Sure, no problem,
I guess I have to keep waiting to see your combat move since you didn’t post it when asking for casualties…
See below if you didn’t see my tip about a better way to roll dice on forum
Neat move, at last we have a tech roll!
No problem; part of the confusion might stem from the fact this is the first time I’ve actually bid instead of just playing a side as is.
I think we can have some fun with the placement, using some parts of the board that don’t normally see action, so I’m more interested in trying that out if you’re game.
If that means you want to re-bid, let’s take it back a step and let you do that.
No problem; part of the confusion might stem from the fact this is the first time I’ve actually bid instead of just playing a side as is.
I think we can have some fun with the placement, using some parts of the board that don’t normally see action, so I’m more interested in trying that out if you’re game.
If that means you want to re-bid, let’s take it back a step and let you do that.
Hey Round (can I call you Round?), I’m pretty new to using bids myself, actually. This will be my fifth game using them, and it’s a lot of fun getting to fudge with the Axis prior to G1 :-D
We’re far from experts, but Odonis and I discussed and agreed that we didn’t like allowing units in territories and/or sea zones of any power and regardless of existing units. Those kinds of bids are proportionally much more powerful than standard bids and are actually not allowed by league rules:
4b – Bidding - Bidding will be used to ensure that both players are satisfied with the side they are playing. �
Players may negotiate bidding terms with one another, with the following default settings:
- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
- In the instance there are units from more than one country in a territory or sea zone, only one nation will be permitted to place a bid unit there. � I.e. Egypt has ANZAC and British units present at start of the game, either ANZAC or England may place a bid unit in Egypt, but not both.
I was wrong that League rules allow units in empty territories, though either way the unit’s got to match the territory owner.
In short, at the casual level of agreement, we’d prefer League bid restrictions. I’m so hype to play a team game here against awesome opponents, and I invite y’all to try the “standard” bidding at least once before having fun with placement.
If y’all feel strongly otherwise, pick whichever of these options you like best:
A) Bid restrictions simply 1 unit per territory. We’d like to rebid +14
B) League bid restrictions as quoted above. You can rebid at 19 or 17
C) League bid restrictions as quoted above. You can stick us at 18 or 20
I hate that we’ve got off on the wrong foot here, and I promise that I’m not usually such a bugger about technicalities and such. It’s just that Odonis and I spent some time discussing this and made an informed agreement about how we’d like to do bids, as it affects our strategy for bidding and playing.
wow guess i was wrong as well - i thought the league standard was to allow a bid unit to a territory even if it had none.
wow guess i was wrong as well - i thought the league standard was to allow a bid unit to a territory even if it had none.
apparently it was changed from 2014 rules. brand new!
The more you know!
We bid allies at 19, under standard placement restrictions.
Cool beans. +18 (riposte!)
+17 :-D
Yours at 17! Let us know your bid placements and we’ll get G1 up as soon as we can :-)
Take 2:
+1 UK inf Gibraltar [3 IPCs]
+1 UK inf United Kingdom [3 IPCs]
+1 France inf France [3 IPCs]
+1 USSR artillery Amur [4 IPCs]
+1 USSR mech inf Buryatia [4 IPCs]
M_I_R: UK, USA, China
pr0c3ss: USSR, France, Anzac
Awaiting G1…
Sorry, can you guys PM me your email addresses so I can get the game set up?
Still waiting for one more email address…
The Axis hordes are eager to take over the world! :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to Yugoslavia
ok, ready for scramble orders!
Sorry, never set a game up for more than two people before, so guessed at how to do it. Let me know if there are any issues for anyone accessing the games…
No scrambles; do your worst :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to Yugoslavia
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Southern France
Germans attack with 2 armour, 1 fighter and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
6 infantry owned by the Germans, 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 7 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 7 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Southern France to Northern Italy
1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 aaGuns, 2 artilleries and 11 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 38 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Any reason why non-combat move doesn’t show after combat move? I’m unable to move AA and move into pro-Allies territory :?
You mean you click through the combat phase and then the game skips to place units phase?
Russia cannot move into NW Persia because it is not yet at war (can’t remember exactly why/how this is, just know it’s a rule). You should be able to move your AA during the non-combat phase, though. It might be that you’re attempting to move them during the combat phase?