@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L15 Whackamatt (Axis) vs. variance (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to SyriaCombat - British
Battle in 77 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 infantry and 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 2 battleships, 1 destroyer and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from United Kingdom to NigeriaPlace Units - British
2 bombers and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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NCMd US fleet to z98 instead of z99
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
4 fighters moved from Persia to Iraq
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 5 fighters and 1 mech_infantry
Russians defend with 3 armour, 3 infantry and 2 mech_infantrys
Americans win with no units remaining. Battle score for attacker is -31
Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 5 fighters and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from France to Northern Italy
3 armour moved from France to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,2,5,3
Italians collect 14 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
4 fighters moved from Persia to Iraq
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 5 fighters and 1 mech_infantry
Russians defend with 3 armour, 3 infantry and 2 mech_infantrys
Americans win with no units remaining. Battle score for attacker is -31
Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 5 fighters and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from France to Northern Italy
3 armour moved from France to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,2,5,3
Italians collect 14 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Chinese to Italians
EDIT: Changing PUs for Italians from 23 to 24
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Poland to Baltic States
2 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
7 armour, 14 infantry and 5 mech_infantrys moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 armour moved from Romania to Eastern Poland
4 armour moved from Ukraine to Eastern Poland
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 armour moved from Persia to Syria
Germans take Iraq from Americans
2 fighters moved from Persia to Northwest PersiaCombat - Germans
Battle in Belarus
Germans attack with 7 armour, 14 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 7 armour, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 3 armour
British defend with 1 armour; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Novgorod to Belarus
2 fighters moved from Archangel to Novgorod
1 infantry moved from France to Northern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Northwest Persia to PersiaPlace Units - Germans
3 infantry placed in Persia
3 armour placed in Novgorod
3 destroyers placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,3,4,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
5 infantry moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 armour; Japanese defend with 1 fighter and 1 tactical_bomber
Russians win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
1 bomber moved from Shensi to Volgograd
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 aaGun and 29 infantry moved from Bryansk to Russia
2 aaGuns and 16 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 battleships, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to French Indo China
1 armour, 6 artilleries and 11 infantry moved from Yakut S.S.R. to Yenisey
4 artilleries moved from Eastern Persia to Persia
1 armour moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 carriers, 2 submarines and 6 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from Szechwan to French Indo China
1 armour moved from Jehol to AnhweCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 armour, 6 artilleries and 11 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour, 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 battleships and 1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters placed in India
1 destroyer placed in 39 Sea Zone
1 armour and 2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,5,2,6,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,5,6,6,5,1,3,5
Japanese collect 63 PUs (13 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Italians
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from ItaliansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 battleships, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
British take Trans-Jordan from Italians
3 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 77 Sea Zone to 58 Sea Zone
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from Nigeria to EgyptCombat - British
Battle in Trans-JordanNon Combat Move - British
Place Units - British
2 armour and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 4 PUs;Combat Move - Germans
3 infantry moved from Northwest Persia to Persia
8 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Western Germany
3 artilleries moved from France to Western Germany
5 armour moved from Eastern Poland to Germany
2 armour moved from Poland to Germany
3 armour moved from Novgorod to 115 Sea Zone
3 infantry moved from Baltic States to 115 Sea Zone
3 armour, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
5 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 fighters moved from Novgorod to Western Germany
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour and 3 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 57 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Rostov to Caucasus
1 infantry moved from Russia to Vologda
1 bomber moved from Volgograd to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Timguska to Kansu
Chinese take Kansu from ItaliansCombat - Russians
Battle in Vologda
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Caucasus from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
1 aaGun and 1 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Tambov
1 bomber moved from Vologda to Russia
3 infantry moved from Volgograd to SamaraPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 5 armour, 1 artillery and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from French Indo China to Celebes
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from India to 58 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
4 battleships and 2 cruisers moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to Celebes
1 fighter moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from Manchuria to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Sakha to Siberia
2 armour moved from Manchuria to Siberia
1 artillery and 2 infantry moved from Yenisey to Evenkiyskiy
1 armour, 5 artilleries and 8 infantry moved from Yenisey to Timguska
1 artillery moved from Kweichow to Shensi
1 armour moved from Anhwe to Shensi
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
4 artilleries moved from Persia to Iraq
1 fighter moved from India to IraqCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 58 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 4 battleships, 2 cruisers and 1 transport
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 4 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 1 fighter and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Timguska
Japanese attack with 1 armour, 5 artilleries and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Borneo
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Borneo from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Siberia
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
4 carriers moved from 36 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter moved from Borneo to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
3 transports moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Borneo to 44 Sea Zone
1 fighter moved from 58 Sea Zone to SumatraPlace Units - Japanese
2 armour and 1 artillery placed in India
3 armour placed in Manchuria
1 aaGun and 2 fighters placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,5,4,5,4,3,3,1,4,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,3,2,4,1,4,5,3,6,5
Japanese collect 54 PUs (21 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 8 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Syria to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 artillery and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers and 1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 transport moved from 9 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
8 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Trans-Jordan to Iraq
3 armour moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to 81 Sea ZoneCombat - British
Battle in Iraq
British attack with 3 armour, 2 artilleries and 6 mech_infantrys
Japanese defend with 4 artilleries and 1 fighter
British win, taking Iraq from Germans with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 4 artilleries and 1 fighter
Battle in 81 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 bomber moved from 81 Sea Zone to French West Africa
2 bombers moved from Egypt to Morocco
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 2 battleships, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 9 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 3 artilleries, 5 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to Quebec: 3 artilleries, 5 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to 106 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode -
WAIT!!!
I changed a few things. grabbed South france and changed USA NCM





