Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsWhackamatt (Axis) vs. dawgoneit (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 15 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
1 fighter moved from Novgorod to Archangel
2 armour moved from Belarus to Bessarabia
3 infantry moved from Romania to Bessarabia
1 armour moved from Southern France to Normandy Bordeaux
4 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
6 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Archangel
4 infantry moved from Norway to FinlandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 7 armour, 6 artilleries, 8 infantry and 4 mech_infantrys
French defend with 1 fighter; British defend with 2 artilleries, 1 bomber, 6 fighters and 3 infantry; Americans defend with 2 armour, 1 factory_minor, 1 fighter and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 7 armour, 6 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 100
Casualties for Germans: 7 infantry
Casualties for French: 1 fighter
Casualties for British: 2 artilleries, 1 bomber, 6 fighters and 3 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in Bessarabia
Germans attack with 2 armour, 1 fighter and 3 infantry
Russians defend with 1 artillery and 4 infantry
retreated to Bessarabia
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour and 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 6 infantry
Russians defend with 4 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Romania
3 aaGuns moved from Poland to Germany
1 fighter moved from Archangel to Germany
1 bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Romania
3 infantry placed in Novgorod
2 artilleries and 3 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Non Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
5 infantry moved from Smolensk to Belarus
3 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 factory_minor and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Kweichow to Kiangsi
2 infantry moved from Hopei to Anhwe
1 infantry moved from Korea to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Chahar
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Anhwe
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to Anhwe
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win, taking Kiangsu from Chinese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry; Americans defend with 1 artillery and 2 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 bombers moved from Anhwe to French Indo China
1 armour moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 96 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 submarines moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Iwo Jima
2 artilleries, 1 battleship, 1 carrier, 5 cruisers, 6 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 6 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Holland BelgiumNon Combat Move - Americans
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in NorwayNon Combat Move - British
4 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
3 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun and 8 infantry moved from Burma to IndiaPlace Units - British
2 transports placed in 110 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Western Germany to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from South West Africa to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian CongoCombat - Italians
Battle in French Madagascar
Battle in Northwest Persia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win, taking French Madagascar from French with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from France to Northern ItalyPlace Units - Italians
3 armour placed in Iraq
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,5,4,5
Italians collect 19 PUs (7 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 87 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Finland to Norway
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
6 infantry moved from Archangel to Novgorod
1 bomber moved from Novgorod to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber, 2 fighters and 5 infantry
Russians defend with 1 artillery and 6 infantry
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
British defend with 2 artilleries and 2 infantry
Germans win, taking Norway from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Denmark
7 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Western Germany
5 artilleries moved from Normandy Bordeaux to FrancePlace Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Romania
1 armour and 2 artilleries placed in Novgorod
3 infantry placed in France
1 artillery and 3 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,2,3,5
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
4 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Smolensk
4 infantry moved from Vologda to Smolensk
4 infantry moved from Russia to Bryansk
4 infantry moved from Russia to SmolenskCombat - Russians
Non Combat Move - Russians
5 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to BessarabiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Kiangsi to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Shan State
1 armour moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 carriers moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from French Indo China to 17 Sea Zone
1 armour moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
2 fighters and 2 tactical_bombers moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
1 armour moved from French Indo China to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to AmurCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 2 artilleries, 1 battleship, 1 carrier, 5 cruisers, 6 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 6 submarines and 3 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 17 Sea Zone from Americans with 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 98
Casualties for Japanese: 2 bombers, 4 carriers, 2 cruisers and 4 destroyers
Casualties for Americans: 2 artilleries, 1 battleship, 1 carrier, 5 cruisers, 6 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 6 submarines and 3 transports
Battle in Amur
Battle in Chahar
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Amur from Russians, taking Chahar from Chinese with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Solomon Islands
Battle in Siberia
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Siberia from Russians, taking Yunnan from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Manchuria
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Shensi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Chahar to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to HunanPlace Units - Japanese
1 carrier and 2 submarines placed in 20 Sea Zone
3 destroyers placed in 36 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 mech_infantrys moved from Western United States to AlaskaPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 cruiser and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to Tunisia
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea ZoneCombat - British
Battle in Normandy BordeauxNon Combat Move - British
1 artillery and 6 infantry moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 2 infantry moved from Persia to Eastern PersiaPlace Units - British
1 armour, 3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,1,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
3 armour, 1 fighter and 5 infantry moved from Iraq to Northwest Persia
1 armour and 3 infantry moved from Egypt to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour and 3 infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Battle in Northwest Persia
Italians attack with 3 armour, 1 fighter and 5 infantry
British defend with 1 artillery and 6 infantry; Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 1 infantry
Casualties for British: 1 artillery and 6 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Iraq
2 armour moved from Egypt to Iraq
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Belgian Congo to Tanganyika TerritoryPlace Units - Italians
3 armour placed in Iraq
1 transport placed in 81 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,5,3,2
Italians collect 18 PUs (8 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Norway to Finland
1 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
2 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to Eastern Poland
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Baltic States
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to NovgorodPlace Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Romania
2 artilleries and 1 infantry placed in Novgorod
1 fighter placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,4,2
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Bessarabia to Eastern Poland
6 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel





