No problem. I will ask you next month for W@W game.
XDAP2 - Round 1 - Atlanta Axis vs. Boldman
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from 123 Sea Zone to Norway
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 bomber moved from Belgian Congo to Iraq
1 infantry moved from Persia to Iraq
2 bombers moved from Union of South Africa to Iraq
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in Iraq
British attack with 3 bombers and 2 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Norway
British attack with 3 fighters
Germans defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Norway to Finland
1 aaGun and 1 infantry moved from Tunisia to Algeria
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 109 Sea Zone to 123 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns, 1 armour, 2 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Shan State to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
3 bombers moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest PersiaPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,4,6,6,6,5,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from FrenchCombat - Italians
Non Combat Move - Italians
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 aaGun moved from 99 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Syria
1 battleship moved from 98 Sea Zone to 99 Sea Zone
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Western Germany
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 bomber and 2 fighters
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 40 / 85
Russians : 44 / 53
Japanese : 59 / 66
Americans : 52 / 72
Chinese : 4 / 5
British : 23 / 0
UK_Pacific : 7 / 7
Italians : 17 / 27
ANZAC : 11 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 54 Sea Zone
1 fighter moved from India to 54 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 80 PUs;
Germans buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 tactical_bomber moved from Holland Belgium to 123 Sea Zone
2 bombers moved from Western Germany to 123 Sea Zone
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 artillery moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Western Germany to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Romania -
scramble Iceland?
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no scramble thanks
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the aircraft in iceland will remain on the ground, and will not join the battle in z125.
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i already made combat choices in round 1 but then I realized you might want to save something different. We got 6 hits total on round 1 so you can save 1 unit which do you want?
let me just cut to the chase here because I’m not sure of the rule, the game asked us if we wanted to retreat but then it asked us about submerging the subs separately. If you save the plane are we allowed to retreat but leave the subs and then they sink the transports?? If this isn’t allowed then we will stay no matter what because our goal is to kill the TT’s
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you cannot retreat planes and leave subs. we will keep the ftr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 80 PUs;
Germans buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 tactical_bomber moved from Holland Belgium to 123 Sea Zone
2 bombers moved from Western Germany to 123 Sea Zone
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 artillery moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Western Germany to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Poland, round 4 : 3/3 hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 2/2 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 123 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 transport; Americans defend with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 2 carriers, 1 destroyer, 1 fighter and 3 transports in 123 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 destroyer owned by the Germans lost in 123 Sea Zone
Germans roll dice for 2 submarines in 123 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 1 fighter in 123 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans, 1 transport owned by the British, 1 tactical_bomber owned by the Germans and 2 transports owned by the Americans lost in 123 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 submarines remaining. Battle score for attacker is 58
Casualties for Germans: 1 destroyer and 1 tactical_bomber
Casualties for British: 1 transport
Casualties for Americans: 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 transportsNon Combat Move - Germans
2 bombers moved from 123 Sea Zone to United Kingdom
6 artilleries moved from Germany to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
5 armour and 5 transports moved from 110 Sea Zone to 113 Sea Zone
5 armour moved from 113 Sea Zone to Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 aaGun and 2 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Poland to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Egypt : 2 infantry
Scotland : 1 flag, 1 airfield and 1 artillery
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 4 armour, 17 artilleries, 21 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Romania : 1 artillery and 1 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 aaGun, 6 armour, 1 factory_major and 8 mech_infantrys
Norway : 1 aaGun and 3 infantry
113 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 7 transports
123 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 52
Russians : 39 / 53
Japanese : 55 / 66
Americans : 52 / 72
Chinese : 4 / 5
British : 21 / 0
UK_Pacific : 7 / 7
Italians : 17 / 27
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i think the russians are planning a move shortly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Eastern Poland to Poland
1 bomber moved from Russia to Romania
3 infantry moved from Eastern Poland to Romania
1 bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Poland
1 fighter moved from Novgorod to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 armour moved from Finland to Novgorod
1 infantry moved from Vyborg to Karelia
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 bomber moved from Romania to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Vyborg to Novgorod
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
3 artilleries and 8 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
4 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
9 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to NovgorodPlace Units - Russians
1 fighter and 1 infantry placed in Novgorod
1 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs -
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wont post for some reason
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Iceland to 123 Sea Zone
2 carriers and 1 fighter moved from 106 Sea Zone to 123 Sea Zone
6 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
6 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone -
leave them up until your sub hits one of them and then we’ll see where we are.
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ok we will roll this on the forum.
z123 - sub, 2acc, 9 ftr, 2 tac, sbom vs. 2 sub, acc, cru, ftr, damaged battleship
surprise strikes first:
attack:
Rolls: 1@2; Total Hits: 11@2: (2)
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how will you take the hit?
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