Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
the white flag is trying very hard to fly - any moment now probably.
the white flag is trying very hard to fly - any moment now probably.
the white flag is trying very hard to fly - any moment now probably.
no always.
the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
with gandalf there could be some hope. perhaps he could start by lowering the axis defense hit rate by 80%.
trading uk bombers at a 2 for 1 rate with italian mechs is not quite what i had in mind for a baby step toward starting to think about starting to maybe hang around a little bit longer.
the white flag is trying very hard to fly - any moment now probably.
no always.
What you need right now is Gandalf :P.
with gandalf there could be some hope. perhaps he could start by lowering the axis defense hit rate by 80%.
We can always dress Gamerman up as Gandalf if it makes you feel any better :P.
oh by the way the brits are on one usa acc in 91.
Wondering if jeffm is gonna make a turn post b4 this one is over :-)
Bar91 and Wittman have hung on until the bitter end.
We have almost 3000 TUV over them, but there’s no quit!
One more turn maybe…
Fyi my time to move is running out today. When axis is this far ahead it seems the time allowed to move should be drastically decreased…. :-P
If atlanta axis wants to be sporting they can put a British bomber on Spain and remove the super mech in n italy… Although I would be torn I would not be totally against it.
I have a long curse with air strikes and it just refuses to quit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 13 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 bomber moved from Southern Italy to Bryansk
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship and 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Northern Italy to Southern France
3 fighters moved from 95 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 4 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Bryansk
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 infantry moved from Iraq to Turkey
Italians take Turkey from Neutral_True
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Iraq to Turkey
2 fighters moved from Egypt to Northern Italy
4 fighters moved from Southern France to Northern Italy
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Place Units - Italians
10 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,1,5,6,1,2
Italians collect 25 PUs (6 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major, 6 fighters and 10 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Novgorod : 1 bomber
Turkey : 1 flag, 1 aaGun and 2 infantry
Saudi Arabia : 1 flag, 3 infantry
94 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
93 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport
Greece : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 8 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 55 / 75
Russians : 23 / 26
Japanese : 63 / 69
Americans : 56 / 73
Chinese : 5 / 7
British : 17 / 0
UK_Pacific : 6 / 3
Italians : 31 / 37
ANZAC : 11 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
1 edit the Italian bomber should be in Belarus.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novgorod: 1 bomber
EDIT: Adding units owned by Italians to Belarus: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to 63 Sea Zone
3 fighters moved from Hawaiian Islands to 63 Sea Zone
1 artillery and 2 infantry moved from Samoa to 51 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 51 Sea Zone to 89 Sea Zone
1 artillery and 2 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Gibraltar to Venezuela
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC win with 4 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Venezuela
ANZAC attack with 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Venezuela to Southeast Mexico
1 fighter moved from Caucasus to Russia
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
3 fighters moved from 63 Sea Zone to New Zealand
1 fighter moved from 63 Sea Zone to Queensland
1 fighter moved from Western Australia to Queensland
3 armour moved from Western Australia to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 12 PUs (1 lost to blockades); end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Might have one edit - please wait a bit
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Russia: 1 fighter
EDIT: Adding units owned by ANZAC to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Germany has 15 minutes to complete G11. ready set go.