@oysteilo
any scramble?
G4015LCmdrJenn (Allies+11)vsKarl7(Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Baltic States to RussiaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Russia to Belarus
1 aaGun and 2 infantry moved from Eastern Poland to Belarus
5 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Gibraltar
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Egypt
3 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 3 fighters
EDIT: Adding units owned by Italians to Trans-Jordan: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
4 fighters moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from 33 Sea Zone to Caroline IslandsNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to United KingdomTurn Complete - French
-
@Cmdr:
Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?
I think they are on the marti results but they don’t show up on the triple a summary for some reason… I erased my marti results for this and all games daily…
Wasn’t accusing, was just wondering why they were not included in the summary….
Fighters on Carolines scramble to defend fleets…
-
@Cmdr:
@Cmdr:
Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?
I think they are on the marti results but they don’t show up on the triple a summary for some reason… I erased my marti results for this and all games daily…
Wasn’t accusing, was just wondering why they were not included in the summary….
Fighters on Carolines scramble to defend fleets…
:-D
Ha, no worries. Didn’t think you were accusing. There is a lot about tripple a that is confusing to me! :-P
But, yeah, maybe I should ask about that.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Romania to Bessarabia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 bomber moved from Baltic States to Archangel
1 bomber moved from Baltic States to Smolensk
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Smolensk to Russia
1 bomber moved from Western Germany to Smolensk
9 armour, 3 artilleries, 15 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 armour moved from Baltic States to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 11 armour, 3 artilleries, 15 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 11 armour, 3 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
2 artilleries moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
1 fighter moved from Western Germany to Belarus
1 bomber moved from Novgorod to Baltic States
1 bomber moved from Archangel to Baltic States
1 bomber moved from Smolensk to Baltic States
1 bomber moved from Russia to Baltic States
1 infantry moved from Vyborg to Finland
2 armour moved from Western Germany to Poland
2 mech_infantrys moved from Eastern Poland to Belarus
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Southern France to FrancePlace Units - Germans
3 mech_infantrys placed in Romania
6 armour and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 25 PUs;
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns, 2 artilleries, 1 fighter and 15 infantry moved from Vologda to Russia
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Rostov to Tambov
4 artilleries and 5 infantry moved from Rostov to Volgograd
2 aaGuns and 17 infantry moved from Buryatia to AmurPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangsi to India
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to HunanCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from French Indo China to SiamPlace Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 4 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
3 infantry and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 103 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 103 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 fighters and 6 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 103 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 103 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 fighters and 6 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
Germans defend with 1 aaGun, 1 fighter, 1 harbour and 5 infantry; Italians defend with 1 fighter
British win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 1 fighter and 5 infantry
Casualties for British: 1 fighter and 4 infantry
Casualties for Italians: 1 fighterNon Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Iraq to Persia
2 aaGuns, 1 armour, 2 artilleries and 13 infantry moved from India to Burma
1 armour moved from Burma to Yunnan
1 bomber moved from India to PersiaPlace Units - British
1 armour, 1 artillery, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery -
And what happened to this vaunted attack on the American floatilla in the Carolines?
For the record, that Tactical Bomber with the American fleet should be on the carrier, it looks like it’s on the island.
-
@Cmdr:
And what happened to this vaunted attack on the American floatilla in the Carolines?
For the record, that Tactical Bomber with the American fleet should be on the carrier, it looks like it’s on the island.
AH, I am running out of ships!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Trans-Jordan to Iraq
2 infantry moved from Belarus to Bryansk
1 bomber moved from Belarus to Southern ItalyCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Iraq
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Iraq to Egypt
2 armour moved from Egypt to Trans-Jordan
1 armour moved from Syria to Trans-Jordan
1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Belarus to BryanskPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Trans-Jordan to Iraq
2 infantry moved from Belarus to Bryansk
1 bomber moved from Belarus to Southern ItalyCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Iraq
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Iraq to Egypt
2 armour moved from Egypt to Trans-Jordan
1 armour moved from Syria to Trans-Jordan
1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Belarus to BryanskPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to Queensland
3 fighters moved from Caroline Islands to Midway
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French





