@zlefin Definitely frustrating but not decisive and well within what is possible in these battles. What is more key to htis game is that I’ve made a couple of blunders and you have done a good job taking advantage of them.
G15L variance vs Odonis(allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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Appropriate title for Italy by the way :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Russia
17 armour, 12 artilleries, 2 fighters, 21 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 armour and 8 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
5 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 23 armour, 12 artilleries, 5 bombers, 3 fighters, 22 infantry, 20 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 3 fighters, 65 infantry and 3 mech_infantrys
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 13 armour, 12 artilleries, 2 fighters, 22 infantry and 20 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 6 artilleries, 3 fighters, 65 infantry and 3 mech_infantrysNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
1 tactical_bomber moved from Finland to Novgorod
5 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
4 mech_infantrys moved from Western Germany to Denmark
6 mech_infantrys moved from Western Germany to Denmark
1 tactical_bomber moved from Bryansk to BelarusPlace Units - Germans
1 transport placed in 115 Sea Zone
Germans undo move 1.
1 transport placed in 127 Sea Zone
1 armour and 1 infantry placed in Novgorod
3 armour and 3 mech_infantrys placed in Western Germany
3 armour placed in UkraineTurn Complete - Germans
Germans collect 58 PUs; end with 80 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
And once again the civilized world has been freed from the clutches of COMMUNISM
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
18 infantry moved from Samara to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
18 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 18 infantry
Germans defend with 2 aaGuns, 1 airfield, 10 armour and 1 factory_minor
Germans win with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 aaGuns and 7 armour
Casualties for Russians: 18 infantryNon Combat Move - Russians
Turn Complete - Russians
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just for fun, let’s see how the next round goes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 destroyers, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 artillery moved from Yunnan to Shan State
Japanese take Shan State from Americans
3 mech_infantrys moved from Hopei to Suiyuyan
1 armour and 1 mech_infantry moved from Szechwan to Kansu
1 infantry moved from Tsinghai to Kansu
4 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
3 infantry moved from India to 39 Sea Zone
3 infantry and 5 transports moved from 39 Sea Zone to 78 Sea Zone
3 infantry and 5 transports moved from 78 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
2 bombers, 2 fighters and 2 tactical_bombers moved from India to Iraq
1 tactical_bomber moved from India to 79 Sea Zone
1 fighter and 3 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 battleships, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 79 Sea Zone from Neutral with 2 battleships, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 63
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
Battle in Iraq
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 armour, 1 factory_minor and 3 mech_infantrys
Japanese win, taking Iraq from British with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 4 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 2 transports
Japanese win with 2 destroyers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
1 armour owned by the Japanese retreated to Tsinghai
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Szechwan to Yunnan
2 mech_infantrys moved from Shantung to Hopei
1 armour moved from Shantung to 19 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
2 carriers moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Iraq to 80 Sea Zone
2 bombers moved from Iraq to Greece
1 fighter and 4 tactical_bombers moved from 79 Sea Zone to IndiaPlace Units - Japanese
1 aaGun and 2 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,5,6,6,6,4,6,3,5,6,6,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
Fortress Kansu holds again
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 37 Sea Zone to 79 Sea Zone
Americans take 41 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
3 fighters moved from West India to Shan State
3 fighters moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to Denmark
1 fighter moved from United Kingdom to Denmark
3 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 37 Sea Zone to 79 Sea Zone
Americans take 41 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
3 fighters moved from West India to Shan State
3 fighters moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to Denmark
1 fighter moved from United Kingdom to Denmark
3 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from JapaneseCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers and 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 3 bombers and 2 submarines remaining. Battle score for attacker is 67
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 79 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships
Americans win, taking 79 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 submarine
Battle in Shan State
Americans attack with 3 fighters
Japanese defend with 1 artillery
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 fighter
Battle in Denmark
Americans attack with 5 fighters and 2 infantry
Germans defend with 2 aaGuns and 10 mech_infantrys
Germans win with 1 aaGun and 10 mech_infantrys remaining. Battle score for attacker is -41
Casualties for Germans: 1 aaGun
Casualties for Americans: 4 fighters and 2 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Denmark to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 carriers moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Shan State to Malaya
3 tactical_bombers moved from Western United States to Hawaiian Islands
3 bombers moved from 6 Sea Zone to Soviet Far East
1 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour and 3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour and 3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from West India to IndiaCombat - British
Battle in Iraq
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 factory_minor and 2 infantry
British win, taking Iraq from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in India
British attack with 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 tactical_bombers
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun, 2 infantry and 2 tactical_bombers
Casualties for British: 2 armour, 1 artillery, 3 infantry and 6 mech_infantrysNon Combat Move - British
1 fighter moved from West India to Malaya
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to NorwayPlace Units - British
2 fighters placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,1,1,2,2,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
I held out brief hope that I could somehow make a comeback in the Pacific, then the debacle in Calcutta happened…
Good game - I’ll post the loss…
Rematch?
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Yeah the Pacific was a real mess for me, but I think I would inevitably get the win on the Europe side just because of Germany’s fat income.
I’d be happy to flip sides with the same bid. I’ll take a carrier in z98.





