@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Shitaly.
They still owe me after the amount of hits they scored on Britain Round 1…
Hmm, now that I look at it, those are really really bad dice!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yenisey: 4 fighters
EDIT: Adding units owned by Americans to Volgograd: 4 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 transport moved from 37 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
1 fighter moved from Celebes to Borneo
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Yenisey to Volgograd
Place Units - ANZAC
1 artillery placed in Queensland
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to France
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
French collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 3 mech_infantrys moved from Denmark to France
1 armour and 4 mech_infantrys moved from Germany to France
2 infantry moved from Northern Italy to France
6 artilleries and 6 infantry moved from Western Germany to France
2 armour moved from Ukraine to Volgograd
7 bombers moved from Bryansk to Volgograd
4 tactical_bombers moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
2 armour moved from Russia to Tambov
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
7 armour moved from Russia to Samara
3 mech_infantrys moved from Russia to Samara
Combat - Germans
Battle in Samara
Germans attack with 8 armour and 3 mech_infantrys
Russians defend with 2 aaGuns and 5 infantry
Germans win, taking Samara from Russians with 7 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 5 infantry
Battle in Tambov
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 7 bombers and 4 tactical_bombers
Americans defend with 4 fighters; ANZAC defend with 2 fighters; Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 7 bombers and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour and 3 tactical_bombers
Casualties for Americans: 4 fighters
Casualties for ANZAC: 2 fighters
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 2 armour, 6 artilleries, 8 infantry and 7 mech_infantrys
British defend with 1 artillery, 6 fighters and 2 infantry; French defend with 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Americans defend with 1 armour and 2 mech_infantrys
Germans captures 16PUs while taking French capital
Germans win, taking France from French with 2 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 53
Casualties for Germans: 8 infantry and 5 mech_infantrys
Casualties for British: 1 artillery, 6 fighters and 2 infantry
Casualties for French: 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Denmark to Western Germany
2 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Bryansk to Germany
1 tactical_bomber moved from Volgograd to Caucasus
7 bombers moved from Volgograd to Greece
3 armour and 1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Russia to Samara
Place Units - Germans
10 artilleries placed in Western Germany
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Russia
3 infantry placed in Novgorod
Germans undo move 3.
3 mech_infantrys placed in Ukraine
1 infantry placed in Russia
Turn Complete - Germans
Germans collect 58 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
8 VCs in Europe.
8 VCs in Europe.
Yep, I knew that was upcoming, that was why I took France and hoped you’d have really bad dice twice in a row (if I keep it for 1 turn, it’ll be kinda hard for you to take it the turn after, but it’s really unlikely). Well played, I liked you Japanese strategy. Should’ve gone Atlantic with US much earlier I guess… But that happens on 1st times against something ;-)
Congrats, and: rematch? :-)
Thank you Balladeer.
Sure we can play another. I think we have each won 1 game as axis, so for a tie breaker how about we just say allies will get $16 and choose by a forum dice roll. If its odds you get axis and if its even you get allies. Sound good?
Allright!
Rolling 1:
(2)
So allies it is, my bid:
Sub Sz 98
Fighter Malta
OK thread is up.