@fasthard scramble?
L15 Whackamatt (Axis) vs. variance (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 bomber moved from French West Africa to 110 Sea Zone
2 bombers moved from Morocco to 110 Sea Zone
2 battleships moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneCombat - British
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in 76 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 battleships and 3 bombers
Germans defend with 2 destroyers, 3 fighters, 1 submarine and 13 transports; Italians defend with 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the British
British win with 2 battleships and 2 bombers remaining. Battle score for attacker is 137
Casualties for Germans: 2 destroyers, 3 fighters, 1 submarine and 13 transports
Casualties for Italians: 1 submarine
Casualties for British: 1 bomberNon Combat Move - British
2 bombers moved from 110 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to EgyptTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 bombers moved from Persia to Southern ItalyCombat - Italians
Non Combat Move - Italians
1 armour and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 3 fighters, 16 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Germany to 110 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
2 fighters moved from Persia to 76 Sea Zone
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Rostov to Tambov
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
5 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Urals to NovosibirskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery
Russians defend with 2 infantry
1 artillery owned by the Germans retreated to Rostov
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 2 battleships
British winRussians win with 2 infantry remaining with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 76 Sea Zone to Persia
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 aaGuns and 13 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 2 aaGuns
EDIT: Adding units owned by Germans to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
3 fighters and 7 infantry placed in Western Germany
3 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber and 2 infantry placed in France
1 armour placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 67 PUs (1 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 bomber moved from Russia to Rostov
58 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from GermansCombat - Russians
Battle in Rostov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 58 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 58 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Vologda to Smolensk
1 bomber moved from Rostov to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Timguska to Urals
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 armour moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Novosibirsk to Kansu
3 artilleries and 4 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
3 fighters moved from Japan to French Indo China
1 artillery moved from West India to Eastern Persia
1 armour moved from Soviet Far East to Sakha
1 armour moved from Jehol to Suiyuyan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Timguska to Persia
1 armour moved from Java to 42 Sea Zone
1 armour, 4 battleships, 4 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
3 destroyers moved from 39 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 battleships placed in 36 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,4,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,2,3,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,1,3,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,2,4,6,5,4
Japanese collect 56 PUs (24 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Brazil to Suriname
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
10 fighters moved from 35 Sea Zone to 43 Sea Zone -
scramble to 112?
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nope. Guess I should have bought a destroyer around England, eh?
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yeah maybe, but you are winning.
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damn I left a sub in with your jap fleet by mistake instead of moving it next to malaya. I am going to edit it if that’s ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Brazil to Suriname
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
10 fighters moved from 35 Sea Zone to 43 Sea ZoneCombat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 7 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 4 transports
Japanese win with 7 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans, taking 43 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 fighters moved from 43 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 2 fighters and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
8 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea Zone
8 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 armour and 1 artillery placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Non Combat Move - British
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Morocco to NorwayTurn Complete - British
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Lots of battleships :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 bombers moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.Non Combat Move - Italians
2 armour moved from Southern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
2 bombers moved from Northwest Persia to PersiaPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 2 infantry and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 2 fighters and 10 infantry moved from Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
Germans take Northwest Persia from British
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
4 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Iraq
2 infantry moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Scotland to Eire
Germans take Eire from British
1 bomber moved from France to Gibraltar
5 artilleries moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to Western Germany
1 armour moved from Germany to Western Germany
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Iraq
Germans attack with 3 armour, 2 artilleries, 2 fighters, 10 infantry and 2 mech_infantrys
British defend with 5 armour, 2 artilleries and 4 mech_infantrys
Germans win, taking Iraq from British with 3 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 5 infantry
Casualties for British: 5 armour, 2 artilleries and 4 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from France to Western Germany
2 aaGuns moved from Archangel to Novgorod
2 fighters moved from Iraq to AlexandriaPlace Units - Germans
10 transports placed in 113 Sea Zone
2 destroyers placed in 113 Sea Zone
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
I’m going to quit this one. After London there’s just no way. Your med strategy is darn tough.
flip sides and try again?
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Sure, we can flip sides and try again. I would go as low as a bid of +14, however. If you’ll agree to the 14 I can be the Allies.
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ok. where youwant your $14?





