Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 31 PUs;
British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 fighter moved from Kwangsi to 20 Sea Zone
2 artilleries and 7 infantry moved from Burma to Yunnan
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 artillery, 13 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Gold Coast to French Central Africa
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Central Mongolia to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Morocco to Algeria
Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Yunnan
British attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 fighter moved from 20 Sea Zone to Kwangtung
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Kwangsi to Kwangtung
6 infantry moved from Kwangsi to Kwangtung
1 fighter moved from 98 Sea Zone to Trans-Jordan
Place Units - British
3 destroyers and 1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 31 PUs;
British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 fighter moved from Kwangsi to 20 Sea Zone
2 artilleries and 7 infantry moved from Burma to Yunnan
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 artillery, 13 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Gold Coast to French Central Africa
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Central Mongolia to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Morocco to Algeria
Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Yunnan
British attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 fighter moved from 20 Sea Zone to Kwangtung
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Kwangsi to Kwangtung
6 infantry moved from Kwangsi to Kwangtung
1 fighter moved from 98 Sea Zone to Trans-Jordan
Place Units - British
3 destroyers and 1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
You can’t place 4 Chinese infantry on Hong Kong because it is not an original Chinese territory. Choose a different placement.
Zhukov, this game is over and I can demonstrate it.
Triple A has me with 100% odds on Hong Kong with 16 out of 26 units remaining
I will kill the guy in Kwangsi
I will block off the USA fleet from Hawaii with 3 surface ships
I will make sure Kiangsu is safe from take back.
Do you resign?
You do have a 5% chance of sinking the fleet in Z33, which would make the block of Hawaii impossible
However, that would only be prolonging the inevitable, wouldn’t it?
I’ll play Italy when I get back, so you can certainly play ANZAC and try to get lucky again…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Volgograd to Kazakhstan
4 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Triple A has me with 100% odds on Hong Kong with 16 out of 26 units remaining
I might have made a mistake. Now I’m getting 98%
Whatever - play it out to the bitter end if you want - I’m not trying to offend you, just looking to let Ghost back in on the action. Like you said, he’s waiting
You do have a 5% chance of sinking the fleet in Z33, which would make the block of Hawaii impossible
However, that would only be prolonging the inevitable, wouldn’t it?
I’ll play Italy when I get back, so you can certainly play ANZAC and try to get lucky again…
May as well play it out. There have already been a few moments in this game where a low-odds outcome has dramatically altered the game situation. Besides, Hitler sent FDR a confidential cable that he wants the Chinese and the Japanese to destroy themselves to pave way for the 1000 year reich.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
You still can’t place 4 Chinese in Hong Kong. You need to place them somewhere else. Could affect Germany’s turn, so I guess I have to wait.
You still can’t place 4 Chinese in Hong Kong. You need to place them somewhere else. Could affect Germany’s turn, so I guess I have to wait.
Source?
If you’re correct I’ll probably want to redo the Anzac turn.
You still can’t place 4 Chinese in Hong Kong. You need to place them somewhere else. Could affect Germany’s turn, so I guess I have to wait.
Source?
If you’re correct I’ll probably want to redo the Anzac turn.
china can occupy hong kong but cannot place units there. it’s in the rulebook.
Just look at the China rules in the Pacific rulebook, Zhuk. Page 8 or 10 or something. It’s crystal clear. Has to be originally Chinese
I guess I’ll let you re-do your ANZAC turn, but you should have known the rule.
NM, just realized I haven’t made a move since France/ANZAC, so certainly, you can amend their turn
Did you not read what I wrote before, though? I said you couldn’t place Chinese in Hong Kong and needed to re-place them, yet you didn’t. I had most of my German combat move done when I noticed you hadn’t done anything to fix China.
Just look at the China rules in the Pacific rulebook, Zhuk. Page 8 or 10 or something. It’s crystal clear. Has to be originally Chinese
According to the 2nd edition rulebook, on pg 10, it says “New Chinese Units can be mobilized on any territory controlled by China, including those captured on the same turn”. Also on pg 10 it says “China can temporarily control” Kwangtung. Seems pretty clear. Is there passage later in the rulebook that contradicts this?
http://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Pacific-1940-Second-Edition.pdf