TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 5 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 9 transports
Americans win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 130
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 9 transports
Battle in Morocco
Battle in Norway
Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Germans defend with 3 armour and 2 artilleries
Americans win, taking Morocco from Italians, taking Norway from Germans with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Americans: 4 infantry
Battle in Celebes
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 bomber moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 42 Sea Zone to Queensland
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs