Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsL15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Central United States to Central America
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Central America
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Central America, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Central America, round 2 : 0/1 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Central America, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Central America, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Central America
Americans roll dice for 1 armour and 1 mech_infantry in Central America, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Central America, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Central America
Americans win, taking Philippines from Japanese, taking Central America from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
2 infantry moved from Eastern United States to Central United States
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Egypt to MoroccoPlace Units - Americans
3 fighters placed in Eastern United States
3 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,1,6,1,1,1,1
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 32
Japanese : 60 / 75
Americans : 54 / 76
Chinese : 6 / 13
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 13 / 18
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery, 1 fighter and 3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 artillery and 11 infantry moved from Szechwan to Yunnan
1 artillery moved from Sikang to Shensi
1 fighter moved from Yunnan to TsinghaiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 32
Japanese : 56 / 75
Americans : 54 / 76
Chinese : 10 / 11
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 13 / 18
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 2 fighters moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 1 bomber and 2 fighters
Italians defend with 1 artillery
British roll dice for 1 bomber and 2 fighters in Tobruk, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Italians lost in Tobruk
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artilleryNon Combat Move - British
1 bomber and 1 fighter moved from Tobruk to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 transports moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Persia to Caucasus
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to Russia
1 fighter moved from Nenetsia to Russia
1 fighter moved from United Kingdom to Algeria
1 aaGun and 3 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - British
3 mech_infantrys placed in Persia
1 destroyer and 1 submarine placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,2
British collect 28 PUs (5 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 47 / 60
Russians : 31 / 32
Japanese : 56 / 75
Americans : 54 / 76
Chinese : 10 / 11
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 13 / 18
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to 98 Sea Zone
2 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians -
Scramble Egypt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to 98 Sea Zone
2 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
French scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 bombers
French defend with 1 destroyer; British defend with 1 fighter
French win with no units remaining. Battle score for attacker is -6
Casualties for French: 1 destroyer
Casualties for British: 1 fighter
Casualties for Italians: 2 bombersNon Combat Move - Italians
1 artillery moved from Greece to BulgariaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
1 fighter moved from Algeria to Egypt
1 infantry moved from Libya to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 bombers moved from Western Germany to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 fighter
Germans win, taking Morocco from French with 1 artillery and 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
2 bombers moved from Morocco to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar
3 aaGuns, 13 armour, 2 bombers and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
5 artilleries and 18 infantry moved from Bessarabia to Western Ukraine
2 armour and 6 mech_infantrys moved from Baltic States to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
3 aaGuns and 2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 artilleries placed in Novgorod
2 bombers placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 bombers moved from Western Germany to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 fighter
Germans win, taking Morocco from French with 1 artillery and 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
2 bombers moved from Morocco to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar
3 aaGuns, 13 armour, 2 bombers and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
5 artilleries and 18 infantry moved from Bessarabia to Western Ukraine
2 armour and 6 mech_infantrys moved from Baltic States to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
3 aaGuns and 2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 artilleries placed in Novgorod
2 bombers placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode -
Edited 1 inf to novogorod, use the last one please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
10 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 52 / 75
Americans : 54 / 76
Chinese : 10 / 11
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 15 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I meant I already edited!!!
Will take it back to archangel, tell me if you want to change something with russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Japanese buy 3 carriers, 1 factory_minor and 3 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 fighter moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Hunan
3 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Anhwe to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 7 fighters and 2 tactical_bombers
Americans defend with 1 transport
Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Java to Siam
1 fighter moved from 42 Sea Zone to 36 Sea Zone
7 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Hunan to 36 Sea Zone
2 fighters moved from Hunan to French Indo China
1 fighter moved from Japan to French Indo China
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 39 Sea Zone to 36 Sea Zone
2 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 carriers placed in 36 Sea Zone
1 factory_minor placed in Malaya
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Assumed no scramble on philippines, right? :-)
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I meant I already edited!!!
Will take it back to archangel, tell me if you want to change something with russia
Ah, sorry about that! No change in Russia move. US/China/UK sometime this evening. Interesting game!
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Forgot to move AAA to hopei, please edit :roll:
Longest game in a long time for me, you play much better than my friends, and russia scares me right now!!
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Forgot to move AAA to hopei, please edit :roll:
Longest game in a long time for me, you play much better than my friends, and russia scares me right now!!
No worries!
And thank you for the kind compliment! Though to be fair, I’ve probably gotten the better luck overall this game. If you’re used to closing out games by turn 4, then I’m just happy to still be hanging around–that’s pretty darn quick in my book.
Really cool play grabbing Panama, btw. I completely whiffed on the US counter, which should have been 6ss and 3bomb. Ah well :-P
And yes, Stalin has decided that Moscow will be held at all costs–come hell or high water!





