The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Berquen (Axis) vs Elrood (Allies +12) G40
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hi, I realized there is not much ANZAC and France will be doing so I skipped over their moves and already also did my G7, feel free to edit your ANZAC and French units anyway you would move them in their turn 6 and then you can proceed with Rus7.
In G7, I decided to change my casualty from mech to tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Novosibirsk to Vologda
2 armour and 2 mech_infantrys moved from Iraq to Syria
Russians take Syria from Italians
2 armour and 2 mech_infantrys moved from Syria to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-JordanCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Trans-Jordan
Russians attack with 2 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians winGermans win with 1 carrier, 1 cruiser and 2 transports remaining, taking Trans-Jordan from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Italians: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
EDIT: Removing units owned by French from Kenya: 1 infantry
EDIT: Removing units owned by ANZAC from Kenya: 2 infantry
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 bomber moved from Northwest Persia to Anglo Egyptian SudanPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 7 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 carrier and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Northern Territory to 33 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 infantry moved from Queensland to New South Wales
1 infantry moved from Victoria to New South Wales
2 bombers moved from South Australia to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Szechwan
4 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 armour and 3 mech_infantrys moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Kweichow
3 artilleries moved from Malaya to Shan State
1 tactical_bomber moved from Northern Territory to Shan State
2 transports moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Queensland
3 infantry placed in New South Wales
2 artilleries and 1 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries and 1 transport; Remaining resources: 15 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to Burma
2 tactical_bombers moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 tactical_bombers moved from Burma to India
2 fighters moved from India to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
2 artilleries placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to Trans-Jordan
1 fighter moved from 95 Sea Zone to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 2 armour, 3 artilleries, 4 fighters, 10 infantry and 1 tactical_bomber
British defend with 4 fighters, 2 infantry and 2 tactical_bombers; Russians defend with 3 armour and 4 mech_infantrys
Italians win, taking Syria from Russians, taking Trans-Jordan from British with 2 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for Russians: 3 armour and 4 mech_infantrys
Casualties for British: 4 fighters, 2 infantry and 2 tactical_bombers
Casualties for Italians: 2 artilleries and 10 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser moved from 91 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 bomber moved from Eastern Poland to Russia
3 bombers moved from Western Germany to RussiaCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 94 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7,3,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Vologda
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
4 bombers moved from Russia to Bryansk
1 bomber moved from Bryansk to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 bombers, 2 fighters and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 bomber moved from Anglo Egyptian Sudan to 96 Sea ZoneCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 bomber
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries, 1 infantry and 1 tactical_bomber moved from Shan State to Burma
1 armour and 9 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 4 infantry, 15 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 4 infantry, 15 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 bombers moved from Burma to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
3 mech_infantrys moved from Kwangtung to Yunnan
2 artilleries and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
3 infantry moved from Suiyuyan to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 infantry moved from Queensland to New South Wales
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 mech_infantry placed in French Indo China
2 carriers, 1 destroyer and 4 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
2 bombers moved from Gibraltar to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Tobruk
Battle in 33 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Tobruk from Italians with 2 battleships, 6 fighters and 1 transport remaining. Battle score for attacker is -111
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 11 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 4 tactical_bombers
Battle in 98 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Americans
Americans win, taking 98 Sea Zone from Neutral with 3 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 63
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
Casualties for Americans: 1 cruiser, 2 destroyers and 1 fighter
6 fighters owned by the Japanese forced to land in Caroline IslandsNon Combat Move - Americans
3 bombers moved from 98 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 17 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
2 transports moved from 81 Sea Zone to 72 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 2 artilleries, 1 bomber and 1 infantry
Italians defend with 2 armour and 1 artillery
British win, taking Trans-Jordan from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 2 armour and 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian SudanPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Russians
2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrierNon Combat Move - Italians
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from Russians
3 bombers and 1 fighter moved from Bryansk to Russia
1 bomber moved from Eastern Poland to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 2 fighters and 1 transport
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 submarine
British defend with 1 destroyer; Americans defend with 1 transport
Germans win with 3 bombers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,8,3 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Egypt
3 bombers moved from 91 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Novgorod
Germans undo move 1.
3 armour placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
2 bombers and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 aaGun and 3 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
2 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 carriers, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 battleships moved from 33 Sea Zone to 26 Sea Zone
1 armour, 5 artilleries, 4 infantry and 15 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from French Indo China to Burma
2 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to India
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 3 fighters and 4 transports
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking Midway from Americans, taking 26 Sea Zone from Neutral with 2 battleships, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 4 transports
Battle in India
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 4 infantry, 18 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 18 infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 4 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery, 18 infantry and 2 tactical_bombersNon Combat Move - Japanese
1 aaGun, 3 artilleries and 4 infantry moved from Kweichow to Yunnan
2 infantry moved from Suiyuyan to Hopei
3 carriers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 bombers moved from India to KwangsiPlace Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
2 mech_infantrys placed in Malaya
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 76 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs -
Test summary from TripleA, engine version: 1.8.0.5, time: 14:02:43





