@axis-dominion I trust you to decide. Do what you would do in my stead.
15L bonusbent(Axis) vs majikforce(Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern PolandCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 artillery moved from Alexandria to Tobruk
1 bomber moved from Greece to Southern Italy
3 fighters moved from Southern Italy to Egypt
1 mech_infantry moved from Southern Italy to FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Persia
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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I fear this game is going to get real ugly real fast for the allies! Have a good weekend.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 bombers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
8 infantry moved from Finland to Karelia
2 mech_infantrys moved from Germany to Poland
8 bombers moved from Western Germany to Poland
1 infantry moved from Eastern Poland to Belarus
8 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Romania to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Poland
Germans attack with 8 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 8 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Western Germany to Northern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Germany to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
8 bombers moved from Poland to Western Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
2 infantry moved from Greece to BulgariaPlace Units - Germans
2 submarines and 1 transport placed in 93 Sea Zone
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 infantry moved from Archangel to Belarus
2 infantry moved from Bryansk to Ukraine
5 artilleries moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Caucasus to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Russia to Ukraine
3 armour moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 armour, 5 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 3 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun, 5 artilleries and 10 infantry moved from Archangel to Belarus
1 bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Bryansk to Belarus
3 aaGuns moved from Bryansk to Belarus
6 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
8 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 armour placed in Volgograd
1 fighter placed in Russia
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
Sorry for the delay. I expect to get my turn out later today.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
9 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
6 artilleries and 6 infantry moved from 39 Sea Zone to India
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to India
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India -
I will need scramble orders in India. And a lot of luck. Thanks! :lol:
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No scramble. Good luck to you! Crazy things always seem to happen when a capital is involved.
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Indeed :-)
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I would like to undo my attack in SZ79. The sub and dd will just stay in SZ 39 with the rest of the fleet. Hope you are ok with that.
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I cant seem to edit so just ignore dice in SZ79. If you are not ok with it let the dice roll count and edit :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
9 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
6 artilleries and 6 infantry moved from 39 Sea Zone to India
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to India
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to IndiaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 79 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in India
Japanese attack with 6 artilleries, 2 bombers, 10 fighters, 6 infantry and 8 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 21 infantry, 3 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 24PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -54
Casualties for British: 4 aaGuns, 1 artillery, 2 fighters, 21 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 8 fighters, 6 infantry and 6 tactical_bombers
Battle in Chahar
Japanese attack with 1 armour, 9 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 6 infantry
Casualties for Japanese: 5 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Burma to 39 Sea Zone
2 bombers moved from India to Hunan
1 aaGun moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from India to Hunan
1 tactical_bomber moved from India to Hunan
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to HunanPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Japanese collect 42 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
Well… it was an effective defense you put up. Will be really hard for Japan now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
3 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
1 armour and 1 artillery placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
The wife needed the laptop so I could not finish my turn. I will try and finish UK tomorrow night. Then I will be out of town for the weekend. Have a good one!
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The wife needed the laptop so I could not finish my turn. I will try and finish UK tomorrow night. Then I will be out of town for the weekend. Have a good one!
No problem at all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - British
Battle in FormosaNon Combat Move - British
2 artilleries moved from Iraq to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Rhodesia to Anglo Egyptian Sudan
2 fighters moved from Persia to Anglo Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Libya
Italians take Libya from French
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
2 infantry moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 armour moved from Western Ukraine to Ukraine
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 4 infantry
1 armour owned by the Italians retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 infantry and 1 mech_infantry moved from France to Northern ItalyPlace Units - Italians
1 airfield and 2 artilleries placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs





