TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 2 mech_infantrys
EDIT: Turning off Edit Mode
Russians buy nothing; Remaining resources: 16 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Samara
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Hunan to Suiyuyan
1 armour moved from Anhwe to Suiyuyan
Japanese take Hopei from Chinese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Malaya to Suiyuyan
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Chahar
1 armour moved from Jehol to Chahar
Japanese take Buyant-Uhaa from Russians
1 fighter moved from 19 Sea Zone to Suiyuyan
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 armour moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line IslandsCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Line Islands
Battle in Kwangtung
Battle in Alaska
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Line Islands from Americans, taking Kwangtung from Chinese, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 fighter
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 fighter; Chinese defend with 1 fighter and 3 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 fighter
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 armour and 2 fightersNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
2 armour and 1 mech_infantry moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to Caroline Islands
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 47 Sea Zone to 55 Sea Zone
1 armour moved from New Britain to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 tactical_bomber moved from 5 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Korea to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Shantung to AnhwePlace Units - Japanese
3 fighters placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
one little tiny jdow edit. :wink:
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Zhukov is totally in a mood to try to sink loaded transports and battleships
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to Line Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Line Islands
1 carrier and 1 submarine moved from 26 Sea Zone to 29 Sea Zone
Americans take 26 Sea Zone from Japanese
1 destroyer and 1 fighter moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
2 fighters moved from Eastern United States to Alaska
1 bomber moved from Gibraltar to 91 Sea Zone
1 bomber and 2 destroyers moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Malta to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to AlexandriaCombat - Americans
Battle in 82 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 submarine
Americans win, taking 82 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 29 Sea Zone
Americans attack with 1 carrier, 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
retreated to Alaska
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Line Islands
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Line Islands from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Line Islands to 29 Sea Zone
1 fighter moved from Alaska to British Columbia
1 fighter moved from Alaska to British Columbia
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 29 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 29 Sea Zone
2 carriers and 1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 10 Sea Zone to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 bomber moved from 82 Sea Zone to Egypt
1 bomber moved from Russia to EgyptPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
Americans undo move 4.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Central United States
1 infantry placed in Western United States
Americans undo move 5.
1 infantry placed in Western United States
Americans undo move 4.
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 artilleries and 3 infantry moved from Kwangsi to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 39 PUs;
British buy 2 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 12 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Gibraltar
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 7 infantry moved from Kwangsi to Hunan
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
British undo move 2.
2 artilleries and 2 infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 39 PUs;
British buy 2 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 12 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Gibraltar
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 7 infantry moved from Kwangsi to Hunan
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
British undo move 2.
2 artilleries and 2 infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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Friendly reminder that the rules dictate you conduct all SBR first, followed by all amphibious assaults, then all other battles, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from West India to Egypt
1 armour moved from Timguska to Dzavhan
Italians take Olgiy from Russians
Italians take Dzavhan from Russians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern FranceCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Western Germany
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Egypt to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Tsinghai to Caucasus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
It’s just Australia….
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busy weekend sorry. Was considering just attacking your fleet and probably surrendering if it fails but I’ve decided against it. Turn coming up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;Combat Move - ANZAC
4 infantry moved from New South Wales to South AustraliaCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 29 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 5 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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Sorry about that edit. I accidentally lost my turn and then redid it, forgetting dice had been rolled for the convoy. If you check Marti you’ll see there were 2 convoy rolls, and Japan did better the 2nd time. I edited back to 1 dmg since that was the result of the 1st roll–hope you have no objection.
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No, no problem at all
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Heh, I guess you are checking my honesty
You took 2 IPC’s away from ANZAC instead of adding 2.
I will change ANZAC’s cash on hand from 11 to 15.
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Heh, I guess you are checking my honesty
You took 2 IPC’s away from ANZAC instead of adding 2.
I will change ANZAC’s cash on hand from 11 to 15.
Nah, I was just really tired and brain misfired.
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Just joking