@surfer Scramble? You have 6 planes!
L15 G40 Lebowsky (Axis) vs TheMethuselah (Allies +18)
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Sorry about edit in kenya, forgot to move.
Amazing luck with french boats, not having so much luck on my first games on this forum :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 artillery and 2 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
Sorry about edit in kenya, forgot to move.
Amazing luck with french boats, not having so much luck on my first games on this forum :cry:
No problem with Kenya edit.
And yeah, those French boats killed you :-(
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 artillery and 2 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
Test summary from TripleA, engine version: 1.8.0.5, time: 22:30:21
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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Test summary from TripleA, engine version: 1.8.0.5, time: 10:27:59
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French -
Scramble on 110? also OOL on 97
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No scramble in 110.
97 OOL:
5 hits = leave cruiser
4 hits = leave cruiser + fighter
3 hits = leave cruiser + fighter + dd
2 hits = leave loaded carrier
1 hit = hit dd
0 hits = roll low for my defense! :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from FrenchCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
5 armour and 2 mech_infantrys moved from France to Germany
1 armour moved from Southern France to Yugoslavia
1 bomber, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to Finland
1 artillery moved from France to Northern ItalyPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Yunnan
8 infantry moved from Novgorod to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Caucasus
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Belarus
5 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Philippines to 35 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
6 fighters and 5 tactical_bombers moved from Kwangsi to 43 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 bombers and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 6 fighters and 5 tactical_bombers
British defend with 1 cruiser
Japanese win, taking Celebes from Dutch with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
2 fighters moved from Japan to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from Malaya to French Indo China
1 aaGun and 6 infantry moved from Jehol to Anhwe
6 fighters and 5 tactical_bombers moved from 43 Sea Zone to French Indo China
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
4 infantry placed in Japan
1 airfield and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 fighter moved from Morocco to Libya
1 bomber moved from United Kingdom to Algeria
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 47 / 48
Americans : 52 / 72
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 7 / 12
Italians : 12 / 4
ANZAC : 14 / 19
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
10 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
2 fighters moved from Yunnan to Malaya
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 bomber moved from Syria to 96 Sea Zone
1 fighter moved from Syria to Iraq
1 artillery and 2 infantry moved from Ethiopia to KenyaCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 4 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 5 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 2 fighters and 1 infantry
Japanese defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 infantry in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
British roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 bomber moved from 96 Sea Zone to Egypt
1 fighter moved from Malaya to Burma
2 aaGuns and 6 infantry moved from Burma to India
2 infantry moved from Yunnan to Burma
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 fighter moved from United Kingdom to French West Africa
1 mech_infantry moved from Eire to United Kingdom
1 aaGun, 1 fighter and 3 infantry moved from United Kingdom to ScotlandPlace Units - British
1 airfield placed in Egypt
1 factory_minor placed in Persia
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,1,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 4 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 46 / 48
Americans : 52 / 72
Chinese : 9 / 15
British : 33 / 37
UK_Pacific : 7 / 6
Italians : 11 / 4
ANZAC : 14 / 19
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;Combat Move - Italians
5 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 bomber and 1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 1 fighter and 6 infantry
Neutral_Allies defend with 4 infantry
retreated to Greece
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 6 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
2 armour moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Yugoslavia to BulgariaTurn Complete - Italians
Italians collect 11 PUs; end with 15 PUs total -
Wtf greece
Im having awful luck on my first games here, almost impossible things happening, like UK1 doing 0 hits on Italy with 15+ units :|
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Wtf greece
Im having awful luck on my first games here, almost impossible things happening, like UK1 doing 0 hits on Italy with 15+ units :|
Wow. 1.6% chance you lose all ground, and 0.2% that two Greeks survive. Your UK1 in that other game looked pretty brutal as well. We’ve all had those awful dice rounds, and all you can do is keep an eye on the big picture and soldier on. :-(
(may be time to give Mussolini the old heave ho and install a puppet dictator, eh?)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Java to IndiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
ANZAC collect 11 PUs (3 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs





