I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
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Rolling 10d6:
(1, 2, 3, 3, 3, 4, 5, 6, 6, 6) -
Testing this out
Rolls: 4@1 3@2 1@4; Total Hits: 34@1: (5, 1, 4, 2)3@2: (5, 2, 2)1@4: (5) -
First test
5 infantry at 1
Rolling 5d6:
(1, 2, 4, 5, 6) -
Rolling 5 4 3 2 :
(1, 3, 3, 5, 5) (1, 2, 6, 6) (2, 4, 5) (1, 1) (?) -
Rolls: 3@1 4@4 5@3; Total Hits: 43@1: (3, 3, 3)4@4: (5, 2, 2, 5)5@3: (3, 5, 5, 1, 4);aaa 3@1 4@4 5@3;
<colon>dice ndm <colon>Replace <colon>with an actual colon “:”
Replace n with the number of dice to roll.
Replace m with the number of sides per dice.lets see if I can get this to work</colon></colon></colon>
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attack
Rolls: 4@1 2@3; Total Hits: 24@1: (4, 6, 3, 4)2@3: (2, 2)defense
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 4, 2)1@3: (4) -
test
Rolling 6d6:
(1, 1, 2, 2, 3, 6)It works! COOL!!!
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Rolls: 3@1 2@2 4@3 1@4 5@5 10@6; Total Hits: 213@1: (6, 1, 1)2@2: (2, 3)4@3: (1, 3, 6, 2)1@4: (3)5@5: (6, 5, 5, 5, 2)10@6: (3, 6, 4, 2, 2, 1, 5, 1, 6, 5) -
Having to scroll sucks, but otherwise very cool.
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Rolls: 3@1 4@4 5@3@; Total Hits: 93@1: (4, 5, 3)4@4: (3, 2, 4, 2)5@3: (3, 3, 1, 1, 1) -
Testing
Rolling 4d6:
(1, 2, 6, 6) -
Round 1
Two Russian fighters battle the ‘deadly’ Baltic fleet
Rolls: 2@3; Total Hits: 12@3: (2, 5)Baltic fleet, (Destroyer, two subs and a transport)
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (4) -
(Germany takes a hit on a sub)
Round 2
Two Russian fighters battle the deadly Baltic fleet
Rolls: 2@3; Total Hits: 22@3: (1, 3)Baltic fleet, (Destroyer, two subs and a transport)
Rolls: 1@3 1@1; Total Hits: 01@3: (6)1@1: (2) -
(Germany loses another sub and the transport… there won’t be any ‘sea lion’ stunts now, …but the russians press on, drunk on victory …and vodka !!)
Round 3
Two Russian fighters battle the deadly Baltic fleet
Rolls: 2@3; Total Hits: 22@3: (1, 3)Baltic fleet, (Destroyer, two subs and a transport)
Rolls: 1@3; Total Hits: 01@3: (4) -
My god!! The Germans are all dead and the Russian airforce is totally intact !!
Unbelievable!
……It was a massacre !.. It’s things like this that might get me to actually do that in a real game LOL!!
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A lone sub hunts a lonely transport off the canadian coast.
SUB [Sneak attack]
Rolls: 1@2; Total Hits: 01@2: (4)Q-Ship opens up with deck guns and depth charges (Disguised as cargo)
Rolls: 1@1; Total Hits: 01@1: (4) -
The Germans refuse to give in…
Rolls: 1@2; Total Hits: 01@2: (3)The Q-ship lauches dingys full of drunk sailors armed with waterproof grenades.
Rolls: 1@1; Total Hits: 01@1: (4) -
The Germans refuse to give in…
Rolls: 1@2; Total Hits: 01@2: (3)The Q-ship lazyily lobs sticky bombs and officers take pot shots with webley revolvers.
Rolls: 1@1; Total Hits: 11@1: (1) -
LOL !!!
Look at these results !!!
I’m loving it !! :-D
“Excellent shot Carstairs, got the blighter right between the torpedo tubes…”
“Thank you Hornby…Hun deserved it… Totally unsporting launching an attack on us like that…”
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Test
Rolling 8:
(3, 3, 3, 3, 4, 4, 5, 6)





