Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,6,3,1,6
Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total -
Crazy dice all around, this game…
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Lol yeah, though I thought caucasus was way higher than 70%, didn’t bother calcing (wanted to retreat after 2 rounds or so anyway).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Hunan to IndiaCombat - ANZAC
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Kamis?
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3 please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Hunan to IndiaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 2,1,3
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Celebes
Battle in Kwangtung
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from India to Yunnan
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 bomber moved from India to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians -
Scramble gibraltar?
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Yeah both figs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 bomber moved from India to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 armour
Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/6 hits
British roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 3/3 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 3 : 3/3 hits
British roll dice for 2 armour in Northwest Persia, round 3 : 1/2 hits
1 armour owned by the Russians, 1 armour owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 7 bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/4 hits
2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 bombers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
5 bombers moved from 91 Sea Zone to Southern France
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber placed in Novgorod
1 infantry placed in Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,4,6,3,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 0
Japanese : 26 / 37
Americans : 59 / 83
Chinese : 24 / 24
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 17 / 13
ANZAC : 20 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kiangsu to AnhweCombat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Amur to BuryatiaTurn Complete - Russians
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Bump.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 3 SuicideAttackTokens; 31 PUs;
Japanese buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 6/19 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from West India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 fighters moved from French Indo China to India
1 fighter moved from 20 Sea Zone to French Indo ChinaPlace Units - Japanese
3 armour placed in India
1 fighter and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,4,1,4
Japanese collect 18 PUs (8 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs -
Apologies! I’m back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Okinawa
Battle in France
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win, taking Okinawa from Japanese, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 fighters moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Wake Island to Western United States
2 fighters moved from 17 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier and 1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
2 fighters moved from Philippines to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in Burma
Chinese undo move 1.
6 infantry placed in Yunnan
2 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
9 infantry moved from Persia to Northwest Persia
1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
Japanese defend with 3 fighters and 1 tactical_bomber; Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 armour
Casualties for British: 5 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to France
1 fighter moved from Holland Belgium to 110 Sea Zone
4 aaGuns, 3 artilleries, 12 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 12 infantry moved from Western Germany to France
4 artilleries and 13 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to FranceCombat - Italians
Battle in France
Italians attack with 6 artilleries, 1 fighter and 27 infantry
British defend with 4 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 artillery and 3 infantry
AA fire in France : 0/1 hits
Italians roll dice for 6 artilleries, 1 fighter and 27 infantry in France, round 2 : 11/34 hits
French roll dice for 4 aaGuns, 1 armour, 4 artilleries, 2 fighters, 19 infantry and 1 mech_infantry in France, round 2 : 6/27 hits
4 aaGuns owned by the British, 3 infantry owned by the Americans, 6 infantry owned by the Italians and 4 infantry owned by the French lost in France
Italians roll dice for 6 artilleries, 1 fighter and 21 infantry in France, round 3 : 6/28 hits
French roll dice for 1 armour, 4 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in France, round 3 : 7/20 hits
7 infantry owned by the Italians and 6 infantry owned by the British lost in France
Italians roll dice for 6 artilleries, 1 fighter and 14 infantry in France, round 4 : 5/21 hits
French roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in France, round 4 : 6/14 hits
6 infantry owned by the Italians and 5 infantry owned by the British lost in France
Italians roll dice for 6 artilleries, 1 fighter and 8 infantry in France, round 5 : 5/15 hits
French roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in France, round 5 : 2/9 hits
1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in France
Italians roll dice for 6 artilleries, 1 fighter and 6 infantry in France, round 6 : 2/13 hits
French roll dice for 1 armour, 1 artillery and 2 fighters in France, round 6 : 2/4 hits
1 armour owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the Italians lost in France
Italians roll dice for 6 artilleries, 1 fighter and 4 infantry in France, round 7 : 5/11 hits
French roll dice for 2 fighters in France, round 7 : 2/2 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in France
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 48
Casualties for Italians: 25 infantry
Casualties for British: 4 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Casualties for French: 4 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 fighter moved from France to Southern ItalyPlace Units - Italians
2 infantry placed in Southern France
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,4,6,3,1
Italians collect 9 PUs (12 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 52 / 79
Russians : 19 / 0
Japanese : 25 / 23
Americans : 60 / 90
Chinese : 24 / 24
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 20 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0