110 only.
15L G40 Rubioton (Axis) vs Wackamatt (Allies +17)
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I need casualty selection. I got 2 hits on the second round. I’m attacking the Jap Pearl fleet.
The first round saw me get 3 hits, which went to damaging 2 BBs 1 CV. As the carrier hits won’t affect future battles (because any surviving planes of your 3 can still scramble from Hawaii).
With the next two, I don’t know if you want to lose a carrier, cruiser, or tac. Let me know.
See the attached file for the current battle results.
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I prefer this two hits over a carrier and lose one carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Korea
1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to KoreaCombat - Americans
Battle in Korea
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is -17
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 4 fighters and 4 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -68
Casualties for Japanese: 1 carrier
Casualties for Americans: 4 fighters and 4 tactical_bombers
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 airfield placed in Morocco
1 bomber placed in Western United States
2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
4 infantry moved from Tsinghai to Shensi
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
4 artilleries and 4 infantry moved from Kiangsi to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
5 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser and 2 destroyers moved from 45 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 armour and 2 infantry moved from Kwangtung to Kiangsi
1 armour moved from Kiangsi to Anhwe
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Egypt to Morocco
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to FormosaCombat - British
Battle in Caroline Islands
Battle in FormosaNon Combat Move - British
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
4 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 aaGuns moved from India to West India
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Egypt
3 infantry placed in Persia
British undo move 4.
2 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 32 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 20 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 32 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Some Units in 20 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from Rostov to Caucasus
2 aaGuns and 1 infantry moved from Ukraine to Rostov
1 destroyer moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Rostov : 1 flag, 2 aaGuns, 1 factory_minor and 1 infantry
Bessarabia : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 7 infantry and 1 mech_infantry
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
94 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 64 / 84
Russians : 3 / 0
Japanese : 24 / 30
Americans : 54 / 74
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 32 / 37
Italians : 13 / 18
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from Queensland to 30 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 cruisers, 6 destroyers and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone -
scramble in 26?
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full scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from Queensland to 30 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 cruisers, 6 destroyers and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
ANZAC attack with 1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 cruisers, 6 destroyers and 2 submarinesNon Combat Move - ANZAC
1 infantry moved from Sikang to Shensi
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter moved from Queensland to Caroline Islands
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 bombers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Finland to Norway
Germans take Norway from Russians
1 mech_infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
2 artilleries moved from Southern France to Northern Italy
2 aaGuns moved from Bulgaria to Greece
3 artilleries moved from Volgograd to Caucasus
3 artilleries and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Kazakhstan to Caucasus
2 bombers moved from Southern Italy to Greece
1 bomber moved from Bulgaria to Greece
3 bombers moved from Russia to Greece
1 fighter moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Western Germany to Greece
1 aaGun moved from Karelia to Finland
2 artilleries and 2 infantry moved from Finland to 115 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 artilleries moved from 113 Sea Zone to Western Germany
7 mech_infantrys moved from Finland to NovgorodPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 artilleries placed in Volgograd
2 artilleries placed in Southern France
3 bombers placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major
Norway : 1 mech_infantry
Northern Italy : 2 artilleries
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 mech_infantrys
Caucasus : 2 aaGuns, 2 armour, 14 artilleries, 6 infantry and 6 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 2 cruisers and 2 destroyers
119 Sea Zone : 1 submarine
113 Sea Zone : 2 transports
95 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag, 2 aaGuns, 1 airfield, 6 bombers, 4 infantry and 1 tactical_bomber
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 67 / 92
Russians : 0 / 0
Japanese : 24 / 30
Americans : 54 / 74
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 32 / 37
Italians : 13 / 18
ANZAC : 12 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Americans
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 bombers moved from Japan to 18 Sea ZoneCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 bombers and 2 fighters
British defend with 1 destroyer
Japanese roll dice for 2 bombers and 2 fighters in 18 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 18 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 bomber and 2 fighters moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Olgiy to Timguska
1 artillery, 2 infantry and 1 mech_infantry moved from Kazakhstan to CaucasusPlace Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4,4,5,1
Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Korea : 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Wake Island : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
Olgiy : 1 flag
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Caucasus : 1 artillery, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 92
Russians : 0 / 0
Japanese : 25 / 29
Americans : 53 / 74
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 32 / 37
Italians : 13 / 18
ANZAC : 12 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,500
Median : 4,000
Variance : 1,778
Standard Deviation : 1,333
Total rolls : 10Null / Other
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Japanese Combat
1 was rolled 2 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,500
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 94 Sea Zone
2 fighters moved from Gibraltar to 93 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 109 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 93 Sea Zone to Morocco
1 tactical_bomber moved from 94 Sea Zone to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Gibraltar
1 bomber moved from 110 Sea Zone to Gibraltar
1 bomber moved from 109 Sea Zone to Gibraltar
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 10 infantry moved from Shensi to Sikang
4 artilleries and 4 infantry moved from Hunan to Kweichow
1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
5 infantry placed in Manchuria
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 bomber moved from Kwangtung to 6 Sea Zone
2 infantry moved from Kiangsi to Kiangsu
1 armour moved from Anhwe to Manchuria
1 infantry moved from Formosa to 20 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa -
Scramble and kami orders in SZ 6?
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Yes full scramble, I haven’t got any Kam, a shame.
Cheers -
crap. had a child close the program. I am going to reconstruct from dice results emails and edit it back in. You survived with 3 fighters.





