XDAP2 - Round 1 - Atlanta Axis vs. Boldman

  • Liaison TripleA '11 '10

    WTF WHAT HAPPEND>!?!?!

    This game is a total DISASTER for the allies!

    Gamer! Bold!  You’ve got to get back in it and start killing the axis before it’s over!

    Do you blame each other?!? lol.

  • Liaison TripleA '11 '10

    I’m sending help!

    Attacks Japan!

  • Liaison TripleA '11 '10

    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • Liaison TripleA '11 '10

    Tokyo - inf and 3 sbr damage to the major! lol…

  • '15

    They’re going to need Jet Jaguar and King Caesar too, just plain old Godzilla aint gonna cut it

  • '12

    @Gargantua:

    WTF WHAT HAPPEND>!?!?!

    This game is a total DISASTER for the allies!

    Gamer! Bold!  You’ve got to get back in it and start killing the axis before it’s over!

    Do you blame each other?!? lol.

    I take the blame.

  • '15

    please tell me the Chinese aren’t the holdup here


  • The Chinese aren’t the hold up

    Really, the fact that Bold and Gamer are both still physically alive in real life at this point after 7 rounds is a victory for team Boldman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 3
                EDIT: Removing units owned by Japanese from Japan: 1 infantry
                EDIT: Turning off Edit Mode

  • '15

    you’re not serious with the Godzilla damage are you?!

  • Liaison TripleA '11 '10

    Of course I am.  Minus 1 inf and 3 SBR damage.

    Godzilla will roll a dice per turn up to 6 damage, but your fleet in the sea of Japan could attack him.

    He rolls 10 defence dice at 3, and takes 10 hits to kill.

    Should be no problem for your fleet, and you can roll it anytime out of your turn sequence.  Of course, you will probably be left with a few tipped carriers, but it shouldn’t be a problem. :P

  • '15

    Well then I assume that since Godzilla recognizes all men as enemies that the US fleet would have to defeat Godzilla before attacking anything in SZ 6.

  • Liaison TripleA '11 '10

    That is also correct RPG44

  • Liaison TripleA '11 '10

    At the beginning of each round (Germanys turn) Godzilla may also return to the deep sea forever, or move to another random pacific location.  Like San Francisco perhaps.

    lol

  • Liaison TripleA '11 '10

    Godzilla rules

    • Rolls 1 Die of up to 6 IPC damage per turn, or loss of unit, near whatever he is closest to.
    • 10 hits to kill, rolls 10 dice at 3 defence.
    • Any attack in a zone he occupies is an attack on Godzilla and he will support the defender.
    • Godzilla roles a movement die at the beginning of every German turn

    1. Godzilla stays
    2. Godzilla moves north
    3. Godzilla moves east
    4. Godzilla moves west
    5. Godzilla moves south
    6. Godzilla disappears forever

  • '15

    I’m a huge Godzilla fan, I’m not killing him.  Now if it was MechaGodzilla sure, or MechaStreisand then definitely.

  • Liaison TripleA '11 '10

    Should there be anymore questions or complaints, King Ghidorah will show up. :-o

  • '15

    @Soulblighter:

    This game is on hold till 28th of February this month. I am expecting to be able to continue this game before then, but I am not taking anymore chances.

    Quote from one of the other XDAP games.

    Garg how are you allowing this kind of stuff, we are never going to finish this tournament if people are allowed to pause games for 3 weeks.  I think King Ghidorah has a target.

  • '12

    I should be able to finish uk in a couple hours.

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