moved from Hopei to Kiangsu
                8 infantry moved from Korea to Manchuria
                1 battleship, 4 carriers, 4 destroyers and 8 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                4 fighters and 1 tactical_bomber moved from New South Wales to 56 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 factory_minor placed in Manchuria
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    bump :-P

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 7 infantry, 2 submarines, 1 tactical_bomber and 4 transports
                    Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 8 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Japanese and Americans reach a stalemate
                    . Battle score for attacker is -35
                    Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 4 carriers, 4 destroyers and 8 fighters

    Non Combat Move - Americans
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                6 artilleries, 1 fighter and 12 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 6 artilleries, 1 fighter and 15 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hopei
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                6 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

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