@surfer Scramble? You have 6 planes!
G4015LCmdrJenn (Allies+11)vsKarl7(Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Yunnan to French Indo China
Russians take French Indo China from Japanese
1 armour moved from French Indo China to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Yunnan to French Indo China
Russians take French Indo China from Japanese
1 armour moved from French Indo China to YunnanCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Tambov to Russia
2 artilleries and 2 infantry moved from Volgograd to Samara
2 infantry moved from Szechwan to YunnanPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,2,3,6,6,1,5,2,3
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsu to Shantung
2 fighters moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Jehol
3 fighters moved from Japan to Korea
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shantung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 fighters moved from Korea to Japan
2 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Shantung to Japan
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
3 armour, 4 artilleries and 2 infantry moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
2 carriers, 2 cruisers, 7 destroyers and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery and 6 infantry moved from Morocco to Algeria -
I am going to work on the assumption you are not scrambling. We can reroll the battle if you want to scramble, but you have 0% odds of success even if you do scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
2 carriers, 2 cruisers, 7 destroyers and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery and 6 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 6 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 carriers, 2 cruisers, 7 destroyers and 4 fighters
Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 cruiser and 1 transport
Americans win with 2 carriers, 2 cruisers, 6 destroyers and 4 fighters remaining. Battle score for attacker is 50
Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Italians: 1 cruiser and 1 transport
Casualties for Americans: 1 bomber and 1 destroyerNon Combat Move - Americans
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 tactical_bombers placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 artilleries and 10 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kwangsi
2 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 bomber moved from Persia to 98 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern Italy -
Gunna hold here for confirmation, but I totally forgot you could scramble against amphibious only and that the Americans couldn’t defend (that part I remembered.) If you don’t mind I’d call the whole attack off.
Leave it up to you.
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Other option I wouldn’t terribly mind, if you are amiable, is to bring the British ships…even if you don’t scramble…they are available, but as I said, I had a total and complete brainfart and forgot to bring them as defense or to not do the attack at all…
Or you know, swallow my pill and press on…
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@Cmdr:
Gunna hold here for confirmation, but I totally forgot you could scramble against amphibious only and that the Americans couldn’t defend (that part I remembered.) If you don’t mind I’d call the whole attack off.
Leave it up to you.
If no dice have been rolled, feel free to change at will.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 destroyers and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to 98 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Italy: 1 armour, 1 artillery, 1 bomber and 2 infantry
EDIT: Removing units owned by British from 95 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Algeria: 1 bomber
EDIT: Turning off Edit Mode
Battle in Northern Italy
Italians defend with 1 factory_major and 2 infantryNon Combat Move - British
1 bomber moved from 98 Sea Zone to Algeria
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Kenya
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from India to West India
1 artillery and 3 infantry moved from Burma to Shan State
1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 artillery and 5 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
1 infantry moved from Ethiopia to KenyaPlace Units - British
1 infantry placed in United Kingdom
3 destroyers placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6
British collect 28 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 armour, 2 artilleries and 4 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit Mode -
Much abliged. Â No dice were rolled in N. Italy. Â
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
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@Cmdr:
Much abliged. � No dice were rolled in N. Italy. �
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
Where are the Brit transports exactly?
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@Cmdr:
Much abliged. � No dice were rolled in N. Italy. �
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
Where are the Brit transports exactly?
Ok, well regardless my Italian bomber is nuking the transports. I will assume they were on the right side so my bomber can return to Italy safely.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
@Cmdr:
Much abliged. � No dice were rolled in N. Italy. �Â
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
Where are the Brit transports exactly?
Ok, well regardless my Italian bomber is nuking the transports. I will assume they were on the right side so my bomber can return to Italy safely.
Left side…England didn’t open Gibraltar until last round. :P But feel free to put the bomber in another legal spot wherever…(or switch to a German one if you need too.)
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@Cmdr:
@Cmdr:
Much abliged. �� No dice were rolled in N. Italy. ��
Did screw up transports there should be 2 british ones left off the coast of Gibraltar, else the troops couldn’t move to Morocco
Where are the Brit transports exactly?
Ok, well regardless my Italian bomber is nuking the transports.� I will assume they were on the right side so my bomber can return to Italy safely.
Left side…England didn’t open Gibraltar until last round. :P But feel free to put the bomber in another legal spot wherever…(or switch to a German one if you need too.)
ok will edit on Germany
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to South Australia
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Midway to Hawaiian IslandsPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,4,1,5,5,5,4,1,6,4,4,3,2,4,3,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French





