G4015LCmdrJenn (Allies+11)vsKarl7(Axis)

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 4 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 bomber moved from India to 39 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 armour and 1 mech_infantry moved from Kenya to Belgian Congo
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in 39 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                    retreated to 39 Sea Zone
                    Japanese win, taking 106 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 bomber moved from 39 Sea Zone to India
                2 aaGuns moved from Burma to India
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 artilleries and 4 infantry moved from Burma to Yunnan
                1 armour, 3 infantry and 1 mech_infantry moved from Burma to India
                1 artillery and 1 infantry moved from Ontario to Quebec
                2 destroyers and 1 submarine moved from 106 Sea Zone to 108 Sea Zone
                2 destroyers and 1 submarine moved from 108 Sea Zone to 109 Sea Zone

    Place Units - British
                4 transports placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,3,5,3,3,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 2 infantry

  • 18 17 16 11 Mod

    Declaring my intent to land the French fighter in Scotland on France’s turn - should I forget. Probably won’t make a difference, but eh…

  • 18 17 16 11 Mod

    Eh…NCM change for England if you don’t mind

    2 inf going to India instead of Yunnan.  Not going to give you better than 50% odds of success there. :P  Originally calculated assuming the destroyer would win and you wouldnt’ have your 2 CA and 1 BB shore bombards.

    England.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Egypt
                2 fighters moved from Libya to Egypt
                1 armour moved from Poland to Belarus
                1 bomber moved from Southern Italy to Belarus
                2 infantry moved from Romania to Eastern Poland
                1 submarine moved from 92 Sea Zone to 83 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 96 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    Italians attack with 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Baltic States
                1 aaGun moved from Romania to Eastern Poland

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Scotland

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Poland to Novgorod
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 bomber moved from Western Germany to Novgorod

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged

    Non Combat Move - Germans
                2 bombers moved from Novgorod to Baltic States
                3 aaGuns, 5 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus
                1 armour moved from Poland to Belarus
                1 mech_infantry moved from Poland to Belarus
                3 armour moved from Romania to Belarus
                2 infantry moved from Bulgaria to Romania
                2 artilleries moved from Poland to Baltic States
                3 armour and 4 mech_infantrys moved from Germany to Poland
                2 armour moved from Poland to Baltic States
                1 armour moved from Poland to Eastern Poland
                2 mech_infantrys moved from Poland to Eastern Poland
                2 mech_infantrys moved from Poland to Eastern Poland
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 aaGun moved from Southern France to 93 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun, 1 fighter and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Algeria

    Place Units - Germans
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Romania
                2 armour placed in Germany
                2 infantry placed in Germany
                5 infantry placed in Western Germany
                Germans undo move 3.
                2 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Archangel to Novgorod
                1 fighter moved from Bryansk to Novgorod

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Archangel to Novgorod
                1 fighter moved from Bryansk to Novgorod

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 artilleries and 15 infantry moved from Archangel to Vologda
                1 infantry moved from Russia to Smolensk
                1 aaGun and 3 infantry moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                1 infantry moved from Ukraine to Bryansk
                2 aaGuns moved from Archangel to Vologda
                1 fighter moved from Novgorod to Vologda
                2 aaGuns and 17 infantry moved from Amur to Buryatia
                2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
                2 infantry moved from Sikang to Szechwan
                4 artilleries and 7 infantry moved from Ukraine to Rostov

    Place Units - Russians
                2 armour, 2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 unit repaired.
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 37 Sea Zone to Philippines
                1 bomber moved from Kwangsi to India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in French Indo China
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                    retreated to 55 Sea Zone
                    ANZAC win, taking French Indo China from French with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in India
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in India causes 6 damage total.
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 5 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 bomber moved from India to Kwangsi
                1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                3 armour moved from Kiangsu to Kwangsi
                4 infantry moved from Korea to Manchuria
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 19 Sea Zone
                2 fighters and 8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Yunnan
                2 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Shan State
                1 bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Shan State to India
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from India to Burma
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone

    Place Units - British
                1 carrier and 1 destroyer placed in 109 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to India: 2 infantry
                EDIT: Adding units owned by British to India: 2 infantry
                EDIT: Removing units owned by UK_Pacific from India: 4 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in India
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

  • 18 17 16 11 Mod

    Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?

  • 22 20 19 18 17 16 15 14 12

    @Cmdr:

    Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?

    I think they are on the marti results but they don’t show up on the triple a summary for some reason… I erased my marti results for this and all games daily…

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Baltic States to Russia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Russia to Belarus
                1 aaGun and 2 infantry moved from Eastern Poland to Belarus
                5 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Gibraltar
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Baltic States to Russia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Russia to Belarus
                1 aaGun and 2 infantry moved from Eastern Poland to Belarus
                5 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Gibraltar
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 3 fighters
                EDIT: Adding units owned by Italians to Trans-Jordan: 3 fighters
                EDIT: Turning off Edit Mode

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 34 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                4 fighters moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                4 fighters moved from 33 Sea Zone to Caroline Islands

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Scotland to United Kingdom

    Turn Complete - French

  • 18 17 16 11 Mod

    @Karl7:

    @Cmdr:

    Why don’t I see AA Gun rolls for the Indian Anti-Aircraft gun against your SBR?

    I think they are on the marti results but they don’t show up on the triple a summary for some reason… I erased my marti results for this and all games daily…

    Wasn’t accusing, was just wondering why they were not included in the summary….

    Fighters on Carolines scramble to defend fleets…

Suggested Topics

  • 16
  • 15
  • 70
  • 64
  • 58
  • 55
  • 129
  • 39
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.9k

Users

40.7k

Topics

1.8m

Posts