@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 fighters moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 2 fighters moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
Combat - British
Battle in 76 Sea Zone
British attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Non Combat Move - British
1 carrier, 1 cruiser and 1 submarine moved from 98 Sea Zone to 76 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 3 infantry moved from 76 Sea Zone to Ethiopia
1 battleship moved from 42 Sea Zone to 58 Sea Zone
1 fighter moved from 76 Sea Zone to Persia
1 armour moved from Tobruk to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,5,5,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 armour moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
2 infantry moved from Northern Italy to France
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 artilleries moved from Southern Italy to Northern Italy
12 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 42 Sea Zone to 58 Sea Zone
1 fighter moved from Java to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 infantry
EDIT: Adding units owned by French to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 infantry moved from Finland to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 fighter and 2 tactical_bombers moved from Southern Italy to Norway
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Norway
Germans attack with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
French defend with 1 fighter; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Norway from Americans with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
retreated to Tambov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 artillery and 6 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Novgorod
1 bomber moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from Norway to Finland
Place Units - Germans
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 bombers placed in France
Germans undo move 3.
Germans undo move 2.
3 bombers placed in Novgorod
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
forgot the mech in archangelski
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour and 18 infantry moved from Novosibirsk to Samara
1 armour moved from Samara to Russia
1 mech_infantry moved from Tambov to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
strange stuff in kansu
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from West India to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from West India to 37 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 carriers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
3 bombers and 3 tactical_bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Norway from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 3 mech_infantrys moved from Persia to West India
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 battleship moved from 58 Sea Zone to 79 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 1 airfield
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
glitch wouldn’t allow me to put AB in West India so had to edit in
And Kansu - General Chow would never give in to the Imperialist Japanese horde!
UK Europe can’t build a base in West India because that is UK Pacific territory. Sorry, I know its a dumb rule. I will edit it off and refund your $15
Do you want to change your NCM?
Yeah thanks - I’ve used the $15 to build an IC in Iraq and an INF in Egypt
italy
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 58 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone