@surfer Scramble? You have 6 planes!
15L bmnielsen (Axis) vs. axis-dominion (Allies +20) Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
8 artilleries and 4 infantry moved from Yunnan to Burma
1 fighter moved from Shensi to Burma
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
3 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 mech_infantrys moved from Egypt to Kenya
1 fighter moved from Egypt to KenyaCombat - British
Battle in Kenya
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tanganyika Territory
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Tanganyika Territory from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Syria to Iraq
1 infantry moved from Persia to Eastern Persia
1 aaGun and 9 infantry moved from India to Burma
2 aaGuns, 1 fighter and 7 mech_infantrys moved from Yunnan to Burma
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 armour moved from Quebec to Central United States
1 infantry moved from Quebec to OntarioPlace Units - British
1 aaGun, 1 armour and 1 fighter placed in Egypt
2 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,4,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Caucasus to Tsinghai
Italians take Kazakhstan from Russians
Italians take Tsinghai from Chinese
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 bombers moved from Libya to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Italians win, taking Alexandria from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 bombers moved from Alexandria to Tobruk
1 armour moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
2 aaGuns and 6 infantry moved from Ukraine to BryanskPlace Units - Italians
2 mech_infantrys placed in Ukraine
1 transport placed in 95 Sea Zone
4 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Burma
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 23 Sea Zone
1 fighter moved from Queensland to 17 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 77 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
4 bombers moved from Ukraine to Russia
3 fighters moved from Bryansk to Russia
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
8 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Ukraine to Volgograd -
Intercept in UK or Russia?
-
No
-
I’m not sure if TripleA handles SBR AA correctly yet with combined forces, but if not, I’ll assume the first three dice are for the SBRs and the last one is for the TAC.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
4 bombers moved from Ukraine to Russia
3 fighters moved from Bryansk to Russia
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
8 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Ukraine to VolgogradCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 7,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8,6 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Volgograd
Germans attack with 8 armour, 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 8 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Volgograd to Bryansk
3 bombers and 3 fighters moved from Russia to Bryansk
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 bombers moved from Ukraine to Southern Italy
4 bombers moved from Western Germany to Southern Italy
2 tactical_bombers moved from Western Germany to Bryansk
2 bombers moved from United Kingdom to Western Germany
1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery, 5 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
the all-bomber strategy seems virtually unbeatable…i’m at a loss as to what to do against it, to be honest. and i’m not alone i guess, judging from your record in using it and apparently dizzknee too. the bomber stacks are way overpowered, especially for germany given its unique combination of factors that favor the strategy, including a strong starting ground force; high income; even higher income potential; its minimal need for navy; and its great threat projection all across europe, russia, the med, middle east, and any sea zones that are near enough from which to launch an invasion.
some other experienced players had suggested a KJF approach, and so having tried that here, i see it allows for euro axis to get way too big and your bombers are totally free to bomb moscow and even london to oblivion. and anyway, even if i were to actually TAKE tokyo, which is highly unlikely but let’s pretend, what’s to stop you from simply loading up your trannies and, along with your entire air force, going straight for egypt? with russia about to fall here, you can simply do that and it’s game over. so clearly i’m on the wrong track.
i don’t really think there’s an effective counter to this strategy…although i do believe it is possible to beat it, i believe the strategy is probably something like 95 to 99% unbeatable, which to me still leaves us with a broken game. there is therefore exposed here a fundamental problem with the game’s rules, requiring further refinements to be made. i especially feel the SBR is too overpowered, and the intercepting capability is too under-powered. i mean c’mon, fighters dog fight against bombers at an equivalent value of 1?
i know i’m not the best player out there, but first of all, i don’t lose many games, and when i do lose, it’s only with allies and usually after 20+ rounds of play (i’ve never lost an axis game in league or lobby play). against you with this strategy, however, i fall very quickly…it’s actually pitiful LOL
i’m quite curious to have your opinion on this.
-
To be honest, I’m not really sure, since I’ve never played against it. In my game with Gamerman he’s been super aggressive with the Allies, which has kept the bomber stack size down, despite my having good results on most of the battles, so that might be an effective countermeasure. It’s also kept Italy’s economy fairly small. I feel I’ve misplayed Japan a bit in that game though so it might be something I could adjust for in the future.
I don’t think KJF works for the simple reason that it takes too long. If Japan knows a KJF is in effect, they can just abandon China and focus on tying up the Allied resources in the pacific for as long as possible (long enough for Germany and Italy to win).
As far as rebalancing the game goes, it might just be a case of bidding higher for the Allies to either require Germany to buy more land units or make a KJF feasible. If we’re going to talk rule changes then I would prefer something simple like capping the number of bombers any power can buy per round to 2, or making some limitation on the % of IPC you can have as bombers. Changing AA or SBR rules, etc. risks throwing off the game balance even more.
-
the idea of bidding even higher to help cope with a specific overpowered strategy seems wrong to me, since i don’t believe the more conventional strategies are nearly as problematic and it’d therefore needlessly affect those ones drastically. it then leaves us with the awkward situation of bidding higher when knowing you’re going to have to deal with this one specific german strategy. idk, i just don’t see it as the fix.
your idea of capping the bombers at a certain percentage of IPC does appeal to me, however. it’s a rule agreement that is sensible and simple to implement in the league. i will definitely push for that with gamer. however, before i do that, i wanna make sure my belief is even further substantiated by some more play testing.
my friend adam514 is a solid allied player and more experienced at this game than myself, and he believes he may have a counter to your strategy. would you kindly play against him to see if his allies would have any chance against it? you can either do it as a league game or just take it to the non-league forum and make it a play testing game. i know you’re pretty busy, so to help with that, i could just resign this one so you’re not feeling the pressure of starting another game. what do you say?
-
I’ll happily play him as my next league game. We still have the 2nd tier playoff final to play though, which we should probably do first.
It’s up to you whether you want to continue this one or not, I don’t think it’ll go that much longer anyway.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 8 PUs;
Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 armour moved from Yunnan to Burma
2 fighters moved from India to BurmaPlace Units - Russians
1 aaGun and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
ok sounds good. i’ll play this one out another round or two so you can give me a proper crushing :) i don’t see why we can’t also start our finals match off. go ahead and PM me your bid and we’ll go from there.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Chahar
1 artillery and 1 infantry moved from Anhwe to Hunan
2 tactical_bombers moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Chahar
2 bombers moved from French Indo China to Hunan
4 fighters and 4 tactical_bombers moved from French Indo China to KwangsiCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -19
Casualties for Japanese: 2 bombers and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 3 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from French Indo China to Japan
1 fighter moved from Manchuria to Japan
4 fighters moved from 37 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Yunnan to Manchuria
2 tactical_bombers moved from Chahar to Anhwe
2 bombers moved from Hunan to French Indo China
2 tactical_bombers moved from Kwangsi to French Indo China
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Heh, I’d like a bit of whatever you’re feeding those Indians with :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 17 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries, 7 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 bombers moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Southeast Mexico
2 tactical_bombers moved from Western United States to Eastern United States
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
8 artilleries and 4 infantry moved from Burma to Yunnan
4 artilleries moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 12 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 12 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total





