I see why I normally protect sz92.
L15 Whackamatt (Axis) vs. variance (Allies +12)
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Wow, you really screwed me up with that edit after my Italian turn!
It would change my combat moves, so I’m going to roll them here.
Italian
Rolls: 3@1; Total Hits: 03@1: (6, 4, 3)
Rolls: 1@3; Total Hits: 11@3: (3)Brit
Rolls: 1@2; Total Hits: 01@2: (4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 7 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
13 infantry moved from Western Germany to 113 Sea Zone
3 armour and 3 artilleries moved from Western Germany to 113 Sea Zone
7 armour moved from Germany to 113 Sea Zone
10 armour, 3 artilleries, 6 destroyers, 13 infantry, 1 submarine and 13 transports moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to United Kingdom
10 armour, 3 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
2 armour and 2 mech_infantrys moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour and 2 mech_infantrys moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Belarus to Tambov
Germans take Bryansk from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Western Ukraine
4 armour and 2 mech_infantrys moved from Belarus to RostovCombat - Germans
Battle in United Kingdom
Germans attack with 10 armour, 3 artilleries, 3 fighters and 13 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 10 armour, 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 69
Casualties for Germans: 9 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 19 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 infantry
EDIT: Changing ownership of Southern France from British to Italians
EDIT: Changing PUs for Italians from 13 to 16
EDIT: Turning off Edit Mode
3 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
EDIT: 2 infantry moved from Western Germany to Southern France
EDIT: 1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
2 aaGuns moved from Northern Italy to Southern FrancePlace Units - Germans
1 airfield placed in Holland Belgium
5 artilleries and 5 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Germans undo move 4.
Germans undo move 3.
2 artilleries and 1 infantry placed in Persia
2 infantry placed in Ukraine
1 bomber placed in Germany
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 63 PUs (2 lost to blockades); end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
Wow that’s some dice!
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You were at least 1-2 hits off every round, and then whiffed on the last 4! I held true to average or about + 1/2 hit each round. Best of both worlds. What a crazy game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Samara to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 bomber moved from Russia to Tambov
14 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 14 infantry
Germans defend with 2 armour and 2 mech_infantrys
Russians win, taking Vologda from Germans with 10 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Tambov
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Removing units owned by Russians from Kansu: 1 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Tambov to Russia
2 aaGuns moved from Novosibirsk to Vologda
1 infantry moved from Caucasus to KazakhstanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 fighter moved from Sumatra to Java
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 fighters moved from French Indo China to Shensi
1 armour moved from Timguska to Shensi
Japanese take Kansu from Chinese
2 armour moved from India to Yunnan
1 artillery moved from India to West India
1 artillery and 2 infantry moved from Evenkiyskiy to Timguska
5 artilleries and 8 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
3 armour moved from Manchuria to Jehol
1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 4 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport
ANZAC defend with 1 fighter and 1 transport; Americans defend with 1 carrier
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 4 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Americans: 1 carrier
Battle in Java
Japanese attack with 1 armour, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 3 fighters
Chinese defend with 3 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour and 2 fighters
Casualties for Chinese: 3 infantry
Battle in Soviet Far East
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shensi to Timguska
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 destroyers placed in 39 Sea Zone
3 armour placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 29
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,3,5,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,4,2,3,4,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,6,1,1,1,6,1
Japanese collect 47 PUs (29 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 fighter moved from Sumatra to Java
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 fighters moved from French Indo China to Shensi
1 armour moved from Timguska to Shensi
Japanese take Kansu from Chinese
2 armour moved from India to Yunnan
1 artillery moved from India to West India
1 artillery and 2 infantry moved from Evenkiyskiy to Timguska
5 artilleries and 8 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 infantry moved from Siberia to Soviet Far East
1 armour moved from Siberia to Soviet Far East
3 armour moved from Manchuria to Jehol
1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 4 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport
ANZAC defend with 1 fighter and 1 transport; Americans defend with 1 carrier
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 4 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Americans: 1 carrier
Battle in Java
Japanese attack with 1 armour, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 3 fighters
Chinese defend with 3 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour and 2 fighters
Casualties for Chinese: 3 infantry
Battle in Soviet Far East
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shensi to Timguska
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 destroyers placed in 39 Sea Zone
3 armour placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 29
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,3,5,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,4,2,3,4,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,6,1,1,1,6,1
Japanese collect 47 PUs (29 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
Use the second file, I forgot to move some transports
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
8 fighters moved from Philippines to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer and 2 submarines moved from 106 Sea Zone to 104 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 5 destroyers, 3 fighters, 1 submarine and 13 transports; Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans and 1 submarine owned by the Italians Submerged
Germans win with 2 destroyers, 3 fighters and 13 transports remaining. Battle score for attacker is -21
Casualties for Germans: 3 destroyers
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland BelgiumNon Combat Move - Americans
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 92 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 battleship, 6 carriers, 1 cruiser and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
8 fighters moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
5 submarines moved from 19 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
8 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
8 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 bomber moved from French West Africa to 110 Sea Zone
2 bombers moved from Morocco to 110 Sea Zone
2 battleships moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneCombat - British
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in 76 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 battleships and 3 bombers
Germans defend with 2 destroyers, 3 fighters, 1 submarine and 13 transports; Italians defend with 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the British
British win with 2 battleships and 2 bombers remaining. Battle score for attacker is 137
Casualties for Germans: 2 destroyers, 3 fighters, 1 submarine and 13 transports
Casualties for Italians: 1 submarine
Casualties for British: 1 bomberNon Combat Move - British
2 bombers moved from 110 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to EgyptTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 bombers moved from Persia to Southern ItalyCombat - Italians
Non Combat Move - Italians
1 armour and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 3 fighters, 16 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Germany to 110 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
2 fighters moved from Persia to 76 Sea Zone
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Rostov to Tambov
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
5 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Urals to NovosibirskCombat - Germans
Battle in Tambov
Germans attack with 1 artillery
Russians defend with 2 infantry
1 artillery owned by the Germans retreated to Rostov
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 2 battleships
British winRussians win with 2 infantry remaining with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 76 Sea Zone to Persia
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 aaGuns and 13 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 2 aaGuns
EDIT: Adding units owned by Germans to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
3 fighters and 7 infantry placed in Western Germany
3 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber and 2 infantry placed in France
1 armour placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 67 PUs (1 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 bomber moved from Russia to Rostov
58 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from GermansCombat - Russians
Battle in Rostov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 58 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 58 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Vologda to Smolensk
1 bomber moved from Rostov to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Timguska to Urals
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 armour moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Novosibirsk to Kansu
3 artilleries and 4 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
3 fighters moved from Japan to French Indo China
1 artillery moved from West India to Eastern Persia
1 armour moved from Soviet Far East to Sakha
1 armour moved from Jehol to Suiyuyan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Timguska to Persia
1 armour moved from Java to 42 Sea Zone
1 armour, 4 battleships, 4 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
3 destroyers moved from 39 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 battleships placed in 36 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,4,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,2,3,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,1,3,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,2,4,6,5,4
Japanese collect 56 PUs (24 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Brazil to Suriname
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
10 fighters moved from 35 Sea Zone to 43 Sea Zone -
scramble to 112?
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nope. Guess I should have bought a destroyer around England, eh?
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yeah maybe, but you are winning.





