TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Timguska to Urals
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Shensi
Japanese take Shensi from Chinese
2 armour moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Novosibirsk to Kansu
3 artilleries and 4 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
3 fighters moved from Japan to French Indo China
1 artillery moved from West India to Eastern Persia
1 armour moved from Soviet Far East to Sakha
1 armour moved from Jehol to Suiyuyan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Timguska to Persia
1 armour moved from Java to 42 Sea Zone
1 armour, 4 battleships, 4 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
3 destroyers moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 battleships placed in 36 Sea Zone
1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,4,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,2,3,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,1,3,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,2,4,6,5,4
Japanese collect 56 PUs (24 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs