@max334 Scrambles?
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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Sorry about all the raggedy edits, as I didn’t practice the UK turn beforehand. I should probably still surrender as I’m now down on TUV and will probably never get the lead back, but I’ll honor the heroic Chinese victory by staying in the game a little longer.
Thank you, it was in fact starting to get a little annoying but I didn’t want to say anything.
It’s OK, you do still have enough weight to throw around that I still can’t just mail it in.
I haven’t decided whether to hit Kiangsi with everything I’ve got, or let them go this turn, so not sure if we’ll have yet another showdown in east China next J turn or not -
You had a good chance of wiping both units from Iraq, so that was about a 30 IPC swing which largely negated the extreme luck in Kiangsi, in my estimation
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Oh, please don’t take that to mean that I’m telling you not to play on - I just meant to acknowledge my own luck and that you got nailed by the curse of the clever.
I was so sure those bombers were going to be cleaning up transports off East Africa that I never sent, or trying another raid on 97 that I didn’t consider that. But as they so often do, the dice bailed out a mistake -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 11 to 15
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 29 Sea Zone: 3 submarines
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 6 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern FranceNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 2 bombers, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ceylon to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 armour and 2 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Bryansk to Egypt
1 fighter moved from Southern Italy to Egypt
2 bombers moved from Western Germany to United Kingdom
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux -
Do you want to intercept from London or Cairo?
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It’s been almost 12 hours…. I’ll let you roll interceptors after the fact if you want
If Triple A still does AA fire wrong (just rolls them all together) I will declare that the 2nd AA die is for the Air base and the 1st one is for the Major
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 2 bombers, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ceylon to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 armour and 2 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Bryansk to Egypt
1 fighter moved from Southern Italy to Egypt
2 bombers moved from Western Germany to United Kingdom
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Germans
Air Battle in Egypt
Germans attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 8, airfield = 6
Battle in Tanganyika Territory
Battle in Northern Territory
Germans attack with 2 armour and 2 infantry
ANZAC defend with 1 artillery
Germans win, taking Tanganyika Territory from British, taking Northern Territory from ANZAC with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to Trans-Jordan
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from West India to Philippines
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
1 armour and 2 mech_infantrys moved from Karelia to Belarus
1 aaGun moved from Bryansk to Smolensk
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
19 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
3 aaGuns moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
3 mech_infantrys placed in Volgograd
3 artilleries placed in France
1 artillery and 2 bombers placed in Western Germany
3 artilleries placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 1 armour and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 81 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy nothing; Remaining resources: 29 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter and 2 infantry moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 7 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kiangsi
1 armour and 1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kweichow to Kiangsi
1 mech_infantry moved from Szechwan to Hunan
Japanese take Hunan from Chinese
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsi
2 fighters moved from Japan to Kiangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour, 3 artilleries and 10 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 armour, 3 artilleries, 1 bomber, 4 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns and 7 infantry; Chinese defend with 5 artilleries and 9 infantry
Japanese win, taking Kiangsi from Chinese with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for British: 2 aaGuns and 7 infantry
Casualties for Chinese: 5 artilleries and 9 infantry
Casualties for Japanese: 1 artillery, 7 infantry and 2 mech_infantrys
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from Kiangsi to Philippines
1 infantry moved from Malaya to Shan State
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 armour moved from Kansu to Kweichow
1 armour moved from Buyant-Uhaa to Anhwe
1 infantry moved from Amur to Korea
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 tactical_bomber moved from Caroline Islands to Northern Territory
3 fighters moved from 33 Sea Zone to Northern Territory
1 carrier, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Caroline Islands to New Zealand
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to KwangsiPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour placed in Malaya
2 submarines placed in 37 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 82 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 82 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 3 destroyers, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 carriers, 1 destroyer, 8 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to 72 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from British Columbia to 1 Sea Zone
1 infantry moved from Alaska to British Columbia
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 72 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 93 Sea Zone to 95 Sea Zone
5 artilleries and 9 infantry moved from Southern France to Northern Italy
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from 93 Sea Zone to Egypt
1 bomber moved from 72 Sea Zone to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 1 Sea Zone to Western United States
1 infantry moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 infantry placed in Southern France
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 123 Sea Zone to 106 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
4 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 96 Sea Zone to 95 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 carriers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern ItalyPlace Units - British
2 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 25 PUs (9 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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Distribution in 95=2 usa figs on usa ac, 2 usa figs on uk ac, 2 uk figs on uk ac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 fighter and 6 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Western Germany to Northern ItalyCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Northern Italy
Italians attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
British defend with 5 aaGuns, 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor and 13 infantry
Americans win with 4 aaGuns, 9 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -46
Casualties for Italians: 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
Casualties for British: 2 aaGuns and 2 infantryNon Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Iraq to Persia
1 armour moved from Kansu to Chahar
1 mech_infantry moved from Belarus to Rostov
1 artillery moved from Holland Belgium to FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
Obviously, the Germans are coming with 12 aircraft, so I left the Allies with 4 AA guns in North Italy and chose 2 UK infantry. I think that leaves you with your best defense, but if you want to change the casualty choice of course please do that
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Obviously, the Germans are coming with 12 aircraft, so I left the Allies with 4 AA guns in North Italy and chose 2 UK infantry. I think that leaves you with your best defense, but if you want to change the casualty choice of course please do that
12 of 12 aa shots??? Stranger things have happened.
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Like what
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to South AustraliaNon Combat Move - ANZAC
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2
ANZAC collect 5 PUs (2 lost to blockades); end with 6 PUs total