XDAP2 - Round 1 - Atlanta Axis vs. Boldman

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Holland Belgium to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux

  • '15

    scramble 110?

  • '12

    @rgp44:

    scramble 110?

    no thanks.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Holland Belgium to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    British defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 :  0/4 hits
                        1 tactical_bomber owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 :  1/5 hits
                        British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the British lost in 92 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship in 104 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 104 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 cruiser
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        1 infantry owned by the French, 1 infantry owned by the Germans, 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern France
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Bulgaria to Greece
                4 infantry moved from Bulgaria to Romania
                2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from France to Yugoslavia
                4 armour moved from France to Yugoslavia
                2 artilleries moved from France to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                3 aaGuns, 2 artilleries and 11 infantry moved from Germany to Poland
                1 aaGun moved from Holland Belgium to Western Germany
                1 artillery moved from Western Germany to Germany

    Place Units - Germans
                1 infantry placed in Western Germany
                7 artilleries and 1 infantry placed in Germany
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 2 bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 armour, 2 artilleries and 7 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Romania : 4 infantry
        Poland : 3 aaGuns, 2 artilleries and 14 infantry
        Germany : 8 artilleries, 1 factory_major and 1 infantry
        Holland Belgium : 2 aaGuns, 1 fighter, 1 infantry and 1 tactical_bomber
        112 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        104 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 infantry
        97 Sea Zone : 1 infantry
        Yugoslavia : 1 flag, 4 armour and 1 mech_infantry
        91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 battleship, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 36
        UK_Pacific : 21 / 21
        Italians : 16 / 18
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '15

    doesn’t it suck when your dice are so good you end up screwing yourself.

  • '12

    @rgp44:

    doesn’t it suck when your dice are so good you end up screwing yourself.

    dice being too good is never a problem i have had to face…  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                6 infantry moved from Yakut S.S.R. to Buryatia
                3 artilleries moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                5 infantry moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 mech_infantrys moved from Volgograd to Bryansk
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 mech_infantry placed in Russia
                3 infantry placed in Novgorod
                2 armour and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '15

    connection dropped, J2 attached


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Guam to Wake Island
                3 fighters moved from Hawaiian Islands to Wake Island
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
                1 submarine moved from 54 Sea Zone to 30 Sea Zone
                1 artillery moved from Central United States to Western United States
                1 destroyer moved from 54 Sea Zone to 50 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                1 fighter placed in Eastern United States
                2 carriers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    retreated to Kweichow
                    Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Chinese: 11 infantry
                    Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • That was Bold’s USA move, he just had me do the clicking since there were no contingencies
    We need to talk before completing UK2  :-)


  • Oh, and please declare casualties for Kwe - did you want to save an artillery or the mech infantry?


  • Man, I rolled good for the Chinese, but the J tank going 4/4 was the difference

  • '15

    keep the mech

  • '12

    please give casualty choice - in z91 needed for round 1 attack

  • '15

    1 cv hit, kill tac

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
                EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
                EDIT: Turning off Edit Mode
                British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 bomber moved from Quebec to 91 Sea Zone

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 2 infantry
                    British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Yunnan
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 infantry
                    British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                    Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Germans
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 cruiser and 1 destroyer

    Non Combat Move - British
                1 bomber and 2 fighters moved from 91 Sea Zone to British Guiana
                1 fighter moved from 104 Sea Zone to British Guiana
                1 aaGun and 1 infantry moved from Morocco to Algeria
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                3 aaGuns and 9 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • '12

    no biggie but i’d prefer to land that bomber in french west africa.  did that noncom pretty quick.

    we actually prefer that each side can make any noncom they wish as long as there have been no convoy dice (must ask if any dice have been thrown) and no dice on the following power’s turn.

  • '12

    actually, the entire group of 3 ftr, bom will land in fwa if you allow.  no reason to be in south america.

  • '12

    here is my desired noncom, if you allow.  let me know if you guys agree to the concept of being able to make any noncom adjustment as long as the next power hasn’t moved.  convoy dice are normally just a formality to ask, it’s a rare instance where that would make a difference though so asking is still prudent.

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