@Adam514 no scramble. Sub will fight. If you hit first, I lose the destroyer and the sub submerges. If I hit first, than max d.
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 82 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 3 destroyers, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 carriers, 1 destroyer, 8 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to 72 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from British Columbia to 1 Sea Zone
1 infantry moved from Alaska to British Columbia
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 72 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 93 Sea Zone to 95 Sea Zone
5 artilleries and 9 infantry moved from Southern France to Northern Italy
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from 93 Sea Zone to Egypt
1 bomber moved from 72 Sea Zone to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 1 Sea Zone to Western United States
1 infantry moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 infantry placed in Southern France
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 123 Sea Zone to 106 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
4 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 96 Sea Zone to 95 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 carriers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern ItalyPlace Units - British
2 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 25 PUs (9 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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Distribution in 95=2 usa figs on usa ac, 2 usa figs on uk ac, 2 uk figs on uk ac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 fighter and 6 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Western Germany to Northern ItalyCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Northern Italy
Italians attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
British defend with 5 aaGuns, 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor and 13 infantry
Americans win with 4 aaGuns, 9 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -46
Casualties for Italians: 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
Casualties for British: 2 aaGuns and 2 infantryNon Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Iraq to Persia
1 armour moved from Kansu to Chahar
1 mech_infantry moved from Belarus to Rostov
1 artillery moved from Holland Belgium to FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
Obviously, the Germans are coming with 12 aircraft, so I left the Allies with 4 AA guns in North Italy and chose 2 UK infantry. I think that leaves you with your best defense, but if you want to change the casualty choice of course please do that
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Obviously, the Germans are coming with 12 aircraft, so I left the Allies with 4 AA guns in North Italy and chose 2 UK infantry. I think that leaves you with your best defense, but if you want to change the casualty choice of course please do that
12 of 12 aa shots??? Stranger things have happened.
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Like what
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to South AustraliaNon Combat Move - ANZAC
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2
ANZAC collect 5 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Southern France to Northern ItalyNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries, 4 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Northern Italy
5 artilleries and 19 infantry moved from France to Northern Italy
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 bomber moved from Trans-Jordan to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Tambov to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 armour moved from Northern Territory to Western Australia
Germans take Western Australia from ANZAC
1 armour moved from Western Australia to Northern Territory
1 bomber moved from Philippines to Queensland
1 bomber moved from Caroline Islands to Queensland
1 armour moved from Tanganyika Territory to Rhodesia
Germans take Belgian Congo from British
Germans take Rhodesia from British
1 infantry moved from Tanganyika Territory to Rhodesia
1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Vologda
1 mech_infantry moved from Novosibirsk to Samara
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian SomalilandCombat - Germans
Germans creates battle in territory 71 Sea Zone
Air Battle in Queensland
Germans attacks with 2 units heading to Queensland
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Queensland
Bombing raid in Queensland rolls: 8,4 and causes: 6 damage to unit: airfield
Bombing raid in Queensland causes 6 damage total.
Battle in Scotland
Battle in Italian Somaliland
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Italian Somaliland from British, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 1 armour, 7 artilleries, 5 bombers, 5 fighters, 22 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 2 infantry; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor and 13 infantry
Germans win with 5 bombers remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour, 7 artilleries, 5 fighters, 22 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGun, 5 artilleries and 13 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Northern Italy to Southern Italy
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Trans-Jordan to Southern Italy
1 bomber moved from Northern Italy to Western Germany
3 bombers moved from Northern Italy to Southern Italy
8 armour and 10 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
4 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Novosibirsk to Caucasus
1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Vologda to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Queensland to Northern Territory
1 bomber moved from Queensland to New Zealand
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 armour moved from Bryansk to Rostov
4 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to SmolenskPlace Units - Germans
2 artilleries and 1 infantry placed in France
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 3.
3 infantry placed in Volgograd
1 bomber, 1 fighter and 4 infantry placed in Western Germany
2 armour and 2 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 mech_infantry placed in IndiaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Germans collect 84 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs -
You had the option to intercept in Queensland - I decided to give you the advantage of an after-AA decision and keep things moving - certainly, roll the air battle if you want to intercept
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Well my chances in this game are probably 1 in 500 at best, but among other things I’m curious to see what you do next as Japan.
Rolling Queensland Intercept
Americans
;aaa 2@1;Germans
;aaa 2@1; -
Trying again; been awhile
Americans
;dice 2;Germans
;dice 2; -
Americans
Rolls: 2@1; Total Hits: 12@1: (1, 4)
Germans
Rolls: 2@1; Total Hits: 02@1: (6, 5)
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There it goes. Looks like I got a hit. Your rolls were 6 and 4. I can’t remember the convention as to whether its 6 dmg or 4 dmg (eg whether you use the 1st or 2nd die), but either way, my airbase is still disabled.
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I’m going to take away the bomber on New Zealand–if you prefer to keep that one and take the other pls edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from New Zealand: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from New Zealand to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
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ho boy here comes the japanese hammer!