XDAP2 - Round 1 - Atlanta Axis vs. Boldman

  • '12

    @Boldfresh:

    @rgp44:

    Jeff, I think they’re arguing over who gets to march out first once they surrender.

    :-D  that would be me!

    Atlanta axis indeed!


  • @Boldfresh:

    :-D  that would be me!

    I’m happy to see we’re in agreement on this

  • '12

    @Gamerman01:

    @Boldfresh:

    :-D  that would be me!

    I’m happy to see we’re in agreement on this

    yes for sure - i take the full blame.

    map out to gamer for his review.

    fyi - i will be totally out of pocket from Feb 18-22, little vacation to mehico.


  • Good timing - man, it is supposed to be an ice box here for several days

  • '15

    Enjoy the trip Bold, I’m sure Gamer can fill in for you while you’re away.

  • '12

    @rgp44:

    Enjoy the trip Bold, I’m sure Gamer can fill in for you while you’re away.

    it’s just 4 days and we are ahead of the curve on round 1.  we’ll see.


  • :lol:
    Translation: “I know all of my brilliant plans would be derailed if Gamer plays for me”
    :wink:

  • '12

    @Gamerman01:

    :lol:
    Translation: “I know all of my brilliant plans would be derailed if Gamer plays for me”
    :wink:

    Haha if these guys want to win they best wait for me.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Western United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber and 2 fighters moved from Soviet Far East to Buryatia

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Italians defend with 1 submarine
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Buryatia
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 infantry
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Buryatia to Yakut S.S.R.
                1 tactical_bomber moved from Soviet Far East to 10 Sea Zone
                1 artillery and 1 infantry moved from Mexico to 10 Sea Zone
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
                2 infantry moved from 106 Sea Zone to Quebec
                7 fighters and 1 tactical_bomber moved from British Columbia to Western United States
                1 destroyer moved from 25 Sea Zone to 22 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
                2 carriers moved from 25 Sea Zone to 10 Sea Zone
                1 cruiser moved from 25 Sea Zone to 10 Sea Zone
                3 carriers, 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
                2 infantry moved from Queensland to South Australia
                1 bomber moved from 91 Sea Zone to British Guiana
                1 bomber moved from 92 Sea Zone to Algeria
                1 aaGun moved from Western United States to Central United States
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
                1 submarine moved from 10 Sea Zone to 89 Sea Zone

    Place Units - Americans
                3 carriers, 1 submarine and 1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • Liaison TripleA '11 '10

    WTF WHAT HAPPEND>!?!?!

    This game is a total DISASTER for the allies!

    Gamer! Bold!  You’ve got to get back in it and start killing the axis before it’s over!

    Do you blame each other?!? lol.

  • Liaison TripleA '11 '10

    I’m sending help!

    Attacks Japan!

  • Liaison TripleA '11 '10

    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • Liaison TripleA '11 '10

    Tokyo - inf and 3 sbr damage to the major! lol…

  • '15

    They’re going to need Jet Jaguar and King Caesar too, just plain old Godzilla aint gonna cut it

  • '12

    @Gargantua:

    WTF WHAT HAPPEND>!?!?!

    This game is a total DISASTER for the allies!

    Gamer! Bold!  You’ve got to get back in it and start killing the axis before it’s over!

    Do you blame each other?!? lol.

    I take the blame.

  • '15

    please tell me the Chinese aren’t the holdup here


  • The Chinese aren’t the hold up

    Really, the fact that Bold and Gamer are both still physically alive in real life at this point after 7 rounds is a victory for team Boldman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 3
                EDIT: Removing units owned by Japanese from Japan: 1 infantry
                EDIT: Turning off Edit Mode

  • '15

    you’re not serious with the Godzilla damage are you?!

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