@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
Lose 2 inf.
3 more hits
Italian bomber hasn’t found the battlefield yet though
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 fighter moved from Southern Italy to Morocco
1 bomber moved from Tobruk to Morocco
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Bryansk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
British defend with 1 bomber and 3 fighters; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Lose inf and 2 mechs.
Sorry, forgot to say you hit 5 times. Took me two rounds to get 5 hits and we started with the same # of pips :p
Thanks for the quick reply
What a disaster. Good grief, you killed the bomber twice
Freaking Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 fighter moved from Southern Italy to Morocco
1 bomber moved from Tobruk to Morocco
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Bryansk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
British defend with 1 bomber and 3 fighters; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Americans win with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is -48
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
Casualties for Americans: 3 infantry and 2 mech_infantrys
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to 95 Sea Zone
1 bomber moved from Alexandria to Tobruk
1 armour moved from Rostov to Volgograd
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Bryansk
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
2 transports placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 fighter
Japanese defend with 1 airfield; Germans defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 cruiser and 3 submarines moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to New Zealand
1 fighter moved from South Australia to New Zealand
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,4,1
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
Combat - French
Battle in 82 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
French win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Samara
3 fighters moved from Gibraltar to Morocco
3 bombers moved from Western Germany to Morocco
1 armour moved from Volgograd to Caucasus
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Urals
1 infantry moved from Nenetsia to Urals
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 bomber moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Guam to 31 Sea Zone
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Samara
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Morocco
Germans attack with 3 bombers and 3 fighters
British defend with 1 bomber and 3 fighters; Americans defend with 1 artillery
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 bomber and 3 fighters
Casualties for Americans: 1 artillery
Battle in Samara
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 5 infantry
Germans win, taking Samara from Russians with 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Urals
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Urals to Dzavhan
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
2 bombers moved from Morocco to Tunisia
1 tactical_bomber moved from Caucasus to Bryansk
5 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber, 1 fighter and 3 tactical_bombers moved from Samara to Bryansk
2 infantry moved from Novgorod to Belarus
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 submarine placed in 112 Sea Zone
2 bombers, 2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Realized I forgot to move air that was on West Germany, sorry
Ftr/Tac to Bryansk from W Ger, and 1 tac to NW Persia that attacked Cauc
Germans attack with 1 bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
looks like I’m screwed. I needed the Anzac fighter to kill the bomber. I knew it was overly risky to be relying on this, but at the time it seemed less bad…
As I thought - like an experienced, smart player you took appropriate chances at the appropriate time. Amazing that it worked out for me - obviously more than offset the poor results at Morocco
You caught me by surprise, and like it so often does, the “curse of the clever” as I call it, strikes again.
I didn’t say that as clearly as I thought.
I meant that you are an experienced and smart player, not that you are “like” one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 27 PUs;
Combat Move - Russians
2 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 armour moved from Nenetsia to Urals
1 armour, 4 infantry and 1 mech_infantry moved from Vologda to Urals
1 artillery moved from Vologda to Samara
3 infantry moved from Vologda to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 3 transports
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians win, taking Samara from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 3 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 3 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns, 1 armour and 15 infantry moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Samara to Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 27 PUs;
Combat Move - Russians
2 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 armour moved from Nenetsia to Urals
1 armour, 4 infantry and 1 mech_infantry moved from Vologda to Urals
1 artillery moved from Vologda to Samara
3 infantry moved from Vologda to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 3 transports
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians win, taking Samara from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 3 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 3 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns, 1 armour and 15 infantry moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Samara to Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 34 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 7 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 battleship moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Malaya to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship, 1 cruiser, 5 destroyers, 4 fighters, 4 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
4 carriers moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from Olgiy to Tsinghai
Japanese take Kansu from Chinese
Japanese take Tsinghai from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to Kwangsi
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Hopei to Shan State
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
Combat - Japanese
Battle in Aleutian Islands
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Aleutian Islands from Americans, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 fighter
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
I think Triple A still doesn’t handle fleet battles like this quite right, so will roll on the forum.
Like it makes you give casualty choices for subs even when they don’t have surprise strike.
J round 1, 5 carriers, 7 subs, 5 destroyers, 5 fighters, 5 tacs, 1 cruiser, 1 battleship, 2 bombers vs.
ANZ 3 subs and 1 cruiser
UK 1 cruiser and 1 battleship
USA 3 transports, 3 subs, 2 carriers, 3 destroyers, 3 cruisers, 3 fighters, 1 tac, 1 dmgd battleship