@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L15 Whackamatt (Axis) vs. variance (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 fighter moved from Sumatra to Java
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 fighters moved from French Indo China to Shensi
1 armour moved from Timguska to Shensi
Japanese take Kansu from Chinese
2 armour moved from India to Yunnan
1 artillery moved from India to West India
1 artillery and 2 infantry moved from Evenkiyskiy to Timguska
5 artilleries and 8 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
3 armour moved from Manchuria to Jehol
1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 4 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport
ANZAC defend with 1 fighter and 1 transport; Americans defend with 1 carrier
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 4 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Americans: 1 carrier
Battle in Java
Japanese attack with 1 armour, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 3 fighters
Chinese defend with 3 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour and 2 fighters
Casualties for Chinese: 3 infantry
Battle in Soviet Far East
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shensi to Timguska
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 destroyers placed in 39 Sea Zone
3 armour placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 29
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,3,5,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,4,2,3,4,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,6,1,1,1,6,1
Japanese collect 47 PUs (29 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 fighter moved from Sumatra to Java
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 fighters moved from French Indo China to Shensi
1 armour moved from Timguska to Shensi
Japanese take Kansu from Chinese
2 armour moved from India to Yunnan
1 artillery moved from India to West India
1 artillery and 2 infantry moved from Evenkiyskiy to Timguska
5 artilleries and 8 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
3 armour moved from Manchuria to Jehol
1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 4 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport
ANZAC defend with 1 fighter and 1 transport; Americans defend with 1 carrier
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 4 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Americans: 1 carrier
Battle in Java
Japanese attack with 1 armour, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 3 fighters
Chinese defend with 3 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour and 2 fighters
Casualties for Chinese: 3 infantry
Battle in Soviet Far East
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shensi to Timguska
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 destroyers placed in 39 Sea Zone
3 armour placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 29
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,3,5,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,4,2,3,4,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,6,1,1,1,6,1
Japanese collect 47 PUs (29 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
Use the second file, I forgot to move some transports
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
8 fighters moved from Philippines to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer and 2 submarines moved from 106 Sea Zone to 104 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 5 destroyers, 3 fighters, 1 submarine and 13 transports; Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans and 1 submarine owned by the Italians Submerged
Germans win with 2 destroyers, 3 fighters and 13 transports remaining. Battle score for attacker is -21
Casualties for Germans: 3 destroyers
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland BelgiumNon Combat Move - Americans
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 92 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 battleship, 6 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
8 fighters moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
5 submarines moved from 19 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
8 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
8 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 bomber moved from French West Africa to 110 Sea Zone
2 bombers moved from Morocco to 110 Sea Zone
2 battleships moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneCombat - British
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in 76 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 battleships and 3 bombers
Germans defend with 2 destroyers, 3 fighters, 1 submarine and 13 transports; Italians defend with 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the British
British win with 2 battleships and 2 bombers remaining. Battle score for attacker is 137
Casualties for Germans: 2 destroyers, 3 fighters, 1 submarine and 13 transports
Casualties for Italians: 1 submarine
Casualties for British: 1 bomberNon Combat Move - British
2 bombers moved from 110 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to EgyptTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 bombers moved from Persia to Southern ItalyCombat - Italians
Non Combat Move - Italians
1 armour and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 3 fighters, 16 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Germany to 110 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
2 fighters moved from Persia to 76 Sea Zone
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Rostov to Tambov
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
5 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Urals to NovosibirskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery
Russians defend with 2 infantry
1 artillery owned by the Germans retreated to Rostov
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 2 battleships
British winRussians win with 2 infantry remaining with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 76 Sea Zone to Persia
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 aaGuns and 13 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 2 aaGuns
EDIT: Adding units owned by Germans to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
3 fighters and 7 infantry placed in Western Germany
3 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber and 2 infantry placed in France
1 armour placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 67 PUs (1 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 bomber moved from Russia to Rostov
58 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from GermansCombat - Russians
Battle in Rostov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 58 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 58 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Vologda to Smolensk
1 bomber moved from Rostov to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Timguska to Urals
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 armour moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Novosibirsk to Kansu
3 artilleries and 4 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
3 fighters moved from Japan to French Indo China
1 artillery moved from West India to Eastern Persia
1 armour moved from Soviet Far East to Sakha
1 armour moved from Jehol to Suiyuyan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Timguska to Persia
1 armour moved from Java to 42 Sea Zone
1 armour, 4 battleships, 4 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
3 destroyers moved from 39 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 battleships placed in 36 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,4,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,2,3,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,1,3,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,2,4,6,5,4
Japanese collect 56 PUs (24 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Brazil to Suriname
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
10 fighters moved from 35 Sea Zone to 43 Sea Zone -
scramble to 112?
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nope. Guess I should have bought a destroyer around England, eh?
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yeah maybe, but you are winning.
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damn I left a sub in with your jap fleet by mistake instead of moving it next to malaya. I am going to edit it if that’s ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Brazil to Suriname
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
10 fighters moved from 35 Sea Zone to 43 Sea ZoneCombat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 7 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 4 transports
Japanese win with 7 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans, taking 43 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 fighters moved from 43 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 2 fighters and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
8 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea Zone
8 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 armour and 1 artillery placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Non Combat Move - British
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Morocco to NorwayTurn Complete - British
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Lots of battleships :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 bombers moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.Non Combat Move - Italians
2 armour moved from Southern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
2 bombers moved from Northwest Persia to PersiaPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs





