L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)

  • 25

    well attached files dont quote  :roll: xDD

    Throw dice in the forum.txt

  • 25

    Hey, still there?


  • Terribly sorry: yes, I am!

    TEST:

    DiceInput ErrorThere was an error in your dice throw: "/>dice 4d6


  • DiceRolls: 3@1; Total Hits: 13@1: (2, 1, 4)


  • More testing…

    DiceRolls: 3@1 3@4; Total Hits: 33@1: (4, 5, 1)3@4: (6, 4, 3)

    DiceRolling 4d6:
    (1, 1, 1, 2)


  • Alright, here we go!

    My artillery:

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Your artillery:

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Alright, so after all that, the map stands as is!

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Morocco to Algeria
                      Germans take Algeria from French
                2 bombers moved from Western Ukraine to Ukraine
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                3 artilleries and 2 infantry moved from Novgorod to Baltic States
                6 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Yugoslavia to Northern Italy
                3 aaGuns and 1 artillery moved from Yugoslavia to Romania
                1 tactical_bomber moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to Southern Italy
                2 tactical_bombers moved from Gibraltar to Southern Italy
                1 bomber moved from Gibraltar to Southern Italy
                1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Gibraltar to Southern Italy

    Place Units - Germans
                1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Novgorod
                2 bombers placed in Western Germany
                Germans undo move 3.
                2 mech_infantrys placed in Western Germany
                2 bombers placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                9 infantry moved from Russia to Bryansk
                6 infantry moved from Samara to Russia
                1 infantry moved from Novosibirsk to Urals
                2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Tobruk to Egypt
                1 mech_infantry moved from Northwest Persia to Trans-Jordan

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 28 / 34
        Japanese : 51 / 75
        Americans : 54 / 79
        Chinese : 11 / 13
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Hunan
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                2 infantry moved from India to Burma
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Siam to Java
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Hopei to Chahar
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from French Indo China to Burma
                1 fighter moved from French Indo China to Hunan
                1 bomber moved from Siam to Hunan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                5 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hunan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Burma
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 6 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                6 fighters and 2 tactical_bombers moved from Hunan to 36 Sea Zone
                2 fighters moved from Burma to 36 Sea Zone
                1 bomber moved from Hunan to French Indo China
                1 bomber moved from Java to Siam
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 36 Sea Zone
                1 fighter placed in Japan
                3 mech_infantrys placed in India
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 fighter, 9 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from United Kingdom to Vologda
                2 fighters moved from French West Africa to Egypt
                1 carrier, 1 destroyer, 1 fighter and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 destroyers and 3 submarines moved from 11 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 9 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Central America to Central United States
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer, 8 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Szechwan to Suiyuyan
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                2 artilleries and 13 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 artilleries and 13 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 13 infantry in Shensi, round 2 :  3/15 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 28 / 34
        Japanese : 61 / 72
        Americans : 54 / 79
        Chinese : 7 / 8
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Bryansk to Archangel
                2 fighters moved from Russia to Archangel

    Combat - British
                Battle in Archangel
                    British attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    British win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters moved from Archangel to Russia
                3 mech_infantrys moved from Caucasus to Bryansk
                1 mech_infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 fighter moved from Union of South Africa to Egypt
                1 destroyer and 1 submarine moved from 75 Sea Zone to 76 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                1 aaGun, 1 artillery and 4 infantry moved from Egypt to Alexandria

    Place Units - British
                2 artilleries and 1 infantry placed in Union of South Africa
                British undo move 1.
                3 mech_infantrys placed in Persia
                2 artilleries and 1 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry and 1 mech_infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
                EDIT: Removing units owned by British from United Kingdom: 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 29 / 34
        Japanese : 61 / 72
        Americans : 54 / 79
        Chinese : 7 / 8
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • So I forgot that I don’t actually have a MIC in Egypt and bought units for it like a doofus. Dice in Russia don’t affect my purchase choice, so I hope it is OK that I edited out three ground for a fighter in UK. You have the right to edit it out for 2 inf / 1 mech if you choose.

  • 25

    its ok, but you cant move the mech from eastern persia after you turn it into UK… the game lets you but you cant do it, when you turn a friendly neutral to your nation you have to stay there

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour moved from Eastern Poland to Western Ukraine
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Bulgaria to Romania

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Turkmenistan: 1 mech_infantry
                EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to French Indo China
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC retreated to 56 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in French Indo China
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
                        ANZAC roll dice for 1 fighter in French Indo China, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in French Indo China, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in French Indo China, round 3 :  1/1 hits
                        Japanese roll dice for 1 bomber in French Indo China, round 3 :  0/1 hits
                        1 bomber owned by the Japanese lost in French Indo China
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to 35 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 29 / 34
        Japanese : 61 / 72
        Americans : 54 / 79
        Chinese : 7 / 8
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 15 / 25
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @lebowsky:

    its ok, but you cant move the mech from eastern persia after you turn it into UK… the game lets you but you cant do it, when you turn a friendly neutral to your nation you have to stay there

    Ah, ok, sorry about that!

    Also, am I not allowed to offload the troops from my transport onto Western Australia? The game didn’t allow me to do that or edit away the units…

  • 25

    Dont know why it doesnt let you but it should  :?


  • Hm, try on your turn, I guess? The transport’s as good as dead, but I’d like to save my dudes if possible  :-D

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