Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL15 G40 Variance (Axis) vs. Ferrousgryphon (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to New Britain
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Britain
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking New Britain from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter moved from 47 Sea Zone to 54 Sea Zone
1 bomber moved from New Britain to Solomon Islands
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
New Britain : 1 artillery and 1 infantry
Solomon Islands : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
United Kingdom : 3 bombers
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
101 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transportsProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 3
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Tsinghai : 19 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 86 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 airfield placed in Gibraltar
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 fighter, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Rhodesia : 2 infantry
French Central Africa : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
86 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Southern Italy to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 1 artillery and 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour and 1 fighter
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 infantry and 3 transports moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to France
5 infantry moved from Northern Italy to France
1 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 2 infantry moved from Syria to Iraq
1 armour moved from Trans-Jordan to IraqPlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
2 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
5 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 5 armour, 5 artilleries, 26 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 5 artilleries, 25 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 bombers moved from Ukraine to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 armour moved from Iraq to EgyptPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour and 6 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 6 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 8 mech_infantrys placed in Germany
3 infantry placed in Egypt
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Finland to Norway
2 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Russians: 1 cruiser
Battle in Norway
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novgorod
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Vologda
1 bomber moved from Novgorod to Russia
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Norway : 1 flag, 1 artillery and 3 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 37 infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor
Vologda : 2 aaGuns and 6 infantry
Volgograd : 2 armour, 1 factory_minor, 5 infantry and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 6 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 68
Russians : 36 / 42
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries and 4 carriers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 cruiser moved from 35 Sea Zone to 47 Sea ZoneCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
4 infantry moved from Manchuria to Jehol
1 artillery and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 aaGun and 8 infantry moved from Shensi to Sikang
3 mech_infantrys moved from Hopei to Sikang
1 armour and 2 mech_infantrys moved from India to Shan State
1 artillery moved from Shensi to Sikang
2 fighters and 4 tactical_bombers moved from Shensi to Manchuria
1 bomber moved from Shensi to Japan
2 battleships, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to JapanPlace Units - Japanese
1 armour and 2 artilleries placed in Japan
4 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
NCMd 2 bombers from Iraq to Sikang
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
2 bombers moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 46 Sea Zone to 47 Sea Zone
1 bomber moved from Solomon Islands to 47 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 2 submarines
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 47 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 cruiser
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Sumatra
Battle in 125 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win, taking Sumatra from Japanese, taking 125 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 bombers moved from 125 Sea Zone to United Kingdom
1 bomber moved from 47 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
New Britain : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
25 Sea Zone : 2 destroyers
10 Sea Zone : 5 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys
United Kingdom : 3 bombers
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
101 Sea Zone : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transportsProduction/PUs Summary :
Germans : 44 / 68
Russians : 34 / 42
Japanese : 67 / 82
Americans : 54 / 74
Chinese : 1 / 1
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
17 infantry moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 18 infantryProduction/PUs Summary :
Germans : 44 / 68
Russians : 34 / 42
Japanese : 65 / 82
Americans : 54 / 74
Chinese : 3 / 4
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneNon Combat Move - British
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
British collect 27 PUs (1 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 fighter, 4 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
French Equatorial Africa : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 44 / 68
Russians : 34 / 42
Japanese : 65 / 82
Americans : 54 / 74
Chinese : 3 / 4
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries moved from Northern Italy to France
1 bomber moved from Germany to Southern Italy
1 armour, 3 artilleries and 6 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 44 / 68
Russians : 34 / 42
Japanese : 65 / 82
Americans : 54 / 74
Chinese : 3 / 4
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 44 / 68
Russians : 34 / 42
Japanese : 65 / 82
Americans : 54 / 74
Chinese : 3 / 4
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Tambov
1 bomber moved from Eastern Poland to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to RostovCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 2 armour and 1 mech_infantry moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Rostov to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
1 armour moved from Persia to Northwest PersiaPlace Units - Germans
5 armour and 5 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Sikang to Shensi
2 bombers moved from Sikang to Shensi
1 artillery, 7 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour, 4 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 4 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 4 submarines, 3 tactical_bombers and 5 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 4 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 infantry, 4 submarines, 3 tactical_bombers and 5 transports moved from 17 Sea Zone to 25 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 25 Sea Zone to Midway
2 fighters and 4 tactical_bombers moved from Manchuria to 25 Sea Zone
1 submarine moved from 1 Sea Zone to 13 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 7 tactical_bombers and 5 transports
Americans defend with 2 destroyers
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 7 tactical_bombers and 5 transports remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in MidwayNon Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Philippines
2 bombers moved from Shensi to Korea
4 infantry moved from Jehol to Shantung
1 aaGun moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Shan State to India
1 mech_infantry moved from Shantung to HunanPlace Units - Japanese
1 fighter placed in Japan
9 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs





