I’m rather surprised you haven’t seen other games end with axis getting the VC win even though it’d lose in the long run if there weren’t such a win condition; or maybe I misunderstood your statement. Since the current game state is already looking to be an instance of that, and it doesn’t look THAT atypical to me.
Seawolf (Axis) vs Inno (Allies+11Bids) Game 2015
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 36 Sea Zone
2 fighters moved from 46 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Solomon Islands to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
2 destroyers moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from Western United States to 52 Sea Zone
1 carrier moved from 44 Sea Zone to 52 Sea Zone
1 submarine moved from 49 Sea Zone to 52 Sea Zone
2 destroyers moved from 44 Sea Zone to 52 Sea Zone
1 armour moved from Western Australia to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to India
3 fighters moved from India to Russia
2 fighters moved from 36 Sea Zone to India
1 artillery moved from Western Australia to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
1 artillery moved from 45 Sea Zone to Eastern Australia
1 bomber moved from Eastern Australia to 35 Sea Zone
1 bomber moved from 35 Sea Zone to India
1 battleship, 1 carrier and 1 cruiser moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 44 Sea Zone to 52 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 47 PUs totalTerritory Summary for Americans :
35 Sea Zone : 1 transport
36 Sea Zone : 1 destroyer
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
52 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 transports
56 Sea Zone : 1 carrier, 2 fighters and 1 submarine
Borneo : 1 flag
Central United States : 1 aaGun
Eastern Australia : 1 artillery and 1 infantry
Eastern United States : 1 factory
India : 1 armour, 1 bomber and 2 fighters
Iwo Jima : 1 flag
New Guinea : 1 flag
Russia : 3 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 artillery and 3 infantry
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 18 / 21
Germans : 41 / 43
British : 31 / 34
Japanese : 35 / 40
Americans : 43 / 47 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 4 damage on 1 factory; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 5 infantry moved from Caucasus to Russia
1 armour, 1 artillery and 5 infantry moved from Kazakh S.S.R. to Russia
2 armour, 1 artillery and 7 infantry moved from Vologda to RussiaNon Combat Move - Russians
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Caucasus : 1 factory
Russia : 2 aaGuns, 4 armour, 5 artilleries, 1 factory, 2 fighters and 26 infantry
Ukraine S.S.R. : 1 flagProduction/PUs Summary :
Russians : 18 / 18
Germans : 41 / 43
British : 31 / 34
Japanese : 35 / 40
Americans : 43 / 47 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 bomber and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Russia
16 armour, 10 artilleries and 9 infantry moved from West Russia to Russia
4 armour moved from Belorussia to Russia
1 armour moved from Karelia S.S.R. to Russia
7 fighters moved from Belorussia to Russia
1 bomber moved from Belorussia to Russia
2 bombers moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 21 armour, 10 artilleries, 3 bombers, 7 fighters and 10 infantry
British defend with 2 armour and 3 fighters; Russians defend with 2 aaGuns, 4 armour, 5 artilleries, 1 factory, 2 fighters and 26 infantry; Americans defend with 3 fighters
AA fire in Russia : 2/6 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 21 armour, 10 artilleries, 3 bombers, 5 fighters and 10 infantry in Russia, round 2 : 20/49 hits
Russians roll dice for 2 aaGuns, 6 armour, 5 artilleries, 8 fighters and 26 infantry in Russia, round 2 : 16/45 hits
18 infantry owned by the Russians, 10 infantry owned by the Germans, 6 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 21 armour, 4 artilleries, 3 bombers and 5 fighters in Russia, round 3 : 15/33 hits
Russians roll dice for 6 armour, 5 artilleries, 8 fighters and 8 infantry in Russia, round 3 : 13/27 hits
8 infantry owned by the Russians, 2 armour owned by the British, 9 armour owned by the Germans, 5 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans roll dice for 12 armour, 3 bombers and 5 fighters in Russia, round 4 : 8/20 hits
Russians roll dice for 4 armour and 8 fighters in Russia, round 4 : 10/12 hits
4 armour owned by the Russians, 10 armour owned by the Germans, 2 fighters owned by the Russians and 2 fighters owned by the British lost in Russia
Germans roll dice for 2 armour, 3 bombers and 5 fighters in Russia, round 5 : 9/10 hits
Russians roll dice for 4 fighters in Russia, round 5 : 3/4 hits
3 fighters owned by the Americans, 1 armour owned by the Germans, 1 fighter owned by the British and 2 fighters owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 20 armour, 10 artilleries, 4 fighters and 10 infantry
Casualties for British: 2 armour and 3 fighters
Casualties for Russians: 2 aaGuns, 4 armour, 5 artilleries, 2 fighters and 26 infantry
Casualties for Americans: 3 fightersNon Combat Move - Germans
3 bombers moved from Russia to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
1 aaGun moved from Belorussia to Karelia S.S.R.Place Units - Germans
2 fighters placed in Karelia S.S.R.
1 bomber and 1 fighter placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Adding units owned by Germans to Poland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Germans to Poland: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 68 PUs totalTerritory Summary for Germans :
8 Sea Zone : 1 submarine
Archangel : 1 flag
Germany : 1 aaGun, 1 bomber, 1 factory and 1 fighter
Italy : 1 factory
Karelia S.S.R. : 1 flag, 3 bombers, 1 factory and 5 fighters
Poland : 1 aaGun, 1 artillery and 1 infantry
Russia : 1 flag, 1 armour and 1 factoryProduction/PUs Summary :
Russians : 10 / 0
Germans : 49 / 68
British : 31 / 34
Japanese : 35 / 40
Americans : 43 / 47 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 2 bombers and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Trans-Jordan to Russia
1 fighter moved from India to Novosibirsk
1 fighter moved from India to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 fighter moved from India to Novosibirsk
1 armour moved from Persia to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Libya to Algeria
British take Algeria from GermansCombat - British
Battle in Russia
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory
British roll dice for 1 armour, 1 fighter and 1 infantry in Russia, round 2 : 2/3 hits
Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Russia
British win, taking Russia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Novosibirsk, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
2 armour moved from Persia to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 fighter moved from Gibraltar to Trans-Jordan
1 carrier moved from 29 Sea Zone to 27 Sea Zone
1 transport moved from 25 Sea Zone to 18 Sea Zone
1 armour moved from Western United States to East Mexico
1 artillery moved from India to PersiaPlace Units - British
3 infantry placed in India
2 bombers placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
18 Sea Zone : 1 transport
27 Sea Zone : 1 carrier
Algeria : 1 flag, 1 infantry
East Mexico : 1 armour
India : 1 aaGun, 1 factory and 4 infantry
Kazakh S.S.R. : 3 armour and 4 fighters
Libya : 1 flag
New Zealand : 1 infantry
Novosibirsk : 1 infantry
Persia : 1 artillery
Russia : 1 armour and 1 infantry
Trans-Jordan : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory and 5 infantry
Western United States : 1 infantryProduction/PUs Summary :
Russians : 19 / 0
Germans : 40 / 68
British : 32 / 33
Japanese : 34 / 40
Americans : 43 / 47 -
My allies are falling apart…… I need to look at how to execute KJF again :x
Well played!
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KJF is really hard! I do not think it is over yet, because because of my stupid German spending I will have trouble recapturing Russia.
It is a fun game, because I so rarely see KJF
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
Japanese take Borneo from Americans
1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
2 bombers moved from Yunnan to Persia
1 bomber moved from Yunnan to Novosibirsk
1 bomber moved from Japan to India
1 infantry moved from Yunnan to Szechwan
1 armour, 4 artilleries and 8 infantry moved from Burma to India
1 fighter moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from 61 Sea Zone to 36 Sea Zone
5 fighters moved from Yunnan to IndiaCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Japanese attack with 2 bombers
British defend with 1 artillery
Japanese roll dice for 2 bombers in Persia, round 2 : 1/2 hits
British roll dice for 1 artillery in Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 8 infantry
British defend with 1 aaGun, 1 factory and 4 infantry; Americans defend with 1 armour, 1 bomber and 2 fighters
AA fire in India : 2/3 hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 8 infantry in India, round 2 : 4/17 hits
British roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters and 4 infantry in India, round 2 : 4/8 hits
4 infantry owned by the Japanese, 1 bomber owned by the Americans, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 4 infantry in India, round 3 : 6/13 hits
British roll dice for 1 armour, 2 fighters and 2 infantry in India, round 3 : 3/5 hits
3 infantry owned by the Japanese, 1 armour owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the British lost in India
Japanese win, taking India from British with 1 armour, 4 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 4 infantry
Casualties for Americans: 1 armour, 1 bomber and 2 fighters
Casualties for Japanese: 2 fighters and 7 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 fighter moved from Yunnan to Japan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 submarines moved from 61 Sea Zone to 47 Sea Zone
2 fighters moved from 36 Sea Zone to 47 Sea Zone
1 bomber moved from Novosibirsk to Yunnan
2 bombers moved from Persia to Yunnan
1 bomber moved from India to Burma
3 fighters moved from India to YunnanPlace Units - Japanese
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 47 PUs totalTerritory Summary for Japanese :
35 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
47 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
61 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 bomber
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Evenki National Okrug : 1 flag
India : 1 flag, 1 armour, 4 artilleries, 1 factory and 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 2 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 1 artillery, 3 bombers, 3 fighters and 1 infantryProduction/PUs Summary :
Russians : 17 / 0
Germans : 40 / 68
British : 29 / 33
Japanese : 43 / 47
Americans : 39 / 47 -
Yes, with India gone, allies will have a hard time getting troops to the center of the map.
It might be over then:)
Well played!
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I think my first main mistake is the way Russia handling Germany. I lost control of W Russia too soon and that lost battle in Archangel hurt me big time as well.
I will look at the current situation again but likely it’s game over. You would soon capture Russia again and I have no troops defending it.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 45 Sea Zone to 47 Sea Zone
1 cruiser moved from 45 Sea Zone to 47 Sea Zone
2 fighters moved from 45 Sea Zone to 47 Sea Zone
2 fighters moved from 52 Sea Zone to 47 Sea Zone
2 fighters moved from 56 Sea Zone to 47 Sea Zone
1 carrier moved from 45 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from Eastern Australia to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from JapaneseCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 6 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Japanese roll dice for 4 submarines in 47 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 6 fighters in 47 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 47 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Americans, 1 carrier owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 4 fighters in 47 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship and 1 carrier in 47 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 47 Sea Zone, round 3 : 4/4 hits
2 fighters owned by the Americans, 1 battleship owned by the Americans, 1 cruiser owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Japanese lost in 47 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 47 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 5 fightersNon Combat Move - Americans
1 fighter moved from 47 Sea Zone to New Guinea
1 artillery and 3 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 52 Sea Zone to 57 Sea Zone
2 carriers moved from 52 Sea Zone to 57 Sea Zone
4 destroyers moved from 52 Sea Zone to 57 Sea Zone
1 submarine moved from 52 Sea Zone to 48 Sea Zone
1 submarine moved from 56 Sea Zone to 64 Sea ZonePlace Units - Americans
2 fighters, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
48 Sea Zone : 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
57 Sea Zone : 1 artillery, 2 carriers, 4 destroyers, 3 infantry and 2 transports
64 Sea Zone : 1 submarine
Central United States : 1 aaGun
Eastern United States : 1 factory
Iwo Jima : 1 flag
New Guinea : 1 flag, 1 fighter
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 17 / 0
Germans : 40 / 68
British : 29 / 33
Japanese : 40 / 47
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Caucasus : 1 factory
Russia : 1 factory
Ukraine S.S.R. : 1 flagProduction/PUs Summary :
Russians : 17 / 17
Germans : 40 / 68
British : 29 / 33
Japanese : 40 / 47
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 bomber and 6 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Poland to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 infantry moved from Poland to Ukraine S.S.R.
5 fighters moved from Karelia S.S.R. to Russia
3 bombers moved from Karelia S.S.R. to United Kingdom
1 bomber moved from Germany to United KingdomCombat - Germans
Battle in Russia
Germans attack with 5 fighters
British defend with 1 armour and 1 infantry; Russians defend with 1 factory
Germans roll dice for 5 fighters in Russia, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 1/2 hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Russia
Germans roll dice for 4 fighters in Russia, round 3 : 2/4 hits
Russians roll dice for 1 armour in Russia, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Russia
Germans win with 3 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 2 fighters
Casualties for British: 1 armour and 1 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/4 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 6,1 and causes: 7 damage to unit: factory
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Germans
2 bombers moved from United Kingdom to Germany
3 fighters moved from Russia to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 12 Sea Zone
1 aaGun moved from Poland to Ukraine S.S.R.Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
5 artilleries and 5 infantry placed in Germany
2 armour and 1 bomber placed in ItalyTurn Complete - Germans
Germans collect 42 PUs; end with 44 PUs totalTerritory Summary for Germans :
12 Sea Zone : 1 submarine
Archangel : 1 flag
Germany : 1 aaGun, 5 artilleries, 2 bombers, 1 factory and 5 infantry
Italy : 2 armour, 1 bomber and 1 factory
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 4 fighters and 1 infantry
Ukraine S.S.R. : 1 aaGun, 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 15 / 17
Germans : 42 / 44
British : 29 / 33
Japanese : 40 / 47
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British repair 5 damage on 1 factory; Remaining resources: 31 PUs;
British buy 1 factory; Remaining resources: 16 PUs;Combat Move - British
1 bomber moved from United Kingdom to Archangel
1 bomber moved from Archangel to Vologda
3 armour moved from Kazakh S.S.R. to India
1 fighter moved from Trans-Jordan to India
3 fighters moved from Kazakh S.S.R. to India
1 fighter moved from Kazakh S.S.R. to Vologda
1 infantry moved from Algeria to Morocco
British take Morocco from Germans
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in Vologda
British attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 fighter in Vologda, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 fighter in Vologda, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 3 armour and 4 fighters
Japanese defend with 1 armour, 4 artilleries, 1 factory and 1 infantry
British roll dice for 3 armour and 4 fighters in India, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 4 artilleries and 1 infantry in India, round 2 : 1/6 hits
1 armour owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British roll dice for 2 armour and 4 fighters in India, round 3 : 4/6 hits
Japanese roll dice for 1 armour and 3 artilleries in India, round 3 : 3/4 hits
1 armour owned by the British, 1 armour owned by the Japanese, 2 fighters owned by the British and 3 artilleries owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 4 artilleries and 1 infantry
Casualties for British: 2 armour and 2 fightersNon Combat Move - British
1 armour moved from East Mexico to 18 Sea Zone
1 carrier moved from 27 Sea Zone to 26 Sea Zone
1 armour and 1 transport moved from 18 Sea Zone to 20 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
1 bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from India to Persia
2 fighters moved from Persia to Trans-JordanPlace Units - British
1 factory placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 49 PUs totalTerritory Summary for British :
20 Sea Zone : 1 armour and 1 transport
26 Sea Zone : 1 carrier
56 Sea Zone : 1 infantry
Algeria : 1 flag
India : 1 armour and 1 factory
Libya : 1 flag
Morocco : 1 flag, 1 infantry
New Zealand : 1 infantry
Russia : 1 bomber and 1 fighter
Trans-Jordan : 2 fighters
Union of South Africa : 1 factory
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 5 infantryProduction/PUs Summary :
Russians : 15 / 17
Germans : 41 / 44
British : 33 / 49
Japanese : 37 / 47
Americans : 42 / 42 -
Trouble posting, unknown error and upload folder full….
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Game History
Round: 7
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 48 Sea Zone
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippine Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour and 1 factory
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 2 : 2/4 hits
British roll dice for 1 armour in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese win, taking India from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Russia
Japanese attack with 1 bomber and 3 fighters
British defend with 1 bomber and 1 fighter; Russians defend with 1 factory
Japanese roll dice for 1 bomber and 3 fighters in Russia, round 2 : 1/4 hits
Russians roll dice for 1 bomber and 1 fighter in Russia, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the British lost in Russia
Japanese roll dice for 1 bomber and 2 fighters in Russia, round 3 : 2/3 hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Russia
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 bomber and 1 fighter
Casualties for Japanese: 2 fightersNon Combat Move - Japanese
1 fighter moved from Russia to Archangel
1 bomber moved from Russia to Archangel
2 bombers moved from India to Yunnan
2 bombers moved from Philippine Islands to Yunnan
1 fighter moved from Japan to Yunnan
1 fighter moved from Japan to YunnanPlace Units - Japanese
1 artillery, 1 bomber and 1 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
35 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
48 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 1 destroyer, 2 submarines and 2 transports
Anhwei : 1 flag
Archangel : 1 bomber and 1 fighter
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Evenki National Okrug : 1 flag
India : 1 flag, 1 artillery and 1 factory
Japan : 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag
Vologda : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 4 bombers and 2 fightersProduction/PUs Summary :
Russians : 13 / 17
Germans : 41 / 44
British : 30 / 49
Japanese : 45 / 0
Americans : 39 / 42 -
I conceded. You cleared all my land force so there is no way I can come back in short time. Well done!
Would you be interested to start another game? Perhaps I need to try 12 bids indeed to see.
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Ok, thanks for the great game 8-)
You can take allies with a 12 bid, just set it up when you are ready:)
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I really need to think how I could crack your fortress! :|





