inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Smolensk to Archangel
2 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Smolensk to Archangel
2 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 6 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
1 fighter owned by the Germans forced to land in Western Germany
Non Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
5 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Manchuria to Korea
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
8 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,5,3,2,6,5,5,4,2,2,6,4,5,1,2,5,2,2,3,3,2,3,2,1,6,5,3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 fighter moved from French Indo China to 19 Sea Zone
2 bombers moved from French Indo China to Korea
1 mech_infantry moved from Anhwe to Kweichow
1 armour, 4 artilleries and 8 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
6 fighters and 6 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 9 fighters, 6 infantry and 7 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry; Americans defend with 5 fighters and 1 tactical_bomber
Japanese win, taking Korea from Russians with 2 bombers, 7 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Japanese: 2 fighters and 5 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Casualties for Americans: 5 fighters and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Burma
Japanese attack with 1 armour, 4 artilleries and 8 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from 19 Sea Zone to Japan
3 infantry moved from Shensi to Hopei
2 bombers moved from Korea to Japan
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
4 artilleries placed in Japan
1 armour and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kiangsu to Anhwe
Combat - Americans
Non Combat Move - Americans
1 cruiser, 2 destroyers and 4 submarines moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 4 cruisers, 5 destroyers, 2 fighters and 5 submarines moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 armour and 1 fighter placed in Normandy Bordeaux
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
20 infantry moved from India to Burma
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
20 infantry moved from India to Burma
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
Combat - British
Battle in 71 Sea Zone
British attack with 1 destroyer
Italians defend with 3 transports
British win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Burma
British attack with 20 infantry
Japanese defend with 1 armour, 4 artilleries and 8 infantry
British win, taking Burma from Japanese with 10 infantry remaining. Battle score for attacker is 16
Casualties for British: 10 infantry
Casualties for Japanese: 1 armour, 4 artilleries and 8 infantry
Non Combat Move - British
2 infantry moved from West India to India
1 artillery moved from West India to India
1 aaGun, 2 artilleries and 8 infantry moved from West India to Eastern Persia
1 aaGun moved from India to Burma
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from 91 Sea Zone: 2 battleships, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 96 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 2 battleships, 1 carrier, 2 cruisers and 2 destroyers
EDIT: Turning off Edit Mode
2 transports placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to Caucasus
1 artillery, 1 fighter and 1 infantry moved from Northwest Persia to Caucasus
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 71 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Italians win, taking 71 Sea Zone from British with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 4 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -18
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Non Combat Move - Italians
1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
2 transports placed in 71 Sea Zone
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 armour moved from Northern Territory to Queensland
1 mech_infantry moved from Queensland to Northern Territory
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 87 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 15 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
1 fighter moved from Novgorod to Archangel
2 armour moved from Belarus to Bessarabia
3 infantry moved from Romania to Bessarabia
1 armour moved from Southern France to Normandy Bordeaux
4 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
6 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Archangel
4 infantry moved from Norway to Finland
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 7 armour, 6 artilleries, 8 infantry and 4 mech_infantrys
French defend with 1 fighter; British defend with 2 artilleries, 1 bomber, 6 fighters and 3 infantry; Americans defend with 2 armour, 1 factory_minor, 1 fighter and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 7 armour, 6 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 100
Casualties for Germans: 7 infantry
Casualties for French: 1 fighter
Casualties for British: 2 artilleries, 1 bomber, 6 fighters and 3 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in Bessarabia
Germans attack with 2 armour, 1 fighter and 3 infantry
Russians defend with 1 artillery and 4 infantry
retreated to Bessarabia
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour and 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 6 infantry
Russians defend with 4 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter moved from Bessarabia to Romania
3 aaGuns moved from Poland to Germany
1 fighter moved from Archangel to Germany
1 bomber moved from Archangel to Novgorod
Place Units - Germans
3 infantry placed in Romania
3 infantry placed in Novgorod
2 artilleries and 3 infantry placed in Germany
1 artillery and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
5 infantry moved from Smolensk to Belarus
3 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 factory_minor and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Kweichow to Kiangsi
2 infantry moved from Hopei to Anhwe
1 infantry moved from Korea to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Chahar
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Anhwe
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to Anhwe
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win, taking Kiangsu from Chinese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry; Americans defend with 1 artillery and 2 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 bombers moved from Anhwe to French Indo China
1 armour moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
3 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 96 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 submarines moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Iwo Jima
2 artilleries, 1 battleship, 1 carrier, 5 cruisers, 6 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 6 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Non Combat Move - Americans
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in Norway
Non Combat Move - British
4 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
3 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun and 8 infantry moved from Burma to India
Place Units - British
2 transports placed in 110 Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from South West Africa to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
Combat - Italians
Battle in French Madagascar
Battle in Northwest Persia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win, taking French Madagascar from French with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from France to Northern Italy
Place Units - Italians
3 armour placed in Iraq
3 armour placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,5,4,5
Italians collect 19 PUs (7 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
Turn Complete - French