@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
Mrcunego (axis) vs bonusbent (allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Southern France
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 bombers moved from Ukraine to Volgograd
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 infantry moved from Afghanistan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Western Germany to Spain
1 fighter moved from Western Germany to Southern FranceCombat - Germans
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Spain causes 4 damage total.
Battle in Volgograd
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Southern Italy
8 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Germany to Western Germany
1 armour moved from Turkey to Iraq
8 infantry moved from Turkey to Caucasus
2 mech_infantrys moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Caucasus
1 armour moved from Sikang to Caucasus
3 infantry moved from Afghanistan to Turkmenistan
1 mech_infantry moved from Afghanistan to Turkmenistan
1 mech_infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
2 mech_infantrys moved from West India to Turkmenistan
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
1 bomber moved from Volgograd to Iraq
2 bombers moved from Persia to Southern Italy
1 fighter moved from Persia to Egypt
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Eastern Poland to Southern Italy
1 infantry moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
3 aaGuns, 11 artilleries, 25 infantry and 2 mech_infantrys moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
5 infantry moved from Karelia to Novgorod
7 infantry moved from Sweden to Finland
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 infantry moved from West India to India
1 bomber moved from Spain to Southern ItalyPlace Units - Germans
10 infantry placed in Western Germany
Germans undo move 1.
1 fighter and 9 infantry placed in Western Germany
1 factory_minor placed in Caucasus
3 artilleries placed in Novgorod
1 armour and 2 mech_infantrys placed in Persia
1 armour, 1 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 armour moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Kazakhstan to SamaraCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 45 PUs;
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 bomber moved from Evenkiyskiy to Yakut S.S.R.
1 bomber moved from Shan State to Java
1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to Borneo
1 fighter moved from Shan State to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Borneo, round 2 : 3/8 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 artillery owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Yakut S.S.R. to Evenkiyskiy
1 artillery moved from Dzavhan to Yenisey
2 battleships, 1 carrier, 2 cruisers and 1 fighter moved from 39 Sea Zone to 43 Sea Zone
3 fighters moved from Borneo to 43 Sea Zone
1 bomber moved from Java to Malaya
5 carriers moved from 37 Sea Zone to 43 Sea Zone
3 destroyers and 1 submarine moved from 37 Sea Zone to 43 Sea Zone
3 mech_infantrys moved from Shan State to India
1 bomber moved from West India to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
3 tactical_bombers moved from Borneo to 43 Sea Zone
3 fighters moved from Japan to 43 Sea Zone
1 fighter moved from Shan State to Malaya
2 mech_infantrys moved from Shan State to Malaya
1 fighter moved from West India to India
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 fighter and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,2,3,4,5,5,2,6,1,6,5
Japanese collect 28 PUs (8 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 91 PUs;
Americans buy 3 artilleries, 2 carriers, 2 destroyers, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 infantry moved from Spain to Southern France
3 fighters moved from Gibraltar to Southern France
3 bombers moved from Gibraltar to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 3 bombers, 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 3 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
3 fighters moved from Southern France to Gibraltar
3 bombers moved from Southern France to Gibraltar
1 infantry moved from Portugal to Spain
1 armour and 2 mech_infantrys moved from Portugal to Spain
2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 5 submarines and 6 transports moved from 91 Sea Zone to 104 Sea Zone
2 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
2 aaGuns and 8 infantry moved from 104 Sea Zone to Spain
1 armour moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
4 fighters moved from Korea to 6 Sea ZonePlace Units - Americans
2 carriers placed in 6 Sea Zone
1 fighter placed in Korea
3 artilleries placed in Spain
2 destroyers and 1 submarine placed in 10 Sea Zone
1 harbour placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from GermansCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to YunnanCombat - British
Non Combat Move - British
2 artilleries moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 aaGun, 1 artillery, 8 infantry and 4 mech_infantrys moved from Belgian Congo to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
3 artilleries moved from Union of South Africa to Rhodesia
4 mech_infantrys moved from Rhodesia to Union of South AfricaPlace Units - British
3 infantry placed in Union of South Africa
1 armour and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
British collect 18 PUs (8 lost to blockades); end with 18 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 bomber and 6 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Ethiopia to French Equatorial Africa
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 6 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 bomber, 6 fighters and 3 infantry in Southern France, round 2 : 3/10 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Battle in Italian SomalilandNon Combat Move - Italians
2 infantry moved from Alexandria to Tobruk
1 infantry moved from Trans-Jordan to Egypt
2 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Northwest Persia to Caucasus
3 infantry moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
6 fighters moved from Southern France to Western Germany
1 bomber moved from Southern France to Southern Italy
10 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
6 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Italians collect 32 PUs (3 lost to blockades); end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 fighter and 1 infantry moved from Jehol to Anhwe
1 infantry moved from South Australia to New South Wales
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 104 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 13 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Caucasus to Volgograd
1 bomber moved from Iraq to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 bomber moved from Southern Italy to Volgograd
3 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Ethiopia to British Somaliland
Germans take British Somaliland from British
1 infantry moved from Rostov to Tambov
Germans take Tambov from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Volgograd, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Volgograd to Ukraine
1 infantry moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Turkmenistan to Volgograd
2 armour, 5 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Rostov to Volgograd
9 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
3 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Belarus to Karelia
3 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun and 8 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Western Germany to Germany
2 fighters moved from Southern Italy to France
3 tactical_bombers moved from Southern Italy to Western Germany
3 bombers moved from Southern Italy to Novgorod
3 artilleries and 5 infantry moved from Novgorod to Belarus
4 infantry and 3 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Southern Italy to Western Germany
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters moved from France to Western GermanyPlace Units - Germans
1 bomber and 3 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Persia
4 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 armour, 5 artilleries, 12 infantry and 4 mech_infantrys moved from Samara to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Tambov
Russians attack with 3 armour, 5 artilleries, 12 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 3 armour, 5 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Samara to Tambov
15 infantry moved from Russia to Tambov
18 artilleries moved from Russia to Tambov
1 infantry moved from Russia to TambovPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Malaya to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
8 fighters moved from 43 Sea Zone to Celebes
4 tactical_bombers moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Celebes
Japanese attack with 8 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 8 fighters and 1 infantry in Celebes, round 2 : 4/9 hits
Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 8 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 4 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Malaya
8 fighters moved from Celebes to 44 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from Malaya to 44 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 bomber moved from Evenkiyskiy to India
2 tactical_bombers moved from 42 Sea Zone to JavaPlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in India
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,5,3,6,3,2,4,4,4,1,2,1
Japanese collect 30 PUs (8 lost to blockades); end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 carriers, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
4 fighters moved from 104 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Southern France
2 bombers moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 2 bombers, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters moved from Southern France to Spain
4 fighters moved from Normandy Bordeaux to 92 Sea Zone
2 bombers moved from Southern France to Gibraltar
2 carriers, 1 cruiser, 6 destroyers, 5 submarines and 11 transports moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Gibraltar
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier and 2 tactical_bombers placed in 92 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery placed in Korea
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 24 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 10 infantry moved from Rhodesia to Belgian Congo
5 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Yunnan to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to Yunnan
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
British take Southern France from ItaliansCombat - British
Battle in Belgian Congo
British attack with 2 armour, 4 artilleries, 10 infantry and 5 mech_infantrys
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 2 armour, 4 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Rhodesia to Belgian Congo
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 submarines and 3 transports moved from 104 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Spain
2 fighters moved from Spain to 92 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 bomber and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 3 fighters
EDIT: Adding units owned by Americans to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode -
Fik ved en fejl placeret 3 amerikanske fightere i Spanien i stedet for Gibraltar. Derfor edit. Du maa lave det om, hvis du ikke kan acceptere det.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Caucasus to Novosibirsk
Italians take Novosibirsk from Russians
2 infantry moved from Northern Italy to Southern France
6 fighters moved from Western Germany to Southern France
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 6 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 6 fighters and 2 infantry in Southern France, round 2 : 4/9 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 6 fighters moved from Southern France to Southern Italy
15 infantry moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Tobruk to Alexandria
1 armour moved from French Equatorial Africa to Egypt
1 aaGun, 2 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Iraq to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from India to West India
1 infantry moved from Bryansk to Ukraine
1 destroyer moved from 37 Sea Zone to 35 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
3 mech_infantrys placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French