L15 G40 Balladeer (axis) v lebowsky (allies +16)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Smolensk to Vologda
                1 bomber moved from Novgorod to Vologda
                2 mech_infantrys moved from Novgorod to Vologda
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Western Germany to Southern France
                      Germans take Southern France from Americans
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Volgograd
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                    Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Vologda to Novgorod
                3 aaGuns, 3 armour, 4 artilleries, 16 infantry and 18 mech_infantrys moved from Belarus to Bryansk
                1 mech_infantry moved from Bessarabia to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour moved from Novgorod to Bryansk
                2 armour moved from Ukraine to Bryansk
                2 armour moved from Ukraine to Rostov
                1 mech_infantry moved from Germany to Eastern Poland
                6 artilleries and 8 infantry moved from Western Germany to France
                2 artilleries and 2 infantry moved from Germany to Western Germany
                3 tactical_bombers moved from Western Germany to Germany
                1 infantry moved from Karelia to Finland
                2 transports moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 artilleries and 3 infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Volgograd
                1 artillery moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Vologda
                1 artillery moved from Samara to Volgograd

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Volgograd
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 4 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Russia
                2 aaGuns and 17 infantry moved from Amur to Buryatia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 19 PUs total

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 artilleries and 6 infantry moved from Western Australia to 56 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports moved from 56 Sea Zone to 62 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 62 Sea Zone
                3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Australia to New South Wales
                4 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                5 artilleries, 6 infantry and 5 mech_infantrys moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Japanese creates battle in territory 44 Sea Zone
                Battle in Siberia
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking 44 Sea Zone from Americans, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Guam
                Battle in New South Wales
                    Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 4 tactical_bombers
                    ANZAC defend with 2 aaGuns, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Americans defend with 4 fighters and 2 infantry
                    ANZAC win, taking Guam from Americans with 2 armour and 6 fighters remaining. Battle score for attacker is -18
                    Casualties for Japanese: 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 2 aaGuns, 2 armour, 1 artillery and 5 infantry
                    Casualties for Americans: 2 infantry
                    2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
                2 bombers moved from New South Wales to Western Australia
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Shan State to Burma
                1 aaGun, 2 artilleries and 10 infantry moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from French Indo China to Burma
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 carrier and 2 destroyers moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total

  • '18 '16 '15

    Bump #1

  • 2025

    Sorry for this, I couldnt play for last days.

    I surrender, with my bad luck on first round and some fails I did I think its almost impossible to win this.

    Good Game, see you soon

  • '18 '16 '15

    Well thanks for playing this game! Will you report the result?

  • 2025

    First game here i ended, didnt know i had to post  :-)

  • '18 '16 '15

    No problem, you’ll get used to it (unless you always win :)

  • 2025

    Hahaha, im just learning new tactics, will get to high tiers someday  :-D

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