@max334 Scrambles?
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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hope if you don’t mind me editing trn to sz1 instead of sz2…straight up brain fart there as I intended for it to be in sz1. Edit it back if you like.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor, 1x factory_major; Remaining resources: 32 PUs;
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Holland Belgium
2 carriers, 2 destroyers and 2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Libya to Tobruk
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour moved from Egypt to Tobruk
1 infantry moved from Tobruk to Alexandria
1 fighter moved from 110 Sea Zone to Gibraltar
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tobruk: 1 armour
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Holland Belgium to United Kingdom
1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern France
4 aaGuns, 3 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from 92 Sea Zone to Algeria
2 artilleries moved from 92 Sea Zone to Algeria
EDIT: 1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
3 infantry placed in Egypt
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 29 PUs (7 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 2 aaGuns and 7 infantry
EDIT: Adding units owned by British to Kiangsi: 2 aaGuns and 7 infantry
EDIT: Turning off Edit Mode -
Sorry about all the raggedy edits, as I didn’t practice the UK turn beforehand. I should probably still surrender as I’m now down on TUV and will probably never get the lead back, but I’ll honor the heroic Chinese victory by staying in the game a little longer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Dzavhan to Kansu
Italians take Tsagaan Olom from Russians
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Iraq to Western Germany
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Northwest Persia
1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Bryansk to Tambov
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Poland to BelarusPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
ANZAC has the wrong amount of money on this version - not sure how that happened, but you need to add 4 IPC’s
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Sorry about all the raggedy edits, as I didn’t practice the UK turn beforehand. I should probably still surrender as I’m now down on TUV and will probably never get the lead back, but I’ll honor the heroic Chinese victory by staying in the game a little longer.
Thank you, it was in fact starting to get a little annoying but I didn’t want to say anything.
It’s OK, you do still have enough weight to throw around that I still can’t just mail it in.
I haven’t decided whether to hit Kiangsi with everything I’ve got, or let them go this turn, so not sure if we’ll have yet another showdown in east China next J turn or not -
You had a good chance of wiping both units from Iraq, so that was about a 30 IPC swing which largely negated the extreme luck in Kiangsi, in my estimation
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Oh, please don’t take that to mean that I’m telling you not to play on - I just meant to acknowledge my own luck and that you got nailed by the curse of the clever.
I was so sure those bombers were going to be cleaning up transports off East Africa that I never sent, or trying another raid on 97 that I didn’t consider that. But as they so often do, the dice bailed out a mistake -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 11 to 15
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 29 Sea Zone: 3 submarines
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 6 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern FranceNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 2 bombers, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ceylon to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 armour and 2 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Bryansk to Egypt
1 fighter moved from Southern Italy to Egypt
2 bombers moved from Western Germany to United Kingdom
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux -
Do you want to intercept from London or Cairo?
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It’s been almost 12 hours…. I’ll let you roll interceptors after the fact if you want
If Triple A still does AA fire wrong (just rolls them all together) I will declare that the 2nd AA die is for the Air base and the 1st one is for the Major
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 2 bombers, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ceylon to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 armour and 2 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Bryansk to Egypt
1 fighter moved from Southern Italy to Egypt
2 bombers moved from Western Germany to United Kingdom
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Germans
Air Battle in Egypt
Germans attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 8, airfield = 6
Battle in Tanganyika Territory
Battle in Northern Territory
Germans attack with 2 armour and 2 infantry
ANZAC defend with 1 artillery
Germans win, taking Tanganyika Territory from British, taking Northern Territory from ANZAC with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to Trans-Jordan
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from West India to Philippines
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
1 armour and 2 mech_infantrys moved from Karelia to Belarus
1 aaGun moved from Bryansk to Smolensk
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
19 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
3 aaGuns moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
3 mech_infantrys placed in Volgograd
3 artilleries placed in France
1 artillery and 2 bombers placed in Western Germany
3 artilleries placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 1 armour and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 81 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy nothing; Remaining resources: 29 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter and 2 infantry moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 7 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kiangsi
1 armour and 1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kweichow to Kiangsi
1 mech_infantry moved from Szechwan to Hunan
Japanese take Hunan from Chinese
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsi
2 fighters moved from Japan to Kiangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour, 3 artilleries and 10 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 armour, 3 artilleries, 1 bomber, 4 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns and 7 infantry; Chinese defend with 5 artilleries and 9 infantry
Japanese win, taking Kiangsi from Chinese with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for British: 2 aaGuns and 7 infantry
Casualties for Chinese: 5 artilleries and 9 infantry
Casualties for Japanese: 1 artillery, 7 infantry and 2 mech_infantrys
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from Kiangsi to Philippines
1 infantry moved from Malaya to Shan State
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 armour moved from Kansu to Kweichow
1 armour moved from Buyant-Uhaa to Anhwe
1 infantry moved from Amur to Korea
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 tactical_bomber moved from Caroline Islands to Northern Territory
3 fighters moved from 33 Sea Zone to Northern Territory
1 carrier, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Caroline Islands to New Zealand
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to KwangsiPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour placed in Malaya
2 submarines placed in 37 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 82 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 82 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 3 destroyers, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 carriers, 1 destroyer, 8 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to 72 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from British Columbia to 1 Sea Zone
1 infantry moved from Alaska to British Columbia
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 72 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 93 Sea Zone to 95 Sea Zone
5 artilleries and 9 infantry moved from Southern France to Northern Italy
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from 93 Sea Zone to Egypt
1 bomber moved from 72 Sea Zone to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 1 Sea Zone to Western United States
1 infantry moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 infantry placed in Southern France
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 123 Sea Zone to 106 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
4 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 96 Sea Zone to 95 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 carriers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern ItalyPlace Units - British
2 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 25 PUs (9 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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Distribution in 95=2 usa figs on usa ac, 2 usa figs on uk ac, 2 uk figs on uk ac.