@Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul Now it worked. For some reason my password was incorrect.
Thought I’d ask about scramble in SZ115 although probably unnecessary?
No scramble
Who needs planes anyway?! I’d rather save my infantry LOL :-D
A worthwhile sacrifice for sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to India
1 armour moved from Burma to India
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Kwangsi to India
1 bomber moved from Kwangsi to Philippines
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 39 Sea Zone
Japanese attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from 39 Sea Zone to Siam
4 fighters and 4 tactical_bombers moved from India to Yunnan
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
1 bomber moved from Philippines to Kwangsi
4 infantry moved from Jehol to Manchuria
1 aaGun and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 bomber and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to 106 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from Guam to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 2 artilleries, 1 bomber and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
United Kingdom : 1 bomber
106 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 flag, 1 destroyer and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 42 / 55
Russians : 36 / 36
Japanese : 65 / 84
Americans : 50 / 70
Chinese : 3 / 6
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 17 / 28
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
12 infantry moved from Sikang to Tsinghai
4 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Tsinghai : 18 infantry
Production/PUs Summary :
Germans : 42 / 55
Russians : 36 / 36
Japanese : 65 / 84
Americans : 50 / 70
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 17 / 28
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from West India to India
Combat - British
Battle in India
British attack with 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Kenya to Belgian Congo
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
3 infantry moved from Persia to Eastern Persia
Place Units - British
1 fighter and 2 infantry placed in Union of South Africa
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
French West Africa : 2 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag
Eastern Persia : 1 flag, 3 infantry
71 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
83 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 42 / 55
Russians : 36 / 36
Japanese : 65 / 84
Americans : 50 / 70
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 17 / 28
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from French
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Romania to Eastern Poland
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Alexandria to Trans-Jordan
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Normandy Bordeaux to France
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Alexandria to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Northern Territory to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to Queensland
3 fighters moved from 55 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 55
Russians : 36 / 36
Japanese : 65 / 84
Americans : 50 / 70
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 55
Russians : 36 / 36
Japanese : 65 / 84
Americans : 50 / 70
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
6 armour, 5 artilleries, 26 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Combat - Germans
Battle in Baltic States
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 5 artilleries, 26 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 26 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Alexandria to Western Germany
2 armour moved from Egypt to Iraq
Place Units - Germans
1 artillery and 2 infantry placed in Egypt
1 armour and 6 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 9 infantry moved from Karelia to Finland
1 artillery and 5 infantry moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 bomber moved from Volgograd to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun and 3 mech_infantrys
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Finland
Russians attack with 1 artillery and 9 infantry
Germans defend with 6 infantry
Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 14 infantry moved from Bryansk to Russia
4 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
1 bomber and 2 fighters moved from Ukraine to Russia
3 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Northwest Persia to Volgograd
2 armour and 2 mech_infantrys moved from Caucasus to Volgograd
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Belarus : 5 infantry
Baltic States : 1 artillery and 2 infantry
Bryansk : 1 infantry
Archangel : 2 aaGuns and 3 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 29 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 6 infantry
Volgograd : 2 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 6 infantry
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 65 / 84
Americans : 50 / 70
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 3 mech_infantrys and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
2 bombers moved from Kwangsi to Eastern Persia
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
retreated to 55 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Britain
Battle in Eastern Persia
Japanese attack with 1 armour and 2 bombers
British defend with 3 infantry
Japanese win, taking New Britain from ANZAC with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
2 bombers moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Burma to India
1 infantry moved from Yunnan to Kwangsi
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Shantung to Hopei
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Siam to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Yunnan to Philippines
2 fighters and 4 tactical_bombers moved from Yunnan to Shensi
1 bomber moved from Japan to Shensi
Place Units - Japanese
1 armour and 1 mech_infantry placed in India
1 mech_infantry placed in India
1 mech_infantry placed in Shantung
3 destroyers and 7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to New Britain
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
Combat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Britain
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking New Britain from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from 47 Sea Zone to 54 Sea Zone
1 bomber moved from New Britain to Solomon Islands
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 1 infantry
New Britain : 1 artillery and 1 infantry
Solomon Islands : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
United Kingdom : 3 bombers
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
101 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 3
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
Territory Summary for Chinese :
Tsinghai : 19 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 86 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 airfield placed in Gibraltar
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 fighter, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Rhodesia : 2 infantry
French Central Africa : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
86 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 1 artillery and 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour and 1 fighter
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 infantry and 3 transports moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to France
5 infantry moved from Northern Italy to France
1 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 2 infantry moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 39
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
2 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
5 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Germany to Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 5 armour, 5 artilleries, 26 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 5 artilleries, 25 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 bombers moved from Ukraine to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 armour moved from Iraq to Egypt
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour and 6 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 6 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 8 mech_infantrys placed in Germany
3 infantry placed in Egypt
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Finland to Norway
2 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Russians: 1 cruiser
Battle in Norway
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novgorod
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Vologda
1 bomber moved from Novgorod to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Norway : 1 flag, 1 artillery and 3 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 37 infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor
Vologda : 2 aaGuns and 6 infantry
Volgograd : 2 armour, 1 factory_minor, 5 infantry and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 6 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 68
Russians : 36 / 42
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 1 / 1
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries and 4 carriers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
4 infantry moved from Manchuria to Jehol
1 artillery and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 aaGun and 8 infantry moved from Shensi to Sikang
3 mech_infantrys moved from Hopei to Sikang
1 armour and 2 mech_infantrys moved from India to Shan State
1 artillery moved from Shensi to Sikang
2 fighters and 4 tactical_bombers moved from Shensi to Manchuria
1 bomber moved from Shensi to Japan
2 battleships, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to Japan
Place Units - Japanese
1 armour and 2 artilleries placed in Japan
4 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs