@sunkhareb no scram thanks
2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)
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Yep, Zhukov has it right! Just read it entirely for myself. But now I’m wondering if that also means China gains income off of it?! Since it is temporarily under Chinese control, same as if another ally took control of it.
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Thats from this link:
New Chinese units can be mobilized on any Chinese territory that is controlled by China,…
However, Kwangtung and Burma are special cases. Although they are not Chinese territories, Chinese forces can move into them. These are the only non-Chinese territories that Chinese units can
occupy. China can even temporarily control them, but only if it recaptures them from the Axis while India is under Axis control.Under those conditions, they control and hence can mobilize?
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Well now I’ve found a passage from Krieghund that support’s Gamer’s position. Yet another example of unclear rules and TripleA misinterpreting them, followed by “gotcha” moments after my turn has been played. Had I known I can’t place them there, then I would have played the UK turn differently.
Now the rulebook online is saying “Chinese” territory, so perhaps Krieg’s reasoning is that Kwangtung isn’t Chinese? This is quite confusing–if China isn’t allowed to mobilize units there, then the rulebook ought to explicitly say that.
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You know what I’m confused about? Why does the rulebook clearly make a distinction between occupying and controlling, if there isn’t any functional difference between them?
“These are
the only non-Chinese territories that Chinese units can
occupy. China can even temporarily control them, but only
if it recaptures them from the Axis while India is under Axis
control.”Like what advantage does controlling these territories have over just occupying them, if China can’t place new units there or gain any income from them? See what I mean? I’m thinking the designers meant there to be a difference, or why bother making the distinction?
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hm, one thing is for sure, I always thought you cant mobilize there. But the wording in the rulebook at least suggest otherwise. Then again, Krieghund has superior authority, I guess.
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To me, what they’re saying here is much like how an ally can occupy another ally’s territory, but when the ally is conquered, then its territories can also be controlled by their allies–and we know that controlling has advantages of being able to build new units there and also gaining income. So why should the idea of occupying vs controlling be any different for the Chinese with respect to these two territories?
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You know what I’m confused about? Why does the rulebook clearly make a distinction between occupying and controlling, if there isn’t any functional difference between them?
“These are
the only non-Chinese territories that Chinese units can
occupy. China can even temporarily control them, but only
if it recaptures them from the Axis while India is under Axis
control.”Like what advantage does controlling these territories have over just occupying them, if China can’t place new units there or gain any income from them? See what I mean? I’m thinking the designers meant there to be a difference, or why bother making the distinction?
I suppose controlling means they get a Chinese marker and China gets income from them.
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Ok, after looking it over I’m going to just place the 4 in Anhwe, and leave my UK deployment as it was (assuming you’re ok with that). I would, however, like to take that battle in 33 as it seems to be my best odds of avoiding defeat. Going to edit and redo Anzac now.
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OK, I see your (plural) point
Here is the explanation:
“New Chinese units can be mobilized on any Chinese territory that is controlled by China, including those captured in the current turn”
Hong Kong is not a Chinese territory. “Chinese territory” means one that is marked with the Chinese symbol. See first paragraph on page 10 that says “Chinese territories on the game board have a Nationalist Chinese symbol on them”
Krieghund would say it’s obvious, and clearly written, but I agree with you Zhukov - the rulebook could be much better in many cases, not that it matters. It is clear enough here.
What in the world would you have done differently? One more infantry from Kwangsi in Hong Kong??
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I’m not sure what you mean about UK deployment - it was just some boats on the Europe side - but yes, certainly edit the Chinese men to another territory and re-do ANZAC turn
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the rulebook could be much better in many cases, not that it matters.
It does matter, I just meant…. I don’t know
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followed by “gotcha” moments after my turn has been played. Had I known I can’t place them there, then I would have played the UK turn differently.
You may change your UK move with respect to China
I still believe everyone is responsible for knowing the rules and has to pay for it when they don’t, but I’m willing to give you the break.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
retreated to 33 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 tactical_bomber moved from 33 Sea Zone to New Britain
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode -
Great. This is probably a better move than placing 4 infantry in Hong Kong
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In fact, it’s MUCH more likely to stave off defeat in the short term. Ironic.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 13 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Smolensk
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Western Germany to Tambov
1 armour moved from Volgograd to Sikang
1 tactical_bomber moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 bomber moved from Southern Italy to Tsinghai
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to TambovCombat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in Tambov
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking 119 Sea Zone from British, taking Tambov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Sikang
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Germans win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Tsinghai
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Tambov to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
2 aaGuns moved from Western Germany to Denmark
7 armour and 7 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter moved from Tsinghai to Kazakhstan
1 bomber moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from Samara to Kazakhstan
2 tactical_bombers moved from Samara to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 fighter moved from Western Germany to Denmark
1 aaGun and 3 infantry moved from France to Western GermanyPlace Units - Germans
1 armour and 2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry placed in India
1 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Sakha to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
1 armour moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Buyant-Uhaa to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Vologda to Suiyuyan
1 fighter and 1 tactical_bomber moved from Samara to Suiyuyan
1 infantry moved from Timguska to UralsPlace Units - Russians
1 artillery and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Sakha to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
1 armour moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Buyant-Uhaa to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Vologda to Suiyuyan
1 fighter and 1 tactical_bomber moved from Samara to Suiyuyan
1 infantry moved from Timguska to UralsPlace Units - Russians
1 artillery and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Sakha to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
1 armour moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Buyant-Uhaa to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Vologda to Suiyuyan
1 fighter and 1 tactical_bomber moved from Samara to Suiyuyan
1 infantry moved from Timguska to UralsPlace Units - Russians
1 artillery and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total