15L G40 Rubioton (Axis) vs Wackamatt (Allies +17)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 mech_infantrys moved from Baltic States to Karelia
                      Germans take Karelia from Russians
                3 infantry and 3 mech_infantrys moved from Novgorod to Karelia
                1 armour moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Samara

    Combat - Germans

    Non Combat Move - Germans
                2 artilleries moved from Northern Italy to Western Germany
                1 infantry moved from France to Normandy Bordeaux
                2 aaGuns moved from Eastern Poland to Romania
                5 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Russia to Volgograd
                2 infantry moved from Bessarabia to Ukraine
                2 aaGuns moved from Bryansk to Rostov
                3 bombers moved from Bryansk to Novgorod
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 artillery and 1 infantry placed in Southern France
                1 artillery placed in Normandy Bordeaux
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                3 artilleries placed in Volgograd
                1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major and 1 harbour
        Romania : 2 aaGuns
        Germany : 1 factory_major
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 3 infantry and 9 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 2 aaGuns, 2 artilleries and 4 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 6 artilleries, 1 factory_minor and 5 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour
        113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        95 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Bulgaria : 1 flag, 2 infantry
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 airfield and 2 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 6 / 0
        Japanese : 30 / 51
        Americans : 54 / 76
        Chinese : 17 / 23
        British : 34 / 37
        UK_Pacific : 31 / 37
        Italians : 15 / 20
        ANZAC : 12 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                2 infantry moved from Tsinghai to Kazakhstan

  • '20 '18 '17 '15

    submerge your sub in 113?


  • No thanks,
    and if there is any hit from your sub, please apply in mine one.
    Cheers

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                2 infantry moved from Tsinghai to Kazakhstan

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Wake Island to 6 Sea Zone
                1 bomber moved from Wake Island to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 2 transports
                    Japanese win with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 cruiser moved from 31 Sea Zone to 13 Sea Zone
                1 cruiser moved from 31 Sea Zone to 12 Sea Zone
                1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
                2 submarines moved from 25 Sea Zone to 26 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Urals to Novosibirsk

    Place Units - Japanese
                1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 artillery and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Chahar : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Wake Island : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        26 Sea Zone : 2 battleships, 2 carriers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        13 Sea Zone : 1 cruiser
        12 Sea Zone : 1 cruiser
        17 Sea Zone : 1 transport
        6 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag, 1 infantry
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 6 / 0
        Japanese : 31 / 36
        Americans : 53 / 76
        Chinese : 17 / 23
        British : 34 / 37
        UK_Pacific : 31 / 37
        Italians : 15 / 20
        ANZAC : 12 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Korea to Amur
                      Americans take Amur from Japanese
                1 artillery and 1 mech_infantry moved from Korea to Manchuria

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Jehol to Manchuria
                1 fighter moved from Anhwe to Manchuria
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Shantung to Jehol
                4 artilleries and 4 infantry moved from Kiangsu to Kiangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                2 infantry moved from Borneo to 43 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                3 infantry moved from Persia to Northwest Persia
                2 armour moved from Eastern Persia to Northwest Persia
                2 infantry moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from India to West India
                1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 bomber moved from Burma to Kwangtung

    Combat - British
                Battle in Philippines
                    British attack with 3 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    British win, taking Philippines from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Burma to India
                1 armour moved from Iraq to Northwest Persia

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 32 PUs (3 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in Kwangtung
                1 armour and 1 mech_infantry placed in India
                1 cruiser and 1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 31 PUs; end with 32 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in Kwangtung change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry and 1 mech_infantry moved from Rostov to Caucasus
                2 aaGuns and 1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                3 infantry placed in Rostov
                1 fighter placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Rostov : 1 flag, 1 factory_minor and 3 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 2 aaGuns and 1 infantry
        Caucasus : 1 flag, 4 infantry and 1 mech_infantry
        95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 6 / 0
        Japanese : 22 / 36
        Americans : 57 / 68
        Chinese : 23 / 30
        British : 35 / 38
        UK_Pacific : 31 / 37
        Italians : 13 / 19
        ANZAC : 12 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 30 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 cruisers, 6 destroyers and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Szechwan to Sikang
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Brazil to 85 Sea Zone
                2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                3 fighters moved from New Guinea to Queensland

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from 83 Sea Zone to French West Africa

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Western Germany to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
                3 infantry and 9 mech_infantrys moved from Karelia to Finland
                3 mech_infantrys moved from Novgorod to Finland
                2 bombers moved from Novgorod to Finland
                2 bombers moved from Western Germany to Finland
                1 artillery and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Novgorod to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 artilleries, 4 bombers, 5 infantry and 12 mech_infantrys
                    Russians defend with 1 aaGun, 1 armour, 1 artillery and 9 infantry
                        AA fire in Finland :  0/3 hits
                        Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 :  1/2 hits
                        Germans roll dice for 2 artilleries, 4 bombers, 5 infantry and 12 mech_infantrys in Finland, round 2 :  6/23 hits
                        Russians roll dice for 1 aaGun, 1 armour, 1 artillery and 9 infantry in Finland, round 2 :  4/11 hits
                        6 infantry owned by the Russians, 3 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
                        Germans roll dice for 2 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys in Finland, round 3 :  10/19 hits
                        Russians roll dice for 1 armour, 1 artillery and 3 infantry in Finland, round 3 :  2/5 hits
                        3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 2 artilleries, 4 bombers, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 infantry and 3 mech_infantrys
                    Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 9 infantry
                Battle in Kazakhstan
                    Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Bulgaria
                2 infantry moved from Bulgaria to Greece
                2 aaGuns moved from Romania to Bulgaria
                2 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus
                1 armour, 5 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
                3 artilleries and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Samara to Caucasus
                1 aaGun moved from Novgorod to Karelia
                2 bombers moved from Finland to Southern Italy
                2 bombers moved from Finland to Russia
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to Western Germany

    Place Units - Germans
                1 artillery and 1 infantry placed in Southern France
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in Volgograd
                1 bomber placed in Russia
                1 fighter placed in Western Germany
                1 cruiser and 2 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 artillery and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Germany : 1 factory_major
        Southern Italy : 2 bombers
        Belarus : 1 flag
        Karelia : 1 flag, 1 aaGun
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 3 artilleries and 2 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 artilleries and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 aaGuns, 2 armour, 7 artilleries, 4 infantry and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 cruiser, 3 destroyers and 1 submarine
        95 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
        Bulgaria : 1 flag, 2 aaGuns and 1 bomber
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 airfield and 4 infantry
        115 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 artilleries, 2 infantry and 9 mech_infantrys

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 3 / 0
        Japanese : 22 / 36
        Americans : 57 / 68
        Chinese : 23 / 30
        British : 35 / 38
        UK_Pacific : 31 / 37
        Italians : 13 / 19
        ANZAC : 12 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 17 times
                4 was rolled 15 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3,362
            Median : 3,000
            Variance : 1,250
            Standard Deviation : 1,118
            Total rolls : 69

    Germans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3,229
            Median : 3,000
            Variance : 0,809
            Standard Deviation : 0,899
            Total rolls : 48

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,667
            Median : 4,000
            Variance : 0,850
            Standard Deviation : 0,922
            Total rolls : 21


  • Hi Whack,

    I have finished with the russians, so I’ll move with Japs

    Cheers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Norway : 1 flag

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 3 / 0
        Japanese : 22 / 36
        Americans : 57 / 68
        Chinese : 23 / 30
        British : 35 / 38
        UK_Pacific : 31 / 37
        Italians : 13 / 19
        ANZAC : 12 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to Amur
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Tsagaan Olom to Olgiy
                      Japanese take Olgiy from Russians

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 bombers
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 bombers in Amur, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in Amur, round 3 :  2/2 hits
                        Americans roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Korea

    Non Combat Move - Japanese
                2 bombers moved from Amur to Japan
                1 cruiser moved from 13 Sea Zone to 26 Sea Zone
                1 cruiser moved from 12 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Samara to Kazakhstan

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Korea : 2 artilleries and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
        Wake Island : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 artillery, 2 infantry and 1 mech_infantry
        Buryatia : 1 flag
        Olgiy : 1 flag, 1 infantry
        26 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 3 / 0
        Japanese : 25 / 30
        Americans : 54 / 68
        Chinese : 23 / 30
        British : 35 / 38
        UK_Pacific : 31 / 37
        Italians : 13 / 19
        ANZAC : 12 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4,667
            Median : 5,500
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    Americans Combat
                6 was rolled 2 times
            Average roll : 6,000
            Median : 6,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

  • '20 '18 '17 '15

    I need casualty selection.  I got 2 hits on the second round.  I’m attacking the Jap Pearl fleet.

    The first round saw me get 3 hits, which went to damaging 2 BBs 1 CV.  As the carrier hits won’t affect future battles (because any surviving planes of your 3 can still scramble from Hawaii).

    With the next two, I don’t know if you want to lose a carrier, cruiser, or tac.  Let me know.

    See the attached file for the current battle results.

    us 2 hits rounds 2.tsvg


  • I prefer this two hits over a carrier and lose one carrier.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to Korea
                1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to Korea

    Combat - Americans
                Battle in Korea
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries and 2 infantry
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -17
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Battle in 26 Sea Zone
                    Americans attack with 4 fighters and 4 tactical_bombers
                    Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    2 submarines owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -68
                    Casualties for Japanese: 1 carrier
                    Casualties for Americans: 4 fighters and 4 tactical_bombers
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                1 tactical_bomber moved from Gibraltar to Morocco
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Algeria to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 airfield placed in Morocco
                1 bomber placed in Western United States
                2 submarines placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kansu to Shensi
                4 infantry moved from Tsinghai to Shensi
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Chahar to Jehol
                4 artilleries and 4 infantry moved from Kiangsi to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria
                5 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

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