Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 2 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 2 mech_infantrys
EDIT: Turning off Edit Mode
Russians buy nothing; Remaining resources: 16 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Samara
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Hunan to Suiyuyan
1 armour moved from Anhwe to Suiyuyan
Japanese take Hopei from Chinese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Malaya to Suiyuyan
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Chahar
1 armour moved from Jehol to Chahar
Japanese take Buyant-Uhaa from Russians
1 fighter moved from 19 Sea Zone to Suiyuyan
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 armour moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Line Islands
Battle in Kwangtung
Battle in Alaska
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Line Islands from Americans, taking Kwangtung from Chinese, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 fighter
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 fighter; Chinese defend with 1 fighter and 3 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 fighter
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 armour and 2 fighters
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
2 armour and 1 mech_infantry moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to Caroline Islands
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 47 Sea Zone to 55 Sea Zone
1 armour moved from New Britain to 47 Sea Zone
1 armour and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 tactical_bomber moved from 5 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Korea to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 fighters placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
one little tiny jdow edit. :wink:
Zhukov is totally in a mood to try to sink loaded transports and battleships
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to Line Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Line Islands
1 carrier and 1 submarine moved from 26 Sea Zone to 29 Sea Zone
Americans take 26 Sea Zone from Japanese
1 destroyer and 1 fighter moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
2 fighters moved from Eastern United States to Alaska
1 bomber moved from Gibraltar to 91 Sea Zone
1 bomber and 2 destroyers moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Malta to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to Alexandria
Combat - Americans
Battle in 82 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 submarine
Americans win, taking 82 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 29 Sea Zone
Americans attack with 1 carrier, 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
retreated to Alaska
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Line Islands
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Line Islands from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Line Islands to 29 Sea Zone
1 fighter moved from Alaska to British Columbia
1 fighter moved from Alaska to British Columbia
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 29 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 29 Sea Zone
2 carriers and 1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 10 Sea Zone to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 bomber moved from 82 Sea Zone to Egypt
1 bomber moved from Russia to Egypt
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
Americans undo move 4.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Central United States
1 infantry placed in Western United States
Americans undo move 5.
1 infantry placed in Western United States
Americans undo move 4.
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 artilleries and 3 infantry moved from Kwangsi to Hunan
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 39 PUs;
British buy 2 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 12 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Gibraltar
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 7 infantry moved from Kwangsi to Hunan
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
2 destroyers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
British undo move 2.
2 artilleries and 2 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 39 PUs;
British buy 2 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 12 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Gibraltar
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 7 infantry moved from Kwangsi to Hunan
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
2 destroyers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
British undo move 2.
2 artilleries and 2 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Friendly reminder that the rules dictate you conduct all SBR first, followed by all amphibious assaults, then all other battles, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from West India to Egypt
1 armour moved from Timguska to Dzavhan
Italians take Olgiy from Russians
Italians take Dzavhan from Russians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Western Germany
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Egypt to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Tsinghai to Caucasus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
It’s just Australia….
busy weekend sorry. Was considering just attacking your fleet and probably surrendering if it fails but I’ve decided against it. Turn coming up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;
Combat Move - ANZAC
4 infantry moved from New South Wales to South Australia
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 29 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 5 PUs (3 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Sorry about that edit. I accidentally lost my turn and then redid it, forgetting dice had been rolled for the convoy. If you check Marti you’ll see there were 2 convoy rolls, and Japan did better the 2nd time. I edited back to 1 dmg since that was the result of the 1st roll–hope you have no objection.
No, no problem at all
Heh, I guess you are checking my honesty
You took 2 IPC’s away from ANZAC instead of adding 2.
I will change ANZAC’s cash on hand from 11 to 15.
Heh, I guess you are checking my honesty
You took 2 IPC’s away from ANZAC instead of adding 2.
I will change ANZAC’s cash on hand from 11 to 15.
Nah, I was just really tired and brain misfired.