sz 114 only, using the latest of 2.7 version now.
15L G40 Rubioton (Axis) vs Wackamatt (Allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 artillery and 1 mech_infantry moved from Korea to ManchuriaCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Jehol
4 artilleries and 4 infantry moved from Kiangsu to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
1 artillery and 1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 12 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
2 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
2 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from India to West India
1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from Burma to KwangtungCombat - British
Battle in Philippines
British attack with 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
British win, taking Philippines from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to India
1 armour moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in India
1 cruiser and 1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 aaGuns and 1 infantry moved from Bessarabia to UkrainePlace Units - Italians
3 infantry placed in Rostov
1 fighter placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Rostov : 1 flag, 1 factory_minor and 3 infantry
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 2 aaGuns and 1 infantry
Caucasus : 1 flag, 4 infantry and 1 mech_infantry
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 81
Russians : 6 / 0
Japanese : 22 / 36
Americans : 57 / 68
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 31 / 37
Italians : 13 / 19
ANZAC : 12 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 cruisers, 6 destroyers and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Szechwan to Sikang
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
3 fighters moved from New Guinea to QueenslandCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
3 infantry and 9 mech_infantrys moved from Karelia to Finland
3 mech_infantrys moved from Novgorod to Finland
2 bombers moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
1 artillery and 1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
1 mech_infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in Finland
Germans attack with 2 artilleries, 4 bombers, 5 infantry and 12 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 1 artillery and 9 infantry
AA fire in Finland : 0/3 hits
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits
Germans roll dice for 2 artilleries, 4 bombers, 5 infantry and 12 mech_infantrys in Finland, round 2 : 6/23 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery and 9 infantry in Finland, round 2 : 4/11 hits
6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 2 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys in Finland, round 3 : 10/19 hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Finland, round 3 : 2/5 hits
3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 artilleries, 4 bombers, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry and 3 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 9 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Kazakhstan to Bulgaria
2 infantry moved from Bulgaria to Greece
2 aaGuns moved from Romania to Bulgaria
2 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus
1 armour, 5 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour moved from Samara to Caucasus
1 aaGun moved from Novgorod to Karelia
2 bombers moved from Finland to Southern Italy
2 bombers moved from Finland to Russia
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Southern France
3 mech_infantrys placed in Ukraine
3 artilleries placed in Volgograd
1 bomber placed in Russia
1 fighter placed in Western Germany
1 cruiser and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 artillery and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major
Southern Italy : 2 bombers
Belarus : 1 flag
Karelia : 1 flag, 1 aaGun
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 3 artilleries and 2 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 aaGuns, 2 armour, 7 artilleries, 4 infantry and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 cruiser, 3 destroyers and 1 submarine
95 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Bulgaria : 1 flag, 2 aaGuns and 1 bomber
109 Sea Zone : 1 flag
Greece : 1 flag, 1 airfield and 4 infantry
115 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 artilleries, 2 infantry and 9 mech_infantrysProduction/PUs Summary :
Germans : 64 / 84
Russians : 3 / 0
Japanese : 22 / 36
Americans : 57 / 68
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 31 / 37
Italians : 13 / 19
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,362
Median : 3,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 69Germans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,229
Median : 3,000
Variance : 0,809
Standard Deviation : 0,899
Total rolls : 48Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,667
Median : 4,000
Variance : 0,850
Standard Deviation : 0,922
Total rolls : 21 -
Hi Whack,
I have finished with the russians, so I’ll move with Japs
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Norway : 1 flagProduction/PUs Summary :
Germans : 64 / 84
Russians : 3 / 0
Japanese : 22 / 36
Americans : 57 / 68
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 31 / 37
Italians : 13 / 19
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to Amur
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from RussiansCombat - Japanese
Battle in Amur
Japanese attack with 2 bombers
Americans defend with 1 infantry
Japanese roll dice for 2 bombers in Amur, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 3 : 2/2 hits
Americans roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in KoreaNon Combat Move - Japanese
2 bombers moved from Amur to Japan
1 cruiser moved from 13 Sea Zone to 26 Sea Zone
1 cruiser moved from 12 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to KazakhstanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Korea : 2 artilleries and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Wake Island : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 artillery, 2 infantry and 1 mech_infantry
Buryatia : 1 flag
Olgiy : 1 flag, 1 infantry
26 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 64 / 84
Russians : 3 / 0
Japanese : 25 / 30
Americans : 54 / 68
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 31 / 37
Italians : 13 / 19
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,667
Median : 5,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Americans Combat
6 was rolled 2 times
Average roll : 6,000
Median : 6,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2 -
I need casualty selection. I got 2 hits on the second round. I’m attacking the Jap Pearl fleet.
The first round saw me get 3 hits, which went to damaging 2 BBs 1 CV. As the carrier hits won’t affect future battles (because any surviving planes of your 3 can still scramble from Hawaii).
With the next two, I don’t know if you want to lose a carrier, cruiser, or tac. Let me know.
See the attached file for the current battle results.
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I prefer this two hits over a carrier and lose one carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Korea
1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to KoreaCombat - Americans
Battle in Korea
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is -17
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 4 fighters and 4 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -68
Casualties for Japanese: 1 carrier
Casualties for Americans: 4 fighters and 4 tactical_bombers
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 airfield placed in Morocco
1 bomber placed in Western United States
2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
4 infantry moved from Tsinghai to Shensi
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
4 artilleries and 4 infantry moved from Kiangsi to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
5 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser and 2 destroyers moved from 45 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 armour and 2 infantry moved from Kwangtung to Kiangsi
1 armour moved from Kiangsi to Anhwe
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Egypt to Morocco
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to FormosaCombat - British
Battle in Caroline Islands
Battle in FormosaNon Combat Move - British
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
4 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 aaGuns moved from India to West India
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Egypt
3 infantry placed in Persia
British undo move 4.
2 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 32 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 20 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 32 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Some Units in 20 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from Rostov to Caucasus
2 aaGuns and 1 infantry moved from Ukraine to Rostov
1 destroyer moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Rostov : 1 flag, 2 aaGuns, 1 factory_minor and 1 infantry
Bessarabia : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 7 infantry and 1 mech_infantry
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
94 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 64 / 84
Russians : 3 / 0
Japanese : 24 / 30
Americans : 54 / 74
Chinese : 23 / 30
British : 35 / 38
UK_Pacific : 32 / 37
Italians : 13 / 18
ANZAC : 12 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from Queensland to 30 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 cruisers, 6 destroyers and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone -
scramble in 26?
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full scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from Queensland to 30 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 cruisers, 6 destroyers and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
ANZAC attack with 1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 cruisers, 6 destroyers and 2 submarinesNon Combat Move - ANZAC
1 infantry moved from Sikang to Shensi
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter moved from Queensland to Caroline Islands
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs





