@surfer Yes :) Let’s see how you react.
Whackamatt (Axis) vs. dawgoneit (Allies +13)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Novgorod to Baltic States
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Novgorod to Baltic States
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 infantry moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns, 3 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 3 aaGuns, 3 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for Russians: 9 infantry
Battle in Baltic States
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Eastern Poland
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 5 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsi to Kwangsi
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
5 tactical_bombers moved from Kwangsi to Yunnan
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 39 Sea Zone
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Kiangsi to French Indo China
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 7 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 25 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Johnston Island to Midway
1 fighter moved from Western United States to Midway
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 23 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 armour and 1 infantry moved from Eire to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Scotland to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Eire to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Scotland to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
British attack with 1 armour, 1 bomber, 6 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
3 fighters moved from Normandy Bordeaux to Scotland
3 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 80 Sea Zone to India
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
UK_Pacific take Dutch New Guinea from DutchPlace Units - British
2 transports placed in 110 Sea Zone
1 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,1,4,2
British collect 25 PUs (2 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 8 infantry -
I forgot my bomber was supposed to attack a Russian inf:
bmr
Rolls: 1@4; Total Hits: 01@4: (5)inf
Rolls: 1@2; Total Hits: 01@2: (3)Round 2 if needed
bmr
Rolls: 1@4; Total Hits: 11@4: (1)inf
Rolls: 1@2; Total Hits: 01@2: (4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery and 3 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Belgian Congo
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tunisia to Algeria
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour moved from 99 Sea Zone to CyprusCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 submarine
Italians win, taking 97 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in CyprusNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Southern Italy to Trans-Jordan
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Italians
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3,1,3,6
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Eire to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to France
2 artilleries and 12 infantry moved from Romania to Eastern Poland
1 bomber moved from Trans-Jordan to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Germany to Eastern Poland
1 fighter moved from Germany to Normandy Bordeaux
2 bombers moved from Trans-Jordan to Rhodesia
5 artilleries and 5 infantry moved from Germany to PolandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Rhodesia
Germans attack with 2 bombers
British defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries, 1 bomber and 12 infantry
Russians defend with 2 aaGuns, 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery and 12 infantry
Casualties for Russians: 2 aaGuns, 5 armour, 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Eastern Poland to Poland
1 fighter moved from Normandy Bordeaux to France
2 bombers moved from Rhodesia to Belgian Congo
2 bombers moved from Belgian Congo to Anglo Egyptian SudanPlace Units - Germans
1 destroyer and 1 transport placed in 114 Sea Zone
3 infantry placed in France
1 artillery and 2 infantry placed in Romania
1 artillery and 1 infantry placed in Germany
1 infantry placed in Western Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 43 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
3 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
3 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 artillery
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun, 2 artilleries and 9 infantry
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to KoreaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to 45 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to Sikang
1 bomber moved from French Indo China to Sikang
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Kweichow
1 infantry moved from Hopei to KweichowCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 destroyer and 2 transports
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer and 2 transports
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 bomber and 1 fighter
EDIT: Adding units owned by Japanese to Malaya: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Battle in Malaya
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Sikang
Chinese defend with 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese winChinese win with 1 fighter remaining with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 4 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 16 infantry
Japanese win, taking Kweichow from Chinese with 4 artilleries, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 5 infantry
Casualties for Chinese: 16 infantry
Battle in SumatraNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Shantung
5 fighters and 3 tactical_bombers moved from Kweichow to Shantung
1 bomber moved from 45 Sea Zone to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 submarines moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry and 2 transports moved from 25 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 submarines moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry and 2 transports moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber, 6 fighters and 1 tactical_bomber moved from 16 Sea Zone to Korea
1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total





