@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 39 Sea Zone to India
3 fighters moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
2 bombers moved from Kwangsi to India
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Siam to India
4 tactical_bombers moved from Kwangsi to India
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 12 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
AA fire in India : 1/12 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in India, round 2 : 11/20 hits
UK_Pacific roll dice for 4 aaGuns, 1 artillery, 2 fighters and 12 infantry in India, round 2 : 7/15 hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 4 aaGuns owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 3 : 10/13 hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 3 infantry in India, round 3 : 4/6 hits
2 fighters owned by the Japanese, 1 fighter owned by the British, 1 artillery owned by the British, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 4 aaGuns, 1 artillery, 1 fighter and 12 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 tactical_bomber could not land in 62 Sea Zone and was removed
2 bombers moved from India to French Indo China
3 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 tactical_bombers moved from India to 39 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Manchuria to Jehol
3 infantry moved from Chahar to Jehol
1 aaGun moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Production/PUs Summary :
Germans : 39 / 49
Russians : 39 / 46
Japanese : 62 / 83
Americans : 52 / 72
Chinese : 3 / 7
British : 28 / 30
UK_Pacific : 5 / 0
Italians : 17 / 14
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You didn’t catch the tactical that attacked the 2 tps in 62? You need to send a carrier to get it.
Am I not allowed to let it die?
No the rules say you are obligated to catch planes if you can. Also, you can’t attack a sea zone with planes if there is no chance of being able to catch them on non-combat moves (enemy ships blocking).
Huh, you’re right! Relevant passages from the rulebook:
“An air unit’s movement in any complete turn is limited to its total move value. Thus, a strategic bomber with a move value of 6 can’t move 6 spaces to get to a hostile space. It must save enough movement points to get to a friendly territory where it can land. A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier could be there for it to land on by the conclusion of the Mobilize New Units phase.” [this is the rule I was going off of, which doesn’t seem to require that you actually go and get the bugger.]
“You must have a carrier move, remain in place, or be mobilized (new carriers only) to pick up a fighter or tactical bomber that would end its noncombat movement in a sea zone. You can’t deliberately move an air unit out of range of a potential safe landing space.” [this rule prevents the shenanigans I thought I could pull.]
My apologies; edit a carrier from 36 to 61 and add the tac back, I suppose. Thanks for keeping me honest!
No problem! If you could do it I definitely wouldn’t have bought 2 defenseless tps haha
Haha, fair enough. And here I was thinking I was so clever… :-P
You said 36 but I assume you meant 39 (India)?
Ah, yes. The sz numbers are hard for me to read, sorry.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 61 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to Western Germany
Np, intercept west ger?
Yes, please!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 61 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Battle in Iceland
Cleaning up after air battles
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 61 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 61 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
11 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 2 artilleries and 5 infantry
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to Scotland
1 bomber moved from Alexandria to British Somaliland
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
Combat - British
Battle in British Somaliland
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Scotland to Gibraltar
2 fighters moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from British Somaliland to Kenya
2 infantry moved from Belgian Congo to Kenya
1 fighter moved from Alexandria to Kenya
1 fighter moved from Malta to Iraq
1 tactical_bomber moved from Alexandria to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 bomber moved from Malta to Iraq
1 fighter moved from Malta to Iraq
Place Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 1 infantry moved from Italian Somaliland to British Somaliland
1 bomber moved from Southern Italy to 76 Sea Zone
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 76 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 76 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in British Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits
British roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the Italians lost in British Somaliland
Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits
British roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
3 infantry moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,3
Italians collect 16 PUs (3 lost to blockades); end with 18 PUs total
Production/PUs Summary :
Germans : 37 / 49
Russians : 37 / 46
Japanese : 61 / 83
Americans : 52 / 74
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 5 / 0
Italians : 19 / 18
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 1 infantry moved from Italian Somaliland to British Somaliland
1 bomber moved from Southern Italy to 76 Sea Zone
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in British Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
3 infantry moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,3
Italians collect 16 PUs (3 lost to blockades); end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry
EDIT: Turning off Edit Mode
Small NCM edit; please use the second file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs