No problem. I will ask you next month for W@W game.
XDAP2 - Round 1 - Atlanta Axis vs. Boldman
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Enjoy the trip Bold, I’m sure Gamer can fill in for you while you’re away.
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Enjoy the trip Bold, I’m sure Gamer can fill in for you while you’re away.
it’s just 4 days and we are ahead of the curve on round 1. we’ll see.
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:lol:
Translation: “I know all of my brilliant plans would be derailed if Gamer plays for me”
:wink: -
:lol:
Translation: “I know all of my brilliant plans would be derailed if Gamer plays for me”
:wink:Haha if these guys want to win they best wait for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber and 2 fighters moved from Soviet Far East to BuryatiaCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Buryatia
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber and 2 fighters moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Soviet Far East to 10 Sea Zone
1 artillery and 1 infantry moved from Mexico to 10 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
7 fighters and 1 tactical_bomber moved from British Columbia to Western United States
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 carriers moved from 25 Sea Zone to 10 Sea Zone
1 cruiser moved from 25 Sea Zone to 10 Sea Zone
3 carriers, 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to South Australia
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from 92 Sea Zone to Algeria
1 aaGun moved from Western United States to Central United States
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 submarine moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
3 carriers, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
WTF WHAT HAPPEND>!?!?!
This game is a total DISASTER for the allies!
Gamer! Bold! You’ve got to get back in it and start killing the axis before it’s over!
Do you blame each other?!? lol.
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I’m sending help!
Attacks Japan!
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Rolls: 1@6; Total Hits: 11@6: (6)
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Tokyo - inf and 3 sbr damage to the major! lol…
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They’re going to need Jet Jaguar and King Caesar too, just plain old Godzilla aint gonna cut it
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WTF WHAT HAPPEND>!?!?!
This game is a total DISASTER for the allies!
Gamer! Bold! You’ve got to get back in it and start killing the axis before it’s over!
Do you blame each other?!? lol.
I take the blame.
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please tell me the Chinese aren’t the holdup here
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The Chinese aren’t the hold up
Really, the fact that Bold and Gamer are both still physically alive in real life at this point after 7 rounds is a victory for team Boldman
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 3
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Turning off Edit Mode -
you’re not serious with the Godzilla damage are you?!
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Of course I am. Minus 1 inf and 3 SBR damage.
Godzilla will roll a dice per turn up to 6 damage, but your fleet in the sea of Japan could attack him.
He rolls 10 defence dice at 3, and takes 10 hits to kill.
Should be no problem for your fleet, and you can roll it anytime out of your turn sequence. Of course, you will probably be left with a few tipped carriers, but it shouldn’t be a problem. :P
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Well then I assume that since Godzilla recognizes all men as enemies that the US fleet would have to defeat Godzilla before attacking anything in SZ 6.
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That is also correct RPG44
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At the beginning of each round (Germanys turn) Godzilla may also return to the deep sea forever, or move to another random pacific location. Like San Francisco perhaps.
lol